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June 16, 2025
I made the /reflect command kind of work! It won't fully complete its intended purpose of upvote/downvote, after 24hr and check and clear score if upvotes are majority. Yeah um, this isn't deployed yet as it doesn't have spam control or any actual good stuff. So I will need to polish it. But locally in dev testing, the modal + messages and reactions works!
I changed a few things so the images are loaded from CDN making it compatible with the som website and stuff!
I think the time is messed up and carried over wrong but I did add GitHub sponsor and buy me a coffee buttons
Added GitHub sponsor and buy me a coffee buttons
I enjoyed this mod, maybe a UI interface for the Shop would be brilliant!
Did some animation optimisations and added a Read the Lore title. Also removed the cursor from the typewriter animation
I added a page on what the WWF does. I hope to finish this tomorrow, its a pretty small project. Also added the link from homepage -> WWF does page and vice versa. Love lucide icons <3
I added a coolors.co palette as tailwind custom colours and updated the text to use them! https://coolors.co/222e50-007991-439a86-bcd8c1-e9d985
I added lore!! Also made the bridge slightly smaller and added arrow so you know that there is more! Wow, my devlog rhymes! That makes my devlog not a bore!
A website about WWF and what they do and how we can support them
Made it so hovering revealed 2 buttons allowing you to go to the relevant scenes!
If you wait 5 seconds then the bridge gets too shy as well. It's very introverted!! This took far too long because I had to use JS for the censor show & not show so JS to CSS communication failed and effects weren't triggering and ahhh idk, but its done now phew
I really needed to get today's sticker so I posted this devlog. Even I don't know where an 1h ½ came from but... I think last devlog was too little time or something? Idk what hackatime did. These are the changes I believe I did. It's been a while since I was working on shy bridge so yeah. But um yeah... idk. I did something meaningful. I did add the cloudflare snippet I guess. If only hackatime could be tied to commits... anyways' yeah! Thanks! Pls don't think I inflated time, I think I post the devlogs before the time fully updates. Yeah... idk man
I added a background colour and wrote a stupid lil Gen Z... I would hate to call myself Gen Alpha so ew README. How... do I include both in the shot... Idk. But anyway's check out my project at...
https://shy-bridge.spacexplorer11.space
yay!! I couldn't do much today cuz I was too excited with the iOS/iPadOS/macOS 26 release!! Anyways hope to do more tomorrow!!
I added the shy bridge! I'm surprised I still remember enough CSS for this cuz i had to use regular css cuz icba with tailwind and custom stuff. tailwind is good if ur not tryna to do custom stuff. anyway's i personally think its good, what do you think?
I spent AGES compressing all my GIFs to put on Modrinth. I also wrote a README. Fixed a bug in the mod. I published to Modrinth. It's midnight. I never stay up this late but I have to get this done! PLEASE PLEASE PLEASE PLEASE check the demo video at https://youtu.be/tMs_liePSew I'll put the demo as the modrinth link on here. I'll publish to curseforge too.
I added the trading! You can now buy snowflakes from wandering traders and fishermen! I will add a README then record a demo, and ship!
I added the recipe for snowflake which is very simple just a single JSON file!
Added snow bomb! It was hard and confusing because I wanted to make it impactful and I eventually came to the solution of making it so that the snowballs fired from 2 blocks behind all players and since 10 snowballs are launched, it launches you up to 50 blocks because I implemented a custom 10 block knockback snowball! Yeahhhhhh so its pretty good! Add a teeny easter egg relating to vanilla snowballs hehehe. Anyways, that's EVERY single shop item! Now I'll add the snowflake trading thing to villagers! I'll also throw in a recipe... and then record a demo and ship!
The bridge is too shy bro, you gotta give it some time yk
Fixed a few nitpicks and stuff from coderabbitai, also I submitted for codequest so everything I've done up to this point is live to see! However, I will do more then ship on SoM so I've made yet another branch to put stuff on the settings menu and then yeah! Also updated the README a tiny bit to clarify I didn't draw the floor
Very very very simple thing - I added escape functionality to the settings menu so you can click escape to exit it! It took 1 minute, and the other 10mins was me simplifying the code by not putting the texture in each entity object but rather just passing it through the draw function since the textures don't change
I swear I keep forgetting to devlog. Anyways, i basically made the game harder cuz multiple clouds can now spawn! And by physics they just spawn more often as the game progresses without extra work of chance increasing and blah blah! Idk what took 2hrs so hackatime must be mixing up time and stuff but yeah!
I haven't implemented anything in the game yet but I have drawn a new sprite/icon? I thought about doing it in Figma but I wanna stick to pixel art so I drew it using pixilart.com! I personally think it's pretty good! I discovered catppuccin and I wanna integrate it into CloudCat! I have plans to add a settings menu to control things like themes, reset highscore, and more! I also wanna add a tiny UX upgrade of you can tap/click/hit space at the game over screen to refresh on web! I'll also try to add restarting the game without restarting the app on desktop!
2h and a half hours????? WOW. Yeah implementing Snowy took AGES, because I had no flipping idea how to locate biomes, ChatGPT was ass at helping me, so I reached out to Felix and he saved me. Thank you felix!!!! Yeah, it took so much effort though, cuz it was a last resort to talk to him. Its still crazy. Anyways yeah, it works now! Also I found out there is a million errors I haven't handled. Hmm, maybe if I wanna ~inflate my time~ polish my mod I'll do the error handling. It's annoying that school's started though and I have less time for coding :(
I added Snow Golem Overlord! Very awesome! Pretty simple too surprisingly! Perfect when you wanna fill someone's base
I made the snowballs item work! This was hard as I kept going between trying to run the /give
command in the code or giveItemStack
and I settled with giveItemStack
which was better and works. I also made sure the extra snowballs are dropped on the floor.
Made the shop items all nice & coloured!
Made snow queen & snow king work! They're very similar so did it in one devlog! Imma make the shop text coloured next, then continue with the shop items
You can now buy the snow block item from the shop! I also refactored a little bit to make sure that even if the snowflakes are spread apart in your inventory, they can still be taken, contrary to my previous from 1 slot approach!
I made the first shop item work!! Yay! Special shout out to intelliSense cuz Icba to look for docs, I just found the right looking method name with right args loll
I started work on the WoM shop! I added my first ever command - /wom-shop
and if you run it with no args it shows you the shop, it also shows a message if you entered a number unavailable and obviously the in-built mc error if you enter a non-int.
I added my first item - which is a snowflake! I thought shells are found on a beach which is related to summer so I asked my mom what is the equivalent for winter and thats where the idea came from. Personally I think I did a good job in drawing it cuz I'm usually bad at drawing.
An economy minecraft mod based on SoM but different name & items for legal reasons (idk if hc would sue me but i aint risking it mate). PLEASE VIEW THE DEMO VIDEO AT https://youtu.be/tMs_liePSew IF YOU DO NOT WISH TO DOWNLOAD & PLAY THE MOD
OH MY GOD. THAT TOOK SOO SOOO LONG. >:( and that is why i am never doing vibecoding again. Id rather learn the entire thing myself. anyways, its done. I fixed score loading/saving cross platform. it works. after so so long. check #3 PR and you can see what I did before I just did #4 and it fixed. OMG, FINALLY. Imma add a tutorial screen. and write your score on the game over screen then reship!
I did use ai, and I'm not proud of it. I'm really not, but I did get the game on the web for you to easily experience with touch support! The concept, art and majority of main game code is hand-drawn/written. I do apologise sincerely for having to rely on AI as I severely despise vibecoding a lot. But i've done it now, so its too late. I'll try my best to lean as little on ai as possible in future projects/ships.
Most of the main game is done! Yay! I will add a tutorial and other stuff like that, but rn, i'm trying to get it to go on the web so all users can play it! but idk how so I got copilot to do work. dw, the main game is 97% me, its just idk how to deploy it to the web so i gotta get it to do it.
Idk why but I started with the auth before building the actual app. I'm so smart :3. Well at least on localhost it works. So here's a photo of it loading the instruments table from supabase! So far, I've only used ai for research (grok to find which database + auth system i should use). I hope it stays that way. I followed the supabase sveltekit tutorial so uhh yeah
Updated the README to have actual text to view, not the auto-generated one by svelte
Added favicons and a title using realfavicongenerator! Such a great site! Anyways, this is a pretty small project. I think I'll ship, I'm pretty much done!
I added a background and a background to all the text so it would be readable. I might've copied the code from my website (https://akaalroop.com) for the text background......
I used ai.hackclub.com for the first time! I used it to generate 100 reasons to convince you why Rust is the best! It has a loading animation and then 100 reasons (with markdown) are loaded! Hopefully you're convinced!
I setup the boilerplate of Svelte and deployed to Cloudflare Pages. I also added a nice lil animation of the rust logo rolling around. Shhh, hopefully I don't get copyrighted...
A website on how RUST is the best!
I added file saving & loading! It works surprisingly well for my first try lol, but serde_json saves the day ig. So I guess I'm ready to ship! Btw, I have more features planned for future ships, so this my friends, is just Ship 1 of many! I had Copilot fix release.yml again, but we're done!! For now...
This is a big one. A big one. I worked really hard with ChatGPT & Copilot to create release.yml. An automatic release & build system. It will automatically make a new release, summarise changes with Gemini and make builds for the 3 main OS's automatically. Apart from the initial setup, this is the ONLY other place I have used AI. I promise solemnly. I will be ticking the AI box just for safety, but 90% of the codebase was hand-written by me. Next devlog, I'll add file-saving support and then I'll ship!
I added a README! Click the README link on my project to read it easily.
Added ASCII art which shows whenever you run the project! I used http://www.network-science.de/ascii/ to generate it! I selected larry3d btw
Here's how it looks!
I added a delete function! It was really easy because all I did was copy & edit my update function lol. Very simple & awesome! I also did some other QoL changes like adding a condition so the update & delete function would immediately stop and say if you had no tasks.
Fixed a bug where you couldn't exit when you were using a function, by adding exit & interrupt handling in the add & update functions.
I added an update function! I changed the tasks HashMap to be a IndexMap so the tasks would stay in order. I did some other refactoring and stuff: check the commits for more details. However, the big thing is the update function! It works well!
I have changed the tasks vector to be a HashMap, so it supports a value. How it works now is that there is the Task string and the Done boolean. The list & add functions have been updated to reflect this change! imma add a update function next!
I added a help command! I also added exit commands and fixed a few things. Check commits for more details.
Added add & list commands. Also refactored Gemini's code so its more my style and makes more sense for me, making it easier for me and yk letting me work without getting confusled
I added the main loop! I cant lie I kinda needed Gemini for this cuz I'm new to rust and know none of the crates. But, it gave me the boilerplate so I shouldn't need ai anymore, and if i do, only for debugging. but i should be fine :) btw i havent added any logic, literally just the main loop + hello & exit commands + error handling. thats it
A simple CLI to do list app made in Rust. Fast, efficient, awesome!
Added favicon and a hackatime badge to README! Also presented it at school today, so ready to ship!
I added the info to the Battle of Trafalgar and World War One page! I spent a lot of time as itās due today so it is a bit rushed.
Added home button! Added a little text to ww1 page. Designed the home button in Figma! Same colour as Demo button SOM again... love the colour!
Added a button underneath both images saying More Information. Also changed font to National Park. Defo didnt copy the more information button from SoM's demo button...
Added a WW1 image which shows Infantry in Trenches, and also made the close button slightly smaller.
Add the first picture! Also added an info button, which shows a pop-up telling you where to find the credits for the images used. Designed the info & close button in Figma, proud! Never use figma so thats why im happy to use it! Anyways, idc about mobile for now, my project is due thursday. Also fade!
Heyyy! Soz, I meant to make a devlog for the boilerplate, but I forgot. Anyway, I've managed to get a basic background and style + headings going! pretty awesome ngl! I borrowed #tonic's colour (#f4e2cb). I hope it looks alright! Gonna add background pictures and stuff soon!
This is a school project. I'm making it for history at school and it will be about the Battle of Trafalgar & World War One!
I added some new features, which is now all word banning will be channel specific. I did have some brainstorming time on how I could do this and my best solution is to put the channel ID in the word key. I did think about using JSON but I thought I'll just stick with my database xD. I also added more logging! Here's is a demo of how it is channel specific
This app allows you to set banned words and automatically replies to users mentioning them, with any message you want! It also adds a score system so you can see how naughty a certain user has been! Set punishments like automatic reactions of any emoji to their messages and replies, letting them reflect on their naughty actions whenever they post. Redemption is possible! They can redeem themselves by writing a written reflection, which is voted on by channel members, and if it recieves a majority of upvotes, it is accepted and their score is reset to 0! Downvoting on banned word usage also helps their score!
This was widely regarded as a great move by everyone.