Stats

14
Projects
134
Devlogs
296
Votes
8
Ships

Coding Time

All Time: 460h 36m
Today: 0h 0m

Member Since

June 16, 2025

Badges

3
🚢
Maiden Voyage
you shipped your first project! the journey begins...
Ballot Stuffer
vote 100 times.
💬
Yapper I
Posted 10 comments on devlogs.

Projects

14
Shiba Utils
5 devlogs 2 months ago
🚀
2 devlogs 3 months ago
Summer of making PRs
8 devlogs 3 months ago
Evalico

Evalico

Shipped
11 devlogs 3 months ago
Optimize

Optimize

Shipped
4 devlogs 4 months ago
SOM Utils

SOM Utils

Shipped
78 devlogs 4 months ago
Commandant

Commandant

Shipped
9 devlogs 4 months ago
Lattice

Lattice

Shipped
5 devlogs 4 months ago
Neurobits

Neurobits

Shipped
7 devlogs 4 months ago
🚀
0 devlogs 5 months ago
🚀
0 devlogs 5 months ago
🚀
0 devlogs 5 months ago
🚀
0 devlogs 5 months ago
🚀
0 devlogs 5 months ago

Activity

Mustafa
Mustafa Shipwright gave you feedback
33d ago

Neurobits

ignore my terrible answers, also for some reason it sometimes errors when i try to make questions as you can see in the video, but this is an amazing app!

from Mustafa
Eric
Eric Shipwright gave you feedback
33d ago

Shiba Utils

It looks like the website only has perms for https://shiba.hackclub.com/* not https://shiba.hackclub.com/ , this might be the problem, but if not, please figure it out and re-ship.

from Eric
Earned sticker

I built the website, i played around with a lot of different backgrounds, feature showcases etc. and ended up on a minimalistic approach, with this cool dither background hope yall like it

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Earned sticker

Wow that was a long time, anyway I worked on more personalized feeds instead of just Trending & most solved, this uses past data and i have also improved onboarding by a lot, by getting more data, to deliver a better experience to the user, i also made quite a lot of changes in latex etc.

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This was a lot of work, on ai feedback, but it turns out im not a good ruby dev :( i broke prod for a bit sob, so it got reverted unfortunate.

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Kartikey said he'll merge the ai ship feedback! yay i fixed merge conflicts & voting progress implementation on that pr

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Earned sticker

Support with themes, optimizations, some bug fixes like image not saving properly to cache and changed cache duration to a day, i think finally ready to ship, though gizzy pointed out some theme bugs which i'll fix tmrw.

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Earned sticker

Search functionality, with autocomplete & no stale data hehe SOMPS, (data is stored for 1.5 days, if wanted user can hard refresh data themselves)

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added interception to getmyprofile api call too so now the SSS isnt estimate and more accurate

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Updated shop calculation to handle multiple game data too & and made some calculation adjustments

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Adapted to new shop cards & featured items section

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Cool chart. Tbh i think why this took so long was the color coding like on + green, and FRAUD or orders red, i found the solution on someone's random ahh codepen legend bro tysm. anyway i think this is the last devlog acc fr this time unless theres more bugs.

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Fixed themes too!! now to fix some actual SOM styles..

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Fixed project metrics & ship metrics, now theme fixing, because i dont think anything else is broken ? If it is, please ping me on slack

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Basically like 60% of my stuff is broken cus lot of stuff was changed on som site. AHHHH why, anyways campfire hiding fixed, moving onto project page metrics now.

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Some prompt improvements for AI detector and chatbot & bug fix regarding 0 s/h on shop so no pace & goals shown.

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campfire goals improvements now also shows how much cumulative you can buy if you have multiple small goals might be useful!, bot instructions improvements, and some other small stuff.

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The voting progress changes were merged, then reverted bc appr sm didnt want them on? Really the only changes that did get merged, was the start voting link bug & the time on ship.

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Fixed this bug, where Check AI was appearing in the banner upload area

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Fixed gaps in the borders.

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The side borders now properly show on graph modal, although the gaps are still weird, gonna try to fix

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Some bug fixes, and now there's sorting inside black market, previously they were random but now its ascending - descending. I also have to fix some more bugs 💀

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Added percentage

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Fixed the start voting link thing, and fixed merge conflicts w rest stuff

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Improvements & fixes for catpuccin theme.

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Lot of optimizations, and instead of doing request for again, i setup interception to grab the response automatically from when the page calls it, this also took kinda long because i was doing more accurate shop estimations etc.

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Hridya
Hridya worked on SOM Utils
1h 36m 2 months ago

Idrk lot of bug fixing mainly and firefox support 👍featuring nuke custom theme

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Lot of finetuning, like instant updating on every update, fixed up a lot of the popup stuff, make popup also themed, include black market & some other stuff into the themes, allowing all variables to be customized and also some performance improvements

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Hridya
Hridya worked on SOM Utils
9h 31m 2 months ago

OMG, 9.5h devlog, uh so i've been working on custom themes, catpuccin theme with SOM UTILS SUPPORT! LFG, and uh allow u to also do ur own custom themes, currently working on that last few stuff and i will publish!!! main reason this took so long was i tried using GGORGZ's and that was .less and it just like ate me with errors, then i switched to eli's and it worked, relatively easily, also fixed some bugs in this time - doubling & the bug below actually found the bug & fixed.

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Implemented hours for work, and average SSS per playtest, etc. This mainly took quite a bit because the canvas data (game radar chart) isn't like takeable from the DOM, so i had to do a network request to get the average, then display. Going to work on more hours needed and some other improvements now.

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Hridya
Hridya created a project
69d ago

Shiba Utils

Useful stats & QOL features on the shiba site

Shiba Utils
5 devlogs 0 followers Shipped

Bug fix report, i believe i fixed it ..? i'm not very sure as again I can't reproduce the bug (I believe its also partly because of another extension or just SOM UI? because they had 1 card blank with som utils off, so i'm not very sure whats causing the issue from my side)

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Hridya
Hridya worked on SOM Utils
2h 27m 2 months ago

Added quite a lot of admin stuff, idt i can show much but this is 1 of the most time consuming parts (I HATE BLAZER AHHH)

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Mainly just debugging the AI.hc.com changes, for some reason the low max completetions token just doesnt work anymore so i bumped it upto 1k and now it works so uh yay. I'm probably going to work on a few admin things next 👀

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Fixed the bug where people who had a display name, that others did too, For example Bob, this made the data for the other bobs incorrect therefore I fixed the issue by matching avatar url, and also for last fix i made it hardcoded, but now it dynamically checks whether expand is default to true/false based on that makes the text so it works properly both ways

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Fixed the text being shown when sidebar was closed, (for chatbot) and also added leaderboard that directs /leaderboard to sidebar.

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Got some changes requested - mainly regarding some ruby best practices fat models skinny controllers (I think its a ruby thing?) and i moved the regenerate route to admin namespace, and also i learned git stuff (cherry pick, checkout) useful so i rebased the voting progress into another pr for easier reviewing. Attached, is how the AI feedback will look like

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Hridya
Hridya worked on Neurobits
1h 49m 3 months ago

Working on latex support (Math, Chemistry, etc) & languages so accents for french, dutch, etc. can be properly shown

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Some people havent finished onboarding so campfire stats bug out a bit so fixed that kind of? obviously cant fully replicate but i believe it atleast shows it for them too now

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Readme & writing out release text!

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Some cleanup and other fixes but all ready to ship now, actually no im going to do readme & also update webstore and addons

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Some of the fetching was off, orders still has to be fixed i kinda just patched it up for now.

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Hridya
Hridya worked on SOM Utils
1h 28m 3 months ago

Added lot of useful stats for campfire the glass style kinda looks nice be real, and another pretty small bug fix.

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Fixed it, it was just some overly excessive error handling that i needed to remove & add a fallback

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Free sunglasses! and with a toggle too, also i realized that i kinda broke a lot of stuff while tryna do the bug fix, so uh going to fix that next

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Hridya
Hridya worked on SOM Utils
1h 44m 3 months ago

This was mainly bug fixes and some cleanup.
The ship cards werent in order, fixed that and project efficiency could get contaminated prevented that fixed & ship data was also not always correct, fixed!
And some other code cleanup

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Realised that i kind of broke this, when i fixed the other bug related to saving other people's ship data & optimizations, fixed it now, and also improved the cards styling!

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Added project stats: ELO, votes, s/h, shipped time, devlogs per xx h, fixed som buttons styling, and changed everywhere where it was x.xh to xh xxm for example 1.3h to 1h 20m (voting devlog per hour stat, project devlog per hour stat, and here)

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Fixed the hover on chatbot, and hardened for prompt injection now it should be basically impossible idk

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I fixed the bug where xx minutes wasn't being shown for pace.

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This was mainly bug fixes:
Bug 1 - Shop projection efficiency fix, this took cumulative, i updated to take average of all efficiencies instead and removed ship efficiency from this, as its not needed
Bug 2 - i fixed black market price fetching, because extension bugged out when there was a comma for example 1,500 instead of 1500

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I fixed the bug where if you went to someone else's project page then the extension saved their shells/per hour data and other stuff and improved prompt of chatbot even more (saves current username, and checks if project is owned by user or not)

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Hridya
Hridya worked on SOM Utils
1h 30m 3 months ago

Fixed svg, put the faq into system prompt improved prompt, but still WIP, streaming works nicely now, and other styling changes so textbox looks big etc

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Hridya
Hridya worked on SOM Utils
2h 18m 3 months ago

I've been working on a chatbot, which is aware of your projects, the performance on them, what they are etc. to help you with project ideas or try and improve performance or more feature ideas, currently working on improving streaming animation, and going to fix up the svg on sidebar too, improving the prompt on that to give more context as well.

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Hridya
Hridya worked on SOM Utils
4h 58m 3 months ago

So, a lot of people have been asking for more accurate AI checking, apparently the model rn isnt up for it (sorry eli) i experimented with a lot of stuff: Heuristics based, Onnx, transformers, tensorflow, my own model but i sticked with ai.hackclub.com with qwen, now yes its kind of unreliable, and i need to get a good prompt (prompt engineer overlords pls help) but for now i think it lessens the false positives, still working on the prompt to improve accuracy, temperature being 0 helps i think? (Might be longest time w/o devlog)

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Hridya
Hridya worked on Velocity
2h 6m 3 months ago

Removed next.js, and switched to pure three.js because i think thats a better choice imo, made enemies, improved some other stuff, going to continue work on enemy AI

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Hridya
Hridya worked on Velocity
1h 24m 3 months ago

Got basic fps stuff, simple target and box world for now. going to move with making real enemies & enemy AI now

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Also added voting progress (Your ship has recieved x votes out of 18 needed, and needs x more) and fixed double escaping project description during voting.

749 being the vote numbers issue, and #898 being double escaping project desc's

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Hridya
Hridya created a project
83d ago

Velocity

Web FPS game

2 devlogs 0 followers

I think ship feedback thing done
Implemented
regeneration feature for admin
AI generated feedback for ships based on votes
Backfill job to generate feedback for all previous ships before this

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I kinda messed it up & also i had to redo the release text like 5 times..

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updated to add chartjs to release too and readme update, this is the last devlog trust

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Last devlog of som utils 🥺 I made it so ship data that's saved (local storage dw) is used for my_projects page estimations & calcs which makes it way more accurate as it knows how many shipped hours/unshipped hours. also improved the goal projection with that, and that's way more accurate now too. fixed quite a few UI bugs, and added estimated ELO too to individual ship stats.

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Hridya
Hridya worked on SOM Utils
1h 36m 3 months ago

Pr got merged yay, removed sinking stuff, and main things are shells per hour, est votes per ship, worked on the modal mostly its pretty you gotta give it that. To do is use the saved ship data so it can be used for more accurate estimations and also we can get unshipped hours too & more accurate s/ph calculations based on that.

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so like 50% of this time was in setting up my local enviroment why is windows so hard for ruby :sob: but I added time covered on ship events, i guess it'll be easier to test next change

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Remove goals directly from the goal bar instead of going to the item to remove it

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Hridya
Hridya worked on SOM Utils
1h 12m 3 months ago

Black market update 🔥 - Items there can also be added into goals, shows advanced stats, you get preferred customer for free (auto skip the loader) free 20 shells worth item yk yk and also fixed a old styling issue

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Hridya
Hridya created a project
86d ago

Summer of making PRs

Some PRs to improve SOM experience, show amount of votes cast on project when it's in voting, AI feedback etc. but they weren't merged, but 2 were (Start voting link bug fix, show time spent on each ship)

Summer of making PRs
8 devlogs 1 follower Shipped

Improved readability of badge again added text shadow so should be readable anywhere and fixed bug with voting badges disappearing also made action just replace old release so no need of extra manual work

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Added new model, should be better results overall.

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Hridya
Hridya worked on SOM Utils
1h 39m 3 months ago

Added AI check to project & improved readability for shells per hour badge.

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Hridya
Hridya worked on SOM Utils
1h 31m 3 months ago

Added vote quality indicator and fixed bug with votes not refreshing after submit vote button and added improved tooltip UI with show more / show less. Also updated AI model.

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Added this, had the data anyway, fixed up some bugs w projection & new release made for github

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Some other minor bug fixes, mainly added projected predictions for goals in shop, this uses unshipped hours and your average efficiency to predict your shells & progress towards goals, more useful for people with huge projects etc.

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Hridya
Hridya worked on Optimize
1h 8m 3 months ago

Added idea generator & some more requirement updates.

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Added readme

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Improved scale for graph, shipped!

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Bar chart support! now AI chooses, if it wants to do line graph or bar graph based on the topic. Gonna work on scale a bit more, i feel like graph could use a lot more space instead of the extra wasted space yk

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Added graphs & metrics are generated by AI too and improved contrast overall too, darker bg & lighter text this change is mainly reflective on home page though

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Cut back the extra space usage, sure this is a bit inefficient, im planning to add a graph under decision flow so diagram & graph like visuals on 1 side and info on 1 side,. Also made title & desc disappear after analysis complete

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AI generated decision flows, and did some other small bug fixes, going to try and improve contrast next.

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Moved the analysis to this, looks much better.

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Made a nice little loading, and made card appear seperately (before it was below the input & stuff now input etc hides away and only card is shown)

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Basic groq setup & parsing JSON through response into card, setup mermaid diagram too, UI to probably improve for the card As it's quite long so might improve how its presented & grey color doesn't really fit imo

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New color scheme & improved UI wayy more, i like this kind of slimmed out lowercase UI, going for a clean minimalistic look

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Basic prototype, i don't actually like the color scheme that i got from coolors.co so UI design is likely to change, the font looks fire though imo

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Fixed a lil bug, updated readme, updated webstore & submitted to mozilla addons

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Hridya
Hridya worked on SOM Utils
1h 21m 3 months ago

Full project AI detection, all devlogs, description, readme. and 1 devlog per xx hours stat added

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Leftover css cleanup & pushed to gh, updated actions to add the wasm stuff into .zips too.

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So rounded up metrics stuff, and it collapses after expanding so you might see the animation for like a second but apart from that its better than being fully expanded yk

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Hridya
Hridya worked on SOM Utils
1h 34m 3 months ago

Updated with even better model, this one had bindings and everything changed so fixed that, and found another bug that because of read more, long AI generated devlogs weren't going into the model as their full text leading to wrong predictions, now its a bit inconvient for the user because all the devlogs are now shown fully. Working on a solution for it, added a custom style if AI over 50% chance, and improved text shown, as now its not snake case

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Hridya
Hridya worked on SOM Utils
1h 23m 3 months ago

Cleaned up code & added new model which is more accurate.

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Hridya
Hridya worked on SOM Utils
5h 45m 3 months ago

This was a long one, I started with ai.hackclub.com trying to do devlog detection + github code & readme detection for vibecoding signs, It somewhat worked, llama didn't really follow instructions that well however, and it was quite slow, then i saw Eli's model trained on SOM devlogs so im like lets use that instead, i tried using the wasm normally, really hard cause of CSP & MIME issues, i made it into a next.js api and was going to do it that way, then the legend tells me i could urlencode it and then instantiate the url encoded wasm, and it worked. So, got it working at last, going to publish on gh soon, as he's going to do a model update so when that's done il update gh. Also did some old code cleanup

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This UI bug fixed

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A project sorting fix (It didnt detect projects with hours like 9h fixed that) , and ship certification status correctly identified

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Improved gh actions for unified release instead of 2 different ones, cleaner overall

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Way more accurate vote estimation, before the spread was horrible, most of the time just gave 13 votes like it was hardcoded, now better w top %, and more accurate ELO & votes

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Hridya
Hridya worked on Optimize
1h 21m 3 months ago

Gallery work, navbar, some other improvements. Ready to ship

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Added wakeup server button, some fixes

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Worked on improving UI for prize tiers, made FAQ into accordion, changed reqs a little bit, more text into vortex animation

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Hridya
Hridya worked on SOM Utils
1h 41m 3 months ago

I hate firefox. I made github actions for releases on commits, now easy firefox access + chrome, did a bug fix for the rank/percentage fetching too.

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Hridya
Hridya worked on SOM Utils
1h 18m 3 months ago

Voting estimation implemented, idrk how accurate it is, i tried testing with my 1 project and have based constants on that. Also cleaned up some code.

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Implemented quantity for goal items, Scrapped DPS, because it's basically impossible to do realtime without an API key and hardcoding it is kinda pointless.

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made this bigger, and started work on DPS stats, (not hardcoded all fetched realtime)

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Hridya
Hridya worked on SOM Utils
1h 22m 3 months ago

Background script for rank fetching & total shells for the percentage that you have.

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Hridya
Hridya worked on Neurobits
2h 45m 3 months ago

tbh, i'm going to give up convex migration. The fact there isn't much documentation and overall im finding it really difficult. I tried doing custom JWT for auth, for some reason it always says JWT payload is incorrect even though i included the issuer, signed it, did it via base64, but it just doesn't work, which is unfortunate, account gets created, but only the first time, if you logout and login you'll never be able to because the JWT is apparently corrupt, I also tried using clerk but they're flutter package is really new & in beta too and i have already failed 3 times now so i just give up :(

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This was mainly bug fixing, and also changing some stuff due to chrome restrictions (icons & activeTab wasn't needed)

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Hridya
Hridya created a project
104d ago

Evalico

Ever wanted someone else's opinion on a topic? or wanted to get some stats on a question but were too lazy to go and google it yourself? Well Evalico solves those problems!

Evalico
11 devlogs 0 followers Shipped
Hridya
Hridya worked on Neurobits
1h 33m 4 months ago

This time, i'll try to do more devlogs throughout the migration. Currently, I finished the schema and i'm trying to implement auth.

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Hridya
Hridya worked on Neurobits
9h 11m 4 months ago

This is mainly time from my 2 failed attempts at migrating the backend from Supabase to Convex. I'll try to do it again and will update on next devlog.

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Hridya
Hridya worked on Optimize
2h 9m 4 months ago

Built the website, sorry about lack of devlogs mainly cause i thought i'd submit it to something else but then changed my mind.

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Hridya
Hridya created a project
105d ago

Optimize

Optimizations, what could we be optimizing?

Optimize
4 devlogs 0 followers Shipped

Added firefox support, apparently all you need is a different manifest. Tested on zen:

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Readme & Privacy Policy, tried adding a chatbot but it's not really needed so just scrapped that and submitted to chrome webstore

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Cleaned up the code, added sorting on projects page.

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Added Paste functionality to devlog attachment uploads, now you don't gotta save screenshots just to upload them! Used the feature to paste this picture in too.

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Hridya
Hridya worked on SOM Utils
1h 10m 4 months ago

Progress bar + goals implementation done. Theres a slight bug w close shell prices which leads to overlapping if there's a outlier but it's not that big of a deal really.

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So I kinda aligned this Add goal button, and also moved the goal progress bar under Shop items text, going to work on Image based progress items, and sort it based on shells needed, etc.

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Hridya
Hridya worked on SOM Utils
1h 24m 4 months ago

Mainly worked on the advanced stats stuff, but also started with goals.

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Hridya
Hridya worked on SOM Utils
1h 12m 4 months ago

Shop stuff: Total time estimation based on average shells/per hour for user,
More time needed on items, progress bar. Next i'll add goals for shop items.

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Implemented s/ph on project page, and per ship s/ph is essentially impossible to get 100% accuracy because devlogs have rounded up time, the ship event doesn't show total time and nor does the API expose raw time per devlog. Next, I'm probably going to work on store stuff

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Implemented shells/per hour on projects page, now going to work on individual project pages and total s/ph, and per ship s/ph.

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Hridya
Hridya created a project
107d ago

SOM Utils

(ALL BUGS HAVE BEEN FIXED, INCLUDING THE AI DETECTION, STAT FAILS!! PLEASE REINSTALL!!) A Browser extension (supports Chrome, Firefox and safari) for useful features on SOM. This includes but not limited to shells/hour Display, project sorting, paste file functionality on devlogs, Vote and ELO Estimation, Shop time estimates based on your average shell per hour, goal tracking system with projection for your future shells, lot of statistics on shop items, AI detection during voting, and in your own project too, rank & total shells display, and other cool stuff. Go try it out!

SOM Utils
78 devlogs 30 followers Shipped

Playground fully implemented, reused room code from older project so realtime features fairly easy.

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This was also included with examples page development, idrk why the time got split up

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Examples page done added a few examples for now and also added integration directly to playground with the run button on every example, now playground work.

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Website landing page, docs done. Examples & collaborative playground TODOs
Scrapped the logo cause it's too big to fit imo, went with a simple C and also changed the color scheme the cargo kind of colors didnt really hit.

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Worked on a logo, started work on website

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For loop function implemented

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Implemented arrays with built in functions for them!

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Quite basic stuff done, variables, functions, operators, user input.
Will continue to more advanced features of the above like functions with default values for variables etc.

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Hridya
Hridya created a project
115d ago

Commandant

War themed esolang, with collaborative features for playground

Commandant
9 devlogs 0 followers Shipped

Some bug fixes, improvements in UI, performance

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Cleaned up readme, fixed some type errors, deployed on vercel

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Changed to serper for just searching, fixed bugs with readings spacing, fixed bug with reading wasting extra height as blank white space, added feature previews in, Cleaned up the code, Ready to ship

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Hridya
Hridya worked on Lattice
2h 17m 4 months ago

Fixed cluttered config for diagram panel, make readings auto fetch after analysis is done, improved the diagram generation for more cleaner/organized diagrams and also ability for simpler or more detailed diagrams also improved error handling by a lot, improved analysis prompt too

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Hridya
Hridya worked on Lattice
2h 9m 4 months ago

Massive UI changes part 2 - Changed the color scheme, mint green color fits way more w this, also changed the name Lattice, made a new logo, improved landing page, fixed diagram panel bug of being stale data + spacing. todo: fix way too cluttered config for diagram panel, make readings also auto update after analysis is done, improve the way diagrams are shown + some more cleaner diagram generation, improved analysis, and find alternatives to firecrawl for sources/readings

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Hridya
Hridya worked on Lattice
2h 42m 4 months ago

Massive UI changes - added a good color scheme, added a landing/home page, improved the space usage for readings + diagram, still have to brand with Perspectiv, i think contrast between blue + white is still too much, fix some bugs w diagrams being stale, improve landing page UI

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Hridya
Hridya created a project
129d ago

Lattice

Transform complex debates into structured insights. Lattice examines topics through multiple ethical frameworks, generating comprehensive analyses that reveal nuanced perspectives and hidden connections.

Lattice
5 devlogs 1 follower Shipped
Hridya
Hridya created a project
129d ago

Neurobits

Level up your brain game. Neurobits offers personalized challenges, learning paths to improve your skills!

Neurobits
7 devlogs 0 followers Shipped
Hridya
Hridya created a project
135d ago

Newster

The news you need

0 devlogs 0 followers
Hridya
Hridya created a project
135d ago

Cardistry

Ecard maker

0 devlogs 0 followers
Hridya
Hridya created a project
135d ago

Memora

Collage Maker

0 devlogs 0 followers
Hridya
Hridya created a project
135d ago

Deepstride

Learning Path generator

0 devlogs 0 followers
Hridya
Hridya created a project
135d ago

Undead Courier

An asteroid brought the plague. The undead roam free. The only hope left? A top-secret potion to end the infection. Arm up, soldier, you're humanity's final courier.

0 devlogs 0 followers
Hridya
Hridya joined Summer of Making
142d ago

This was widely regarded as a great move by everyone.