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Bio

I am a passionate coder! I love cats! :3 Meow! Also, I am learning Rust and love it! Alongside Python + Svelte <3!

Stats

9
Projects
98
Devlogs
120
Votes
6
Ships

Coding Time

All Time: 121h 22m
Today: 0h 0m

Member Since

June 16, 2025

Badges

5
🚢
Maiden Voyage
you shipped your first project! the journey begins...
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Graphic Design is My Passion
Oh God How Did This Get Here I Am Not Good With Computer
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Spider
this user has a pet!
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Yapper I
Posted 10 comments on devlogs.
Ballot Stuffer
vote 100 times.

Projects

9
šŸš€
4 devlogs • 7 days ago
šŸš€
8 devlogs • 16 days ago
Winter of Making minecraft mod
13 devlogs • about 1 month ago
šŸš€
3 devlogs • about 2 months ago
Rust Is The Best
6 devlogs • about 2 months ago
Let's do it!
11 devlogs • about 2 months ago
Trafalgar to Trenches
8 devlogs • 3 months ago
WORD BAN

WORD BAN

Shipped
11 devlogs • 3 months ago
CloudCat

CloudCat

Shipped
33 devlogs • 3 months ago

Activity

Earned sticker

I made the /reflect command kind of work! It won't fully complete its intended purpose of upvote/downvote, after 24hr and check and clear score if upvotes are majority. Yeah um, this isn't deployed yet as it doesn't have spam control or any actual good stuff. So I will need to polish it. But locally in dev testing, the modal + messages and reactions works!

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Akaalroop
Akaalroop worked on WORD BAN
35m • 1 day ago

I made the other commands not implemented yet display a message saying just that. I do plan to work on this for miniverge and then ship again adding the remaining features

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I changed a few things so the images are loaded from CDN making it compatible with the som website and stuff!

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Earned sticker

Added the wwf support page

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I think the time is messed up and carried over wrong but I did add GitHub sponsor and buy me a coffee buttons

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Added GitHub sponsor and buy me a coffee buttons

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Solar
Solar Shipwright gave you feedback
5d ago

Winter of Making minecraft mod

I enjoyed this mod, maybe a UI interface for the Shop would be brilliant!

from Solar

Did some animation optimisations and added a Read the Lore title. Also removed the cursor from the typewriter animation

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Akaalroop
Akaalroop worked on WWF Support
1h 19m • 5 days ago

I added a page on what the WWF does. I hope to finish this tomorrow, its a pretty small project. Also added the link from homepage -> WWF does page and vice versa. Love lucide icons <3

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I added a coolors.co palette as tailwind custom colours and updated the text to use them! https://coolors.co/222e50-007991-439a86-bcd8c1-e9d985

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Earned sticker

Started the website - basic for now!

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Earned sticker

I added lore!! Also made the bridge slightly smaller and added arrow so you know that there is more! Wow, my devlog rhymes! That makes my devlog not a bore!

Akaalroop
Akaalroop created a project
6d ago

WWF Support

A website about WWF and what they do and how we can support them

4 devlogs 0 followers
Earned sticker

Made it so hovering revealed 2 buttons allowing you to go to the relevant scenes!

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If you wait 5 seconds then the bridge gets too shy as well. It's very introverted!! This took far too long because I had to use JS for the censor show & not show so JS to CSS communication failed and effects weren't triggering and ahhh idk, but its done now phew

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Akaalroop
Akaalroop worked on CloudCat
1h 31m • 11 days ago

I really needed to get today's sticker so I posted this devlog. Even I don't know where an 1h ½ came from but... I think last devlog was too little time or something? Idk what hackatime did. These are the changes I believe I did. It's been a while since I was working on shy bridge so yeah. But um yeah... idk. I did something meaningful. I did add the cloudflare snippet I guess. If only hackatime could be tied to commits... anyways' yeah! Thanks! Pls don't think I inflated time, I think I post the devlogs before the time fully updates. Yeah... idk man

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I added a background colour and wrote a stupid lil Gen Z... I would hate to call myself Gen Alpha so ew README. How... do I include both in the shot... Idk. But anyway's check out my project at...
https://shy-bridge.spacexplorer11.space yay!! I couldn't do much today cuz I was too excited with the iOS/iPadOS/macOS 26 release!! Anyways hope to do more tomorrow!!

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Earned sticker

I added the shy bridge! I'm surprised I still remember enough CSS for this cuz i had to use regular css cuz icba with tailwind and custom stuff. tailwind is good if ur not tryna to do custom stuff. anyway's i personally think its good, what do you think?

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Earned sticker

I did the svelte boilerplate + I added a shy title!

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I spent AGES compressing all my GIFs to put on Modrinth. I also wrote a README. Fixed a bug in the mod. I published to Modrinth. It's midnight. I never stay up this late but I have to get this done! PLEASE PLEASE PLEASE PLEASE check the demo video at https://youtu.be/tMs_liePSew I'll put the demo as the modrinth link on here. I'll publish to curseforge too.

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I added the trading! You can now buy snowflakes from wandering traders and fishermen! I will add a README then record a demo, and ship!

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I added the recipe for snowflake which is very simple just a single JSON file!

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Added snow bomb! It was hard and confusing because I wanted to make it impactful and I eventually came to the solution of making it so that the snowballs fired from 2 blocks behind all players and since 10 snowballs are launched, it launches you up to 50 blocks because I implemented a custom 10 block knockback snowball! Yeahhhhhh so its pretty good! Add a teeny easter egg relating to vanilla snowballs hehehe. Anyways, that's EVERY single shop item! Now I'll add the snowflake trading thing to villagers! I'll also throw in a recipe... and then record a demo and ship!

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Akaalroop
Akaalroop created a project
15d ago

Shy bridge

The bridge is too shy bro, you gotta give it some time yk

8 devlogs 0 followers

Fixed a few nitpicks and stuff from coderabbitai, also I submitted for codequest so everything I've done up to this point is live to see! However, I will do more then ship on SoM so I've made yet another branch to put stuff on the settings menu and then yeah! Also updated the README a tiny bit to clarify I didn't draw the floor

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I added a little UX feature! Now it tells you to change your phone to landscape and will not proceed unless done so! Surprisingly easy to test in safari!

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I really don't need to say much, a picture is worth a thousand words 990 of which are Akaalroop is lazy and will not implement catppuccin themes (That sentence would be repeated 110 times) Why did I put so much math effort into a flipping devlog joke...

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Very very very simple thing - I added escape functionality to the settings menu so you can click escape to exit it! It took 1 minute, and the other 10mins was me simplifying the code by not putting the texture in each entity object but rather just passing it through the draw function since the textures don't change

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Akaalroop
Akaalroop worked on CloudCat
2h 9m • 18 days ago

I swear I keep forgetting to devlog. Anyways, i basically made the game harder cuz multiple clouds can now spawn! And by physics they just spawn more often as the game progresses without extra work of chance increasing and blah blah! Idk what took 2hrs so hackatime must be mixing up time and stuff but yeah!

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Akaalroop
Akaalroop worked on CloudCat
2h 13m • 19 days ago

Shooooot just remmebered forgot to do devlog after adding the settings menu!! Whoops! Here's a screenshot of it for now! Also, I did a huge code refactor (I know it sounds ai but trust me its not) and split main.rs into a bunch of files! Yay!

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I made the game over screen and tutorial screen centred which is so much better now! Side by side! Top is old and Bottom is new!!

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I did the restart thing! Yay! It makes UX so much better you know! Changes aren't live yet cuz I'm doing everything this ship on a separate branch, then merge before shipping!

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I haven't implemented anything in the game yet but I have drawn a new sprite/icon? I thought about doing it in Figma but I wanna stick to pixel art so I drew it using pixilart.com! I personally think it's pretty good! I discovered catppuccin and I wanna integrate it into CloudCat! I have plans to add a settings menu to control things like themes, reset highscore, and more! I also wanna add a tiny UX upgrade of you can tap/click/hit space at the game over screen to refresh on web! I'll also try to add restarting the game without restarting the app on desktop!

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2h and a half hours????? WOW. Yeah implementing Snowy took AGES, because I had no flipping idea how to locate biomes, ChatGPT was ass at helping me, so I reached out to Felix and he saved me. Thank you felix!!!! Yeah, it took so much effort though, cuz it was a last resort to talk to him. Its still crazy. Anyways yeah, it works now! Also I found out there is a million errors I haven't handled. Hmm, maybe if I wanna ~inflate my time~ polish my mod I'll do the error handling. It's annoying that school's started though and I have less time for coding :(

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I added Snow Golem Overlord! Very awesome! Pretty simple too surprisingly! Perfect when you wanna fill someone's base

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I made the snowballs item work! This was hard as I kept going between trying to run the /give command in the code or giveItemStack and I settled with giveItemStack which was better and works. I also made sure the extra snowballs are dropped on the floor.

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Made the shop items all nice & coloured!

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Made snow queen & snow king work! They're very similar so did it in one devlog! Imma make the shop text coloured next, then continue with the shop items

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You can now buy the snow block item from the shop! I also refactored a little bit to make sure that even if the snowflakes are spread apart in your inventory, they can still be taken, contrary to my previous from 1 slot approach!

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I made the first shop item work!! Yay! Special shout out to intelliSense cuz Icba to look for docs, I just found the right looking method name with right args loll

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I started work on the WoM shop! I added my first ever command - /wom-shop and if you run it with no args it shows you the shop, it also shows a message if you entered a number unavailable and obviously the in-built mc error if you enter a non-int.

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I added my first item - which is a snowflake! I thought shells are found on a beach which is related to summer so I asked my mom what is the equivalent for winter and thats where the idea came from. Personally I think I did a good job in drawing it cuz I'm usually bad at drawing.

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Akaalroop
Akaalroop created a project
32d ago

Winter of Making minecraft mod

An economy minecraft mod based on SoM but different name & items for legal reasons (idk if hc would sue me but i aint risking it mate). PLEASE VIEW THE DEMO VIDEO AT https://youtu.be/tMs_liePSew IF YOU DO NOT WISH TO DOWNLOAD & PLAY THE MOD

Winter of Making minecraft mod
13 devlogs 0 followers Shipped

I added responsive textures too! The text was already responsive but now the textures are too to make sure they scale for your screen size, giving you the best experience :). Big screen, big kitty, small screen, small kitty :3

I added a favicon! Now imma vote 18 times so I can re-ship!

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Added AI Transparency section to README! Also... ready for second ship!

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Added your score to the game over screen!

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I added a tutorial screen, its very simple & basic

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OH MY GOD. THAT TOOK SOO SOOO LONG. >:( and that is why i am never doing vibecoding again. Id rather learn the entire thing myself. anyways, its done. I fixed score loading/saving cross platform. it works. after so so long. check #3 PR and you can see what I did before I just did #4 and it fixed. OMG, FINALLY. Imma add a tutorial screen. and write your score on the game over screen then reship!

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I did use ai, and I'm not proud of it. I'm really not, but I did get the game on the web for you to easily experience with touch support! The concept, art and majority of main game code is hand-drawn/written. I do apologise sincerely for having to rely on AI as I severely despise vibecoding a lot. But i've done it now, so its too late. I'll try my best to lean as little on ai as possible in future projects/ships.

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Most of the main game is done! Yay! I will add a tutorial and other stuff like that, but rn, i'm trying to get it to go on the web so all users can play it! but idk how so I got copilot to do work. dw, the main game is 97% me, its just idk how to deploy it to the web so i gotta get it to do it.

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I updated the README and added my workflow from Let's do it to make releases for me here! I think I'm ready to ship! Yay!

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I added a highscore system! Yay! Just gonna write a better README and compile the code and then ship! (Maybe more ships in future, with sound and difficulties)

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I added a game over screen! It does come on if the cat is touched by rain and the umbrella is not up. Now I'm gonna add the main game mechanic of speeding up then I add a highscore system and then ship! I might hit 10hrs by then idk

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I added a very simple score system!

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I added an umbrella which pops up when you hit space! This is awesome! Now to add actual game mechanics like score, game over and other stuff, we are getting closer to done! I also added the delay to cloud respawning as promised :)

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I added a floor to the game to make it look like the cat was moving! (I used Junie - GPT-5 for this, but only to fix the issue, cuz I couldn't quite figure out the floor thing myself cuz I had to use 2 segments)

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Now the cloud respawns at the other end of the screen. Oops forgot to add delay, I'll do that next time dw! :)

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The cloud moves now! Yay! :3

Next imma make the cloud respawn at the other end of the screen when it goes off (with a small delay)

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Cloud!

I added the cloud (animated ofc) to the game! Transition to macroquad went smoothly, yeah that was all I had before transition too so transition complete :pf:

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It's been a while since I worked on this, but now I've discovered MacroQuad! I am now switching from Bevy to MacroQuad! I successfully now have the cat animation, the cloud animation should be easy too!

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Idk why but I started with the auth before building the actual app. I'm so smart :3. Well at least on localhost it works. So here's a photo of it loading the instruments table from supabase! So far, I've only used ai for research (grok to find which database + auth system i should use). I hope it stays that way. I followed the supabase sveltekit tutorial so uhh yeah

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Added a little bit to the README

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Simple ahh website for now, just boilerplate

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Akaalroop
Akaalroop created a project
51d ago

justCount

A simple website where you can count how many times you've done ur tedious tasks that you gotta do multiple times a day

3 devlogs 1 follower

Updated the README to have actual text to view, not the auto-generated one by svelte

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Added favicons and a title using realfavicongenerator! Such a great site! Anyways, this is a pretty small project. I think I'll ship, I'm pretty much done!

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I added a background and a background to all the text so it would be readable. I might've copied the code from my website (https://akaalroop.com) for the text background......

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I used ai.hackclub.com for the first time! I used it to generate 100 reasons to convince you why Rust is the best! It has a loading animation and then 100 reasons (with markdown) are loaded! Hopefully you're convinced!

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I setup the boilerplate of Svelte and deployed to Cloudflare Pages. I also added a nice lil animation of the rust logo rolling around. Shhh, hopefully I don't get copyrighted...

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Akaalroop
Akaalroop created a project
55d ago

Rust Is The Best

A website on how RUST is the best!

Rust Is The Best
6 devlogs 1 follower Shipped

I added file saving & loading! It works surprisingly well for my first try lol, but serde_json saves the day ig. So I guess I'm ready to ship! Btw, I have more features planned for future ships, so this my friends, is just Ship 1 of many! I had Copilot fix release.yml again, but we're done!! For now...

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This is a big one. A big one. I worked really hard with ChatGPT & Copilot to create release.yml. An automatic release & build system. It will automatically make a new release, summarise changes with Gemini and make builds for the 3 main OS's automatically. Apart from the initial setup, this is the ONLY other place I have used AI. I promise solemnly. I will be ticking the AI box just for safety, but 90% of the codebase was hand-written by me. Next devlog, I'll add file-saving support and then I'll ship!

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I added a README! Click the README link on my project to read it easily.

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Added ASCII art which shows whenever you run the project! I used http://www.network-science.de/ascii/ to generate it! I selected larry3d btw
Here's how it looks!

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I added a delete function! It was really easy because all I did was copy & edit my update function lol. Very simple & awesome! I also did some other QoL changes like adding a condition so the update & delete function would immediately stop and say if you had no tasks.

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Fixed a bug where you couldn't exit when you were using a function, by adding exit & interrupt handling in the add & update functions.

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I added an update function! I changed the tasks HashMap to be a IndexMap so the tasks would stay in order. I did some other refactoring and stuff: check the commits for more details. However, the big thing is the update function! It works well!

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I have changed the tasks vector to be a HashMap, so it supports a value. How it works now is that there is the Task string and the Done boolean. The list & add functions have been updated to reflect this change! imma add a update function next!

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I added a help command! I also added exit commands and fixed a few things. Check commits for more details.

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Added add & list commands. Also refactored Gemini's code so its more my style and makes more sense for me, making it easier for me and yk letting me work without getting confusled

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I added the main loop! I cant lie I kinda needed Gemini for this cuz I'm new to rust and know none of the crates. But, it gave me the boilerplate so I shouldn't need ai anymore, and if i do, only for debugging. but i should be fine :) btw i havent added any logic, literally just the main loop + hello & exit commands + error handling. thats it

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Akaalroop
Akaalroop created a project
59d ago

Let's do it!

A simple CLI to do list app made in Rust. Fast, efficient, awesome!

Let's do it!
11 devlogs 1 follower Shipped
Akaalroop
Akaalroop worked on CloudCat
1h 25m • 2 months ago

I have added the cloud animation! Also changed its position and changed the animate function to be more reusable!

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Added favicon and a hackatime badge to README! Also presented it at school today, so ready to ship!

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I added the info to the Battle of Trafalgar and World War One page! I spent a lot of time as it’s due today so it is a bit rushed.

Added home button! Added a little text to ww1 page. Designed the home button in Figma! Same colour as Demo button SOM again... love the colour!

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Added a button underneath both images saying More Information. Also changed font to National Park. Defo didnt copy the more information button from SoM's demo button...

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Added a WW1 image which shows Infantry in Trenches, and also made the close button slightly smaller.

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Add the first picture! Also added an info button, which shows a pop-up telling you where to find the credits for the images used. Designed the info & close button in Figma, proud! Never use figma so thats why im happy to use it! Anyways, idc about mobile for now, my project is due thursday. Also fade!

Heyyy! Soz, I meant to make a devlog for the boilerplate, but I forgot. Anyway, I've managed to get a basic background and style + headings going! pretty awesome ngl! I borrowed #tonic's colour (#f4e2cb). I hope it looks alright! Gonna add background pictures and stuff soon!

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Akaalroop
Akaalroop created a project
76d ago

Trafalgar to Trenches

This is a school project. I'm making it for history at school and it will be about the Battle of Trafalgar & World War One!

Trafalgar to Trenches
8 devlogs 1 follower Shipped

Added punctuation filtering so words like j-o_b are still recognised. This still preserves emoji banning, but makes it a lot harder to bypass the bot filter! you should try in #word-ban, i dare you!

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Akaalroop
Akaalroop worked on WORD BAN
2h 35m • 3 months ago

This leaderboard, took far, far, far too long. Also let emojis be banned now

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Added /is-banned, which lets you check if a word is banned in the channel it's run in. Also thought about adding rich text in more places rather than boring plain respond.

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Added /banned-words, which lists the words that are banned in the channel it's run in. Also first use of Block Kit, since it uses rich text list

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Banned words are now case-INsensitive. Also, added a README with some help from ChatGPT.

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Akaalroop
Akaalroop worked on WORD BAN
1h 18m • 3 months ago

I added some new features, which is now all word banning will be channel specific. I did have some brainstorming time on how I could do this and my best solution is to put the channel ID in the word key. I did think about using JSON but I thought I'll just stick with my database xD. I also added more logging! Here's is a demo of how it is channel specific

Akaalroop
Akaalroop worked on WORD BAN
1h 31m • 3 months ago

After a lot of work and troubleshooting with Gemini CLI, I was able to make a GitHub Action that automatically deployed new changes in my bot to Nest, so now my bot is online permanently! :)

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Akaalroop
Akaalroop worked on WORD BAN
1h 2m • 3 months ago

Added functionality to ban words, and the bot replies to messages that contain configured banned words. Banned words can only be added, and only by channel managers or creators

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Haven't put any actual features yet, just setting up and boilerplate, it does work though! You can test it in #word-ban. It's also only hosted locally for now, will put it on a server soon!

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Akaalroop
Akaalroop created a project
87d ago

WORD BAN

This app allows you to set banned words and automatically replies to users mentioning them, with any message you want! It also adds a score system so you can see how naughty a certain user has been! Set punishments like automatic reactions of any emoji to their messages and replies, letting them reflect on their naughty actions whenever they post. Redemption is possible! They can redeem themselves by writing a written reflection, which is voted on by channel members, and if it recieves a majority of upvotes, it is accepted and their score is reset to 0! Downvoting on banned word usage also helps their score!

WORD BAN
11 devlogs 2 followers Shipped

I've drawn a cloud/rain animation! Also, I put the animation stuff in a module in Rust, so now it's more organised! Rain is soooo simple to animate but still looks nicee :)

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I have now added the cat animation to the game! If you were to compile right now, it would just open a window and display my cat animation. At least it's a start to actual coding! Yay! :D

I got stuck deciding between godot and bevy as a game-engine since I spent a while animating a cat, but then I realised if I wanted to use ratatui I’d need to make it in ASCII which would take ages. Take a look at my first ever animation in my life! All by myself! :D

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Added a simple README, no actual project yet. Also this website looks so ngl. I wanna make a website for my CloudCat game after making in rust. I wonder if there's an easy way to convert or i'll just have to remake it in svelte since svelte is the best!! <3

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Akaalroop
Akaalroop created a project
100d ago

CloudCat

A remix of the iconic chrome dinosaur game, but instead with cats and clouds. Take a look to see what it is and how it's better than chrome's, especially for cat lovers <3

CloudCat
33 devlogs 2 followers Shipped
Akaalroop
Akaalroop joined Summer of Making
102d ago

This was widely regarded as a great move by everyone.