August 28, 2025
Taxes and information lookup
You can try and add a built in tutorial! Kept on going to the README multiple times
Factories can now be built, however they currently do nothing
Started work on Robber Baron
Basic introduction/setup
Turn system
Prospecting
Text based simulation game about the Gilded Age.
Interesting project, but one image failed to load for me..
made the website
it features:
Undeniable evidence that Gilgamesh is the best civ of all time.
My Gilgamesh - Gilgamesh Fighters
Gilgamesh
My website that I made for boba drops provides undeniable evidence that Gilgamesh is the best civ from civ 6
after 50 hours, finally ready to ship.
did some bug fixes yk how it is.
There goes my truck
Watch him as he transports
There goes my truck
He's carrying coal
one must imagine omri happy, done with trucks for now i think.
hallelujah its moving trucks. they still path find towards 0,0 for now
(i will fix the truck going behind the roads at a much later date, because i am planning to redo all the sprites to a higher resolution)
A* Pathfinding algorithm (finally)
In this picture, the truck pathfinds from the warehouse to (0,0). it cannot move diagonally and can only move across roads.
Finally, Warehouses and trucks (trucks arent coded yet but you can buy them)
Warehouses manage your trucks, so you set the warehouses route, and any truck that is assigned to that warehouse will attempt to follow that route.
Added the Bolivar (specifically when 1 pound was worth 5 million of it)
Added money, spend it to build stuff. There are also (at the moment) 5 currencies you can choose from: Pound, Dollar, Euro, Koruna, and Shekel
route making Woo! make routes that the trucks will follow. for example, if you give a truck the route i made in the video, it will first go to Truck Station #2, load coal, then go to Truck Station #1, then unload the coal, and you will make MONEY!
Truck Station, also the video shows what buildings one should build to connect the coal mine and power plant.
sprites sprites sprites!!!!!! changed the ROAD SPRITES to match the ALIASED (pixelated) LOOK of the OTHER SPRITES. ALIASING RAAHHHH.
yet another sprite, this is the warehouse where you will buy trucks and busses once i implement them (23 years)
Extra Buildings for power plant, plus the video shows how connecting the coal mine and power plant should work
P.S. (thank you for inviting me to the super secret no-one-should-know-about black market)
New power plant sprite to match the aliased sprites of the other buildings.
Coal Mine Mk 2 (tm): Places extra buildings around + pollutes the ground + forces power plant (formerly called factory) to be the next industry placed (so that the coal has somewhere to go)
Coal Mine
Random industries (right now only the factory)
Can not destroy industries.
Drag to build (makes it easier to build stuff like roads)
Dynamic Road Placement (kinda like minecraft redstone, makes placing roads easier and more straightforward)
Maybe add new things to the map, like snow!
Basic UI
Basic Building System
Imported my other project (TileMapEngine)
Changed the height range (8 different levels)
Added the mouse
Added a background (currently a placeholder)
Not associated with Sid Meier's Railroad Tycoon. Business/Transport simulation game. Currently you can make routes between coal mines and power plants. Guide for making one of these is on the itch.io page or in the README.md
Procedural Map Generator:
Uses simplex noise to create a heightmap, then converts that heightmap into a Tile Map.
TileMapEngine - Procedural map generator using simplex noise and Godot's TileMaps by Omri Weinmann Q/E - Zoom In/Out WASD - Move Camera R - Run/Back
I suggest adding player controls and a README explaining what your project does and how to play it!
game has:
moving godot icon as the player
gilgamesh from civ 6 (attractive)
man face stars in the background
press space e or click to shoot gilgamesh (he will destroy guys)
there are guys that fly around and they damage you (bad)
health bar
guy fieri
game over screen
in this game you survive the guys that are flying around by shooting Gilgamesh (the best civ) from civ 6 at them Following the Godot 4 Crash Course tutorial by Net Ninja
This was widely regarded as a great move by everyone.