CloudCat

CloudCat Used AI

34 devlogs
23h 47m
•  Ship certified
Created by Akaalroop

A remix of the iconic chrome dinosaur game, but instead with cats and clouds. Take a look to see what it is and how it's better than chrome's, especially for cat lovers <3

Timeline

Earned sticker

I really needed to get today's sticker so I posted this devlog. Even I don't know where an 1h ½ came from but... I think last devlog was too little time or something? Idk what hackatime did. These are the changes I believe I did. It's been a while since I was working on shy bridge so yeah. But um yeah... idk. I did something meaningful. I did add the cloudflare snippet I guess. If only hackatime could be tied to commits... anyways' yeah! Thanks! Pls don't think I inflated time, I think I post the devlogs before the time fully updates. Yeah... idk man

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Fixed a few nitpicks and stuff from coderabbitai, also I submitted for codequest so everything I've done up to this point is live to see! However, I will do more then ship on SoM so I've made yet another branch to put stuff on the settings menu and then yeah! Also updated the README a tiny bit to clarify I didn't draw the floor

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I added a little UX feature! Now it tells you to change your phone to landscape and will not proceed unless done so! Surprisingly easy to test in safari!

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I really don't need to say much, a picture is worth a thousand words 990 of which are Akaalroop is lazy and will not implement catppuccin themes (That sentence would be repeated 110 times) Why did I put so much math effort into a flipping devlog joke...

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Very very very simple thing - I added escape functionality to the settings menu so you can click escape to exit it! It took 1 minute, and the other 10mins was me simplifying the code by not putting the texture in each entity object but rather just passing it through the draw function since the textures don't change

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I swear I keep forgetting to devlog. Anyways, i basically made the game harder cuz multiple clouds can now spawn! And by physics they just spawn more often as the game progresses without extra work of chance increasing and blah blah! Idk what took 2hrs so hackatime must be mixing up time and stuff but yeah!

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Shooooot just remmebered forgot to do devlog after adding the settings menu!! Whoops! Here's a screenshot of it for now! Also, I did a huge code refactor (I know it sounds ai but trust me its not) and split main.rs into a bunch of files! Yay!

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I made the game over screen and tutorial screen centred which is so much better now! Side by side! Top is old and Bottom is new!!

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I did the restart thing! Yay! It makes UX so much better you know! Changes aren't live yet cuz I'm doing everything this ship on a separate branch, then merge before shipping!

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I haven't implemented anything in the game yet but I have drawn a new sprite/icon? I thought about doing it in Figma but I wanna stick to pixel art so I drew it using pixilart.com! I personally think it's pretty good! I discovered catppuccin and I wanna integrate it into CloudCat! I have plans to add a settings menu to control things like themes, reset highscore, and more! I also wanna add a tiny UX upgrade of you can tap/click/hit space at the game over screen to refresh on web! I'll also try to add restarting the game without restarting the app on desktop!

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Ship 2

1 payout of shell 96.0 shells

Akaalroop

about 1 month ago

Akaalroop Covers 8 devlogs and 5h 20m

I added responsive textures too! The text was already responsive but now the textures are too to make sure they scale for your screen size, giving you the best experience :). Big screen, big kitty, small screen, small kitty :3

I added a favicon! Now imma vote 18 times so I can re-ship!

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Added AI Transparency section to README! Also... ready for second ship!

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Added your score to the game over screen!

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I added a tutorial screen, its very simple & basic

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OH MY GOD. THAT TOOK SOO SOOO LONG. >:( and that is why i am never doing vibecoding again. Id rather learn the entire thing myself. anyways, its done. I fixed score loading/saving cross platform. it works. after so so long. check #3 PR and you can see what I did before I just did #4 and it fixed. OMG, FINALLY. Imma add a tutorial screen. and write your score on the game over screen then reship!

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I did use ai, and I'm not proud of it. I'm really not, but I did get the game on the web for you to easily experience with touch support! The concept, art and majority of main game code is hand-drawn/written. I do apologise sincerely for having to rely on AI as I severely despise vibecoding a lot. But i've done it now, so its too late. I'll try my best to lean as little on ai as possible in future projects/ships.

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Most of the main game is done! Yay! I will add a tutorial and other stuff like that, but rn, i'm trying to get it to go on the web so all users can play it! but idk how so I got copilot to do work. dw, the main game is 97% me, its just idk how to deploy it to the web so i gotta get it to do it.

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Ship 1

1 payout of shell 116.0 shells

Akaalroop

about 1 month ago

Akaalroop Covers 15 devlogs and 8h 58m

I updated the README and added my workflow from Let's do it to make releases for me here! I think I'm ready to ship! Yay!

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I added a highscore system! Yay! Just gonna write a better README and compile the code and then ship! (Maybe more ships in future, with sound and difficulties)

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I added a game over screen! It does come on if the cat is touched by rain and the umbrella is not up. Now I'm gonna add the main game mechanic of speeding up then I add a highscore system and then ship! I might hit 10hrs by then idk

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I added a very simple score system!

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I added an umbrella which pops up when you hit space! This is awesome! Now to add actual game mechanics like score, game over and other stuff, we are getting closer to done! I also added the delay to cloud respawning as promised :)

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Akaalroop Akaalroop about 2 months ago
I don’t understand the glitch, it happens with all the gifs and idk why

I added a floor to the game to make it look like the cat was moving! (I used Junie - GPT-5 for this, but only to fix the issue, cuz I couldn't quite figure out the floor thing myself cuz I had to use 2 segments)

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Now the cloud respawns at the other end of the screen. Oops forgot to add delay, I'll do that next time dw! :)

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The cloud moves now! Yay! :3

Next imma make the cloud respawn at the other end of the screen when it goes off (with a small delay)

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Cloud!

I added the cloud (animated ofc) to the game! Transition to macroquad went smoothly, yeah that was all I had before transition too so transition complete :pf:

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Akaalroop Akaalroop about 2 months ago
The glitch is from the GIF, not in the actual game

It's been a while since I worked on this, but now I've discovered MacroQuad! I am now switching from Bevy to MacroQuad! I successfully now have the cat animation, the cloud animation should be easy too!

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I have added the cloud animation! Also changed its position and changed the animate function to be more reusable!

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I've drawn a cloud/rain animation! Also, I put the animation stuff in a module in Rust, so now it's more organised! Rain is soooo simple to animate but still looks nicee :)

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I have now added the cat animation to the game! If you were to compile right now, it would just open a window and display my cat animation. At least it's a start to actual coding! Yay! :D

I got stuck deciding between godot and bevy as a game-engine since I spent a while animating a cat, but then I realised if I wanted to use ratatui I’d need to make it in ASCII which would take ages. Take a look at my first ever animation in my life! All by myself! :D

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Added a simple README, no actual project yet. Also this website looks so ngl. I wanna make a website for my CloudCat game after making in rust. I wonder if there's an easy way to convert or i'll just have to remake it in svelte since svelte is the best!! <3

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Anthony Anthony 3 months ago

This MIGHT just be peak chat

Akaalroop Akaalroop 3 months ago

looks so good* This website actually so nice and the font is so niceeeee