June 17, 2025
Somehow half my files were named Anything But My Eyes instead of Anything But My Hands?? So I had to rename many things. Renaming entire projects in Xcode is surprisingly complicated. I spend a pretty long time essentially playing whack-a-mole with old names.
Final touches before updating the mod on Nexus Mods! Three new preferences were added in total, two of them with custom dialogue. It was fun experimenting with custom portraits and multi-page dialogue.
Here's a picture of Willy liking crabs now.
Shane now has angry -> sad portraits when responding to being gifted beer as a hated gift.
Forgot to add this on to the last updates:
- Shane now hates beer after his 6-heart event, and has custom dialogue that addresses the player directly by name for that extra disappointment!
- Willy likes crabs because he loves books about crabbing and calls himself a crab enthusiast
Anyways, here' a photo of one of the bugs. I messed up a special code that indicates the dialogue should be split up into two boxes, and got a coin symbol instead??
Leah likes hardwood as well as marble, and has custom dialogue relating it to her art work :)
Started the day of the deadline. 5 hours is the requirement, wish me luck;;. I tried to get the rick roll to autoplay first in powershell but Windows thought it was a virus, so I'm having it open the video online instead. It took me so long to find a link online that is ad-free, autoplay, and unmuted by default. Thank you internet archive <3
I somehow broke the app by adding the option to switch search engines... but the error went away?? Mysteriously?? It works now?? I didn't really fix the bug, so I'll proceed with extreme caution.
Finally got around to restructuring my code! It's less redundant now. Also added more settings options.
Added a bottom bound for scrolling (it doesn't scroll off into infinity anymore! yay!) and improved the toolbar. I spent a solid hour trying to figure out why a background color was going out of bounds of the toolbar... it was because of one (1) line of code that set the background color of some random subview.
Anyways. My old crusty code is on its last legs (structurally). I can feel it. If I try to expand further without restructuring it's gonna come crumbling down because passing one singular instance of a web model into 4 nested subviews is not healthy?? So I'll get around to fixing that... eventually.
Made a settings page! It can change the scrolling mode.
I revived an old project! All the main features technically function right now, but they make my phone heat up and they're all kinda janky with no real main UI yet. Attached is a video of some janky eye-scrolling action. The blue circle is supposed to match where I'm looking with my eyes.
An app to help you scroll webpages without your hands. Perfect for bedrotting in wintertime without having to take your hands out of the blanket <3
Final touches! Added a README, got rid of dummy code, updated preferences, uploaded to Nexus Mods, and so on.
Finished adding config options, which means all features are complete!
Big progress:
- Got rid of the config menu because settings wasn't changing anything, but then figured things out and brought back the config menu :)
- Shane likes Joja Cola after 6-heart event
- Individual preferences can be toggled
- Mod can be turned on/off without installing/uninstalling
Added log names and customized config update times so that it's as frequent as possible!
Started making a config menu!
Tried to figure out how to make dynamic season-dependent changes. Settled with hard-coding in gift preferences for Lewis (for now).
I spent a lot of time trying to fix project logging...
Earlier, I decided to make a github repository of the parent folder for my project (so that I can add other mods in the same repo later on). BAD idea. Even though I was working on the same project, hackatime started registering all activity as from <> and I couldn't post a devlog because the coding time wasn't registering with this project. Found a fix? workaround? by connecting both hackatime projects to this project.
Making a Content Patcher Mod is harder than I thought 😭 Trying to untangle the gift preferences priority logic and using it to override certain preferences took another 30mins (not logged because it was all google :( )
Added new preferences and debugged a lot! I figured out how to use the debugging functions in Content Patcher. Here's a picture of one of the bugs.
Installed base mods (it was my first time) and added test items to universal preferences. More time was spent looking up how to run mods than actually coding :(
A Stardew Valley mod to add new gift preferences that have been implied through in-game content such as dialogue or secret notes. I made it because some NPC gift tastes didn't make sense when I first played the game! Github Copilot was used to autocomplete repetitive blocks of code. ❗️NOTE: If you don't have Stardew Valley, I have a demo video in my repository :)
Fan-made widget for your phone that shows your "daily luck" - just like in the Stardew Valley TV :D
This was widely regarded as a great move by everyone.