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UnderTerm

UnderTerm Used AI

14 devlogs
48h 14m
•  Ship certified
Created by Youssef

AAAAAAAAAAAAAAAAAAAAAAAAAAH, undertale in the Terminal !!!

Timeline

Ship 2

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Youssef

3 days ago

Youssef Covers 7 devlogs and 7h 32m

at the end, it was reviewers VM issue ;-; (vimchad release is working, i swear)

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uhhh, fixed the thing, again, like, just added the keybinding but not in caps bc im so silly

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fixed the thing, ig

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AAAAAAAAAAAAAAAAAAAAAAH, forgor to add ../ in the figlet font path

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uhh, fixed everything ig, lets see if this will work

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ooh, yeah, learned WASM to make it run in the browser, no result, TRIED LEPTOS, nothing worked, TRIED TO MAKE IT HAVE HIS OWN TERMINAL WHERE I CAN CONTROLL THE FONT SIZE AND STUFF, nothing worked, and at the end, i just made it redraw everything when we resize it, and fixed the font thingy bug ;-;

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aaaaaaaaaaa, a a a a aa a a aaaaaaaaaaaaaa (screaming freedom motif bc i fixed the thing)

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Ship 1

1 payout of shell 334.0 shells

Youssef

12 days ago

Youssef Covers 7 devlogs and 40h 41m

made the thing portable, and done the release thing (most of the gh action part is done by ai ;-;)

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... thats it, i didn't got time to finish it, but atleast, i made it (;v;)

added DELTARUNE (DARKNESS LVL) so then i just need to say .decrease or .increase so i can manipulate the darkness lvl, wich will be useful when i want to add fancy animation or effects like the transition between a map (wich ill do it ofc)

so yeah, i added a lot of things, that u can see in the devlog, there is also the debug mode i forgot to show, but like u can see how it is in the previous devlog, anyway, gotta work on the battle logic ദ്ദി/ᐠ。_。ᐟ\

so yeah, i added interactable zone, and tp zone too, made for the player a collision box and interaction box, the img show more details ദ്ദി/ᐠ。‸。ᐟ\

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Youssef Youssef 20 days ago
hell nah, its not undertale, its underterm, im gonna make only three maps lmao, it will be an attempt ദ്ദി/ᐠ。_。ᐟ\
Harpurr (Birdy) Harpurr (Birdy) 20 days ago
Are you gonna do the entire game?

so i made the map bigger, added a debugging wall where we can add walls, now it doesn't add it to the data.json of the map, but will, the animation is a bit broken, and tried to make a undertale like debugger

so made the ansi more earlier, first i made the player work with the ansi then i got soo many issues i rewrited it, now we can move, there is also a weird bug when going to the right (or left ? idk) when even wit gaps we see only a part of the next, and the S character become attracted too , but its a gud start

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Youssef Youssef 23 days ago
the character is called Prisk btw :3