A Browser extension (supports Chrome, Firefox and safari) for useful features on SOM. This includes but not limited to shells/hour Display, project sorting, paste file functionality on devlogs, Vote and ELO Estimation, Shop time estimates based on your average shell per hour, goal tracking system with projection for your future shells, lot of statistics on shop items, removes the sinking stuff, AI detection during voting, and in your own project too, rank & total shells display, and other cool stuff. Go try it out!
peme969
Check their projects out: Avatar Editor, Linky! - A noice url-shortener, Hypria! - A noice Dashboard (hyprland simulator)
Eucatastrophe
Check their projects out: inconspicuous authentication, marbles, sands, sciolyskillz
Jmeow longnamelongnamelongnamelongnamelongnamelongnamelongnamelongnamelongname
Check their projects out: Security testing, Ultimate Screen Controller, SoM Map Botnet, Rust JRE, Getting to Philosophy, Convert Stuff, Minecraft Attack Alert, Just testing things<script>console.log("Will this work?")</script>, Sapphire (Linux)
Aly
Check their projects out: Aly's Personal Website, Captain Redbeard's Adventure
abdalla
Whoops! Looks like they don't have a project yet. Maybe ask them to start one?
Rohan the Codebreaker (my code)
Check their projects out: Ruby Mine - for Railway YSWS!, Jumpstart Project Showcase Page, Math Map, DNA-cryption, Euclidia, Personal Page
Abū al-Barāʾ
Check their projects out: Moaz Website generator, Image Compressor, QR Code Scanner, QR Code Generator, Hangman Code Generator, Text Transformer, Text to voice converter, Typing Speed Test, Currency Convertor , Python Learning Website, Pac Man Game, Moaz Video Downloader, Text to Handwriting Converter, Beautiful Chess
Youssef
Check their project out: ReeTui
harry rogers
Check their projects out: Server management tool, Retro search engine , Satellite Tracking site, Holy C package manager , ssh harryprogers.co.uk Portfolio, secure file storage site, Boykisser status (HOLY C webserver)
Akaalroop
Check their projects out: Trafalgar to Trenches, Rust Is The Best, CloudCat, justCount, Let's do it!, WORD BAN
Hat Dealer
Check their project out: VoxaEngine - C++ 2D Game Engine
Tymek
Check their projects out: Agin CI, Agin Auth, Wasona, Agin Sensors, Agin Slides
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Last devlog of som utils 🥺 I made it so ship data that's saved (local storage dw) is used for my_projects page estimations & calcs which makes it way more accurate as it knows how many shipped hours/unshipped hours. also improved the goal projection with that, and that's way more accurate now too. fixed quite a few UI bugs, and added estimated ELO too to individual ship stats.
Pr got merged yay, removed sinking stuff, and main things are shells per hour, est votes per ship, worked on the modal mostly its pretty you gotta give it that. To do is use the saved ship data so it can be used for more accurate estimations and also we can get unshipped hours too & more accurate s/ph calculations based on that.
Black market update 🔥 - Items there can also be added into goals, shows advanced stats, you get preferred customer for free (auto skip the loader) free 20 shells worth item yk yk and also fixed a old styling issue
Improved readability of badge again added text shadow so should be readable anywhere and fixed bug with voting badges disappearing also made action just replace old release so no need of extra manual work
Added AI check to project & improved readability for shells per hour badge.
Added vote quality indicator and fixed bug with votes not refreshing after submit vote button and added improved tooltip UI with show more / show less. Also updated AI model.
Added this, had the data anyway, fixed up some bugs w projection & new release made for github
Some other minor bug fixes, mainly added projected predictions for goals in shop, this uses unshipped hours and your average efficiency to predict your shells & progress towards goals, more useful for people with huge projects etc.
Full project AI detection, all devlogs, description, readme. and 1 devlog per xx hours stat added
So rounded up metrics stuff, and it collapses after expanding so you might see the animation for like a second but apart from that its better than being fully expanded yk
Updated with even better model, this one had bindings and everything changed so fixed that, and found another bug that because of read more, long AI generated devlogs weren't going into the model as their full text leading to wrong predictions, now its a bit inconvient for the user because all the devlogs are now shown fully. Working on a solution for it, added a custom style if AI over 50% chance, and improved text shown, as now its not snake case
This was a long one, I started with ai.hackclub.com trying to do devlog detection + github code & readme detection for vibecoding signs, It somewhat worked, llama didn't really follow instructions that well however, and it was quite slow, then i saw Eli's model trained on SOM devlogs so im like lets use that instead, i tried using the wasm normally, really hard cause of CSP & MIME issues, i made it into a next.js api and was going to do it that way, then the legend tells me i could urlencode it and then instantiate the url encoded wasm, and it worked. So, got it working at last, going to publish on gh soon, as he's going to do a model update so when that's done il update gh. Also did some old code cleanup
A project sorting fix (It didnt detect projects with hours like 9h fixed that) , and ship certification status correctly identified
Way more accurate vote estimation, before the spread was horrible, most of the time just gave 13 votes like it was hardcoded, now better w top %, and more accurate ELO & votes
I hate firefox. I made github actions for releases on commits, now easy firefox access + chrome, did a bug fix for the rank/percentage fetching too.
Voting estimation implemented, idrk how accurate it is, i tried testing with my 1 project and have based constants on that. Also cleaned up some code.
Implemented quantity for goal items, Scrapped DPS, because it's basically impossible to do realtime without an API key and hardcoding it is kinda pointless.
This was mainly bug fixing, and also changing some stuff due to chrome restrictions (icons & activeTab wasn't needed)
Readme & Privacy Policy, tried adding a chatbot but it's not really needed so just scrapped that and submitted to chrome webstore
Added Paste functionality to devlog attachment uploads, now you don't gotta save screenshots just to upload them! Used the feature to paste this picture in too.
Progress bar + goals implementation done. Theres a slight bug w close shell prices which leads to overlapping if there's a outlier but it's not that big of a deal really.
So I kinda aligned this Add goal button, and also moved the goal progress bar under Shop items text, going to work on Image based progress items, and sort it based on shells needed, etc.
Shop stuff: Total time estimation based on average shells/per hour for user,
More time needed on items, progress bar. Next i'll add goals for shop items.
Implemented s/ph on project page, and per ship s/ph is essentially impossible to get 100% accuracy because devlogs have rounded up time, the ship event doesn't show total time and nor does the API expose raw time per devlog. Next, I'm probably going to work on store stuff
Implemented shells/per hour on projects page, now going to work on individual project pages and total s/ph, and per ship s/ph.