Stats

3
Projects
15
Devlogs
101
Votes
3
Ships

Coding Time

All Time: 70h 44m
Today: 0h 0m

Member Since

July 01, 2025

Badges

3
🚢
Maiden Voyage
you shipped your first project! the journey begins...
💬
Yapper I
Posted 10 comments on devlogs.
Ballot Stuffer
vote 100 times.

Projects

3
PY DOS

PY DOS

Shipped
5 devlogs • 6 days ago
Personal Website
1 devlog • about 1 month ago
Terminal Spiel
9 devlogs • 3 months ago

Activity

Earned sticker

Added edit command, 2 minor UI/UX features to be done.

Update attachment
Earned sticker
Basanta
Basanta worked on PY DOS
4h 10m • 1 day ago

See it yourself. also will update PiPx soon and , edit is gonna take a bit of time, sorrry bout that.

Update attachment
Earned sticker
Basanta
Basanta worked on PY DOS
29m • 5 days ago

Devlog-3
09-21-2025
Just added awesome feature, introducing....executable files!

Update attachment
Basanta
Basanta worked on PY DOS
12m • 5 days ago

Devlog-2
09-21-2025
Fixed some bug and added aliases (some commands from bash and cmd work too now.) and I also added format and vwtf(echo/cat).

Anirudh
Anirudh Shipwright gave you feedback
6d ago

PY DOS

looks so good tbh

from Anirudh
Earned sticker
Basanta
Basanta worked on PY DOS
3h 40m • 6 days ago

Devlog-1
09-20-2025
This is my first devlog complete with a basic CLI OS based on MS-DOS made completely on python called PyDOS, youi can check it out and help me improve it, as it it still not completely done, and there's A LOT to be improved.

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Basanta
Basanta created a project
6d ago

PY DOS

A simple CLI OS based on MS DOS made entirely in Python. of course it has a long journey ahead to be called an actual OS, but I hope you fellow hackclubbers guide me to it.

PY DOS
5 devlogs 1 follower Shipped
Earned sticker
Basanta
Basanta worked on Terminal Spiel
1h 52m • 8 days ago

Devlog-9 09-18-2025
Did a massive code review session after getting feedback that the game was finishing in under 5 minutes. Fixed energy system with proper thresholds, added color coding to menus, battle prerequisites now require 2 completed quests, added progress messaging and reputation highlighting, verified all systems work together with consistent costs, and weather effects actually do something now. Basically turned it from a speedrun mess into something with proper pacing that forces players to engage with quests and manage energy instead of buying their way to victory immediately. Still planning more features but it's actually playable and balanced now. GitHub push is done, PiPx upload remaining. Have fun trying not to get killed by ze Germans! -^

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Basanta
Basanta worked on Terminal Spiel
6h 4m • 13 days ago

Devlog-8
09-13-2025
Working on something special,....and getting ready to upload to PiPx.

Basanta
Basanta worked on Terminal Spiel
3h 44m • 20 days ago

Devlog-7
09-06-2025
Did some bugfixing for the previous features, and updated the version for Pipx, that's it for the weekend and the final ship for ship-5....Have fun -^

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Finally properly the multi-day system with proper progression and sleeping but don't take to much time because you have only 7 day before ZE GARMANZ ARRIVAL!!

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Basanta
Basanta worked on Terminal Spiel
1h 23m • 22 days ago

Just added a nickname system/achievement system, you can earn them by completing certain quests and/or a certain number of quests, like this one called The Busy Bee is attained by completing 5 quests.

Update attachment
Basanta
Basanta worked on Terminal Spiel
1h 31m • 28 days ago

03-29-2025
Devlog-4
Did some troubleshooting and added some minor features, and this is the Final Devlog*, Finally finished the game after weeks...was fun, a learning experience and a bit difficult but in the end iit turned out decent....Have fun ;]

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Devlog-1
08-26-2025
First MVP complete, this is my personal website/portfolio hosted on github pages.

Basanta
Basanta created a project
31d ago

Personal Website

My personal website hosted on github pages.

Personal Website
1 devlog 0 followers Shipped

08-23-2025
Devlog-3
Properly implemented 5 more slots for saving/loading game progress, made the story narrative and story more fun, enticing and exciting including giving a bit of backstory/depth to the villagers , and I am trying to make the adventures multi-day and now it also has side quests!....It was an exhausting Friday evening but still worth it :b

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08-19-2025

Devlog-2

Added a literal 'game-saving' mechanic.... but only with one slot, troubleshot the code, fixed the story timeline, and split the game files into utils , game data and main py file. Also added ASCII(s) and ANSI(s) to the game.... A fun Tuesday :)

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Basanta
Basanta worked on Terminal Spiel
6h 53m • 3 months ago

First version ready with gold earning spending mechanic, battle mechanic ,shop system and elegant code.

Update attachment
Basanta
Basanta created a project
79d ago

Terminal Spiel

This is my game that I submitted for Terminal-craft(A YSWS program for Summer of Making). Its a simple python game about a guy trying to save his European village from a German tribe. It is still in the starting phase I'm planning to add some new features in the upcoming version. The idea was inspired by simple game that I made a few months back while learning python . Its a CLI game that kind of relates to Germans so I put the name terminal spiel because ' spiel' means game in German and.. It kind of sounds cool. Its a 'package' of pipx so you can install it and run it, for further info check out the demo.

Terminal Spiel
9 devlogs 0 followers Shipped
Basanta
Basanta joined Summer of Making
87d ago

This was widely regarded as a great move by everyone.