Bio

Hey guys, it’s me, studios.

Stats

5
Projects
31
Devlogs
100
Votes
4
Ships

Coding Time

All Time: 72h 9m
Today: 0h 0m

Member Since

August 28, 2025

Badges

2
🚒
Maiden Voyage
you shipped your first project! the journey begins...
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vote 100 times.

Projects

5
πŸš€
4 devlogs β€’ 1 day ago
Gilgamesh Praise - Boba Drop Website
1 devlog β€’ 2 days ago
Omri Weinmann's Road and Rail Tycoon
24 devlogs β€’ 26 days ago
TileMapEngine - Procedural Map Generation
1 devlog β€’ 27 days ago

Activity

Taxes and information lookup

Update attachment
Smil
Smil Shipwright gave you feedback
12h ago

Omri Weinmann's Road and Rail Tycoon

You can try and add a built in tutorial! Kept on going to the README multiple times

from Smil
Earned sticker

Factories can now be built, however they currently do nothing

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Earned sticker

Started work on Robber Baron

Basic introduction/setup

Turn system

Prospecting

Omri Weinmann
Omri Weinmann created a project
1d ago

Omri Weinmann's Robber Baron

Text based simulation game about the Gilded Age.

4 devlogs 0 followers
Solar
Solar Shipwright gave you feedback
1d ago

Gilgamesh Praise - Boba Drop Website

Interesting project, but one image failed to load for me..

from Solar

made the website

it features:

Undeniable evidence that Gilgamesh is the best civ of all time.

My Gilgamesh - Gilgamesh Fighters

Gilgamesh

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Omri Weinmann
Omri Weinmann created a project
2d ago

Gilgamesh Praise - Boba Drop Website

My website that I made for boba drops provides undeniable evidence that Gilgamesh is the best civ from civ 6

Gilgamesh Praise - Boba Drop Website
1 devlog 0 followers Shipped

after 50 hours, finally ready to ship.

did some bug fixes yk how it is.

Earned sticker

There goes my truck
Watch him as he transports
There goes my truck
He's carrying coal

Earned sticker

one must imagine omri happy, done with trucks for now i think.

Earned sticker

hallelujah its moving trucks. they still path find towards 0,0 for now
(i will fix the truck going behind the roads at a much later date, because i am planning to redo all the sprites to a higher resolution)

Earned sticker

A* Pathfinding algorithm (finally)

In this picture, the truck pathfinds from the warehouse to (0,0). it cannot move diagonally and can only move across roads.

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Earned sticker

fixed some edge cases not much to say

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Finally, Warehouses and trucks (trucks arent coded yet but you can buy them)
Warehouses manage your trucks, so you set the warehouses route, and any truck that is assigned to that warehouse will attempt to follow that route.

Added the Bolivar (specifically when 1 pound was worth 5 million of it)

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Added money, spend it to build stuff. There are also (at the moment) 5 currencies you can choose from: Pound, Dollar, Euro, Koruna, and Shekel

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route making Woo! make routes that the trucks will follow. for example, if you give a truck the route i made in the video, it will first go to Truck Station #2, load coal, then go to Truck Station #1, then unload the coal, and you will make MONEY!

Truck Station, also the video shows what buildings one should build to connect the coal mine and power plant.

sprites sprites sprites!!!!!! changed the ROAD SPRITES to match the ALIASED (pixelated) LOOK of the OTHER SPRITES. ALIASING RAAHHHH.

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yet another sprite, this is the warehouse where you will buy trucks and busses once i implement them (23 years)

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Extra Buildings for power plant, plus the video shows how connecting the coal mine and power plant should work

P.S. (thank you for inviting me to the super secret no-one-should-know-about black market)

New power plant sprite to match the aliased sprites of the other buildings.

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Coal Mine Mk 2 (tm): Places extra buildings around + pollutes the ground + forces power plant (formerly called factory) to be the next industry placed (so that the coal has somewhere to go)

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Random industries (right now only the factory)
Can not destroy industries.

Drag to build (makes it easier to build stuff like roads)

Dynamic Road Placement (kinda like minecraft redstone, makes placing roads easier and more straightforward)

PianoMan0
PianoMan0 Shipwright gave you feedback
24d ago

TileMapEngine - Procedural Map Generation

Maybe add new things to the map, like snow!

from PianoMan0

Basic Building System

Imported my other project (TileMapEngine)
Changed the height range (8 different levels)
Added the mouse
Added a background (currently a placeholder)

Omri Weinmann
Omri Weinmann created a project
26d ago

Omri Weinmann's Road and Rail Tycoon

Not associated with Sid Meier's Railroad Tycoon. Business/Transport simulation game. Currently you can make routes between coal mines and power plants. Guide for making one of these is on the itch.io page or in the README.md

Omri Weinmann's Road and Rail Tycoon
24 devlogs 0 followers Shipped

Procedural Map Generator:
Uses simplex noise to create a heightmap, then converts that heightmap into a Tile Map.

Omri Weinmann
Omri Weinmann created a project
27d ago

TileMapEngine - Procedural Map Generation

TileMapEngine - Procedural map generator using simplex noise and Godot's TileMaps by Omri Weinmann Q/E - Zoom In/Out WASD - Move Camera R - Run/Back

TileMapEngine - Procedural Map Generation
1 devlog 0 followers Shipped
Solar
Solar Shipwright gave you feedback
28d ago

Survive The Guys and Kill Them With Gilgamesh From Civ 6

I suggest adding player controls and a README explaining what your project does and how to play it!

from Solar

game has:
moving godot icon as the player
gilgamesh from civ 6 (attractive)
man face stars in the background
press space e or click to shoot gilgamesh (he will destroy guys)
there are guys that fly around and they damage you (bad)
health bar
guy fieri
game over screen

Omri Weinmann
Omri Weinmann created a project
28d ago

Survive The Guys and Kill Them With Gilgamesh From Civ 6

in this game you survive the guys that are flying around by shooting Gilgamesh (the best civ) from civ 6 at them Following the Godot 4 Crash Course tutorial by Net Ninja

Survive The Guys and Kill Them With Gilgamesh From Civ 6
1 devlog 0 followers Shipped
Omri Weinmann
Omri Weinmann joined Summer of Making
29d ago

This was widely regarded as a great move by everyone.