Not associated with Sid Meier's Railroad Tycoon.
Business/Transport simulation game.
Currently you can make routes between coal mines and power plants. Guide for making one of these is on the itch.io page or in the README.md
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
hallelujah its moving trucks. they still path find towards 0,0 for now
(i will fix the truck going behind the roads at a much later date, because i am planning to redo all the sprites to a higher resolution)
A* Pathfinding algorithm (finally)
In this picture, the truck pathfinds from the warehouse to (0,0). it cannot move diagonally and can only move across roads.
Finally, Warehouses and trucks (trucks arent coded yet but you can buy them)
Warehouses manage your trucks, so you set the warehouses route, and any truck that is assigned to that warehouse will attempt to follow that route.
Added money, spend it to build stuff. There are also (at the moment) 5 currencies you can choose from: Pound, Dollar, Euro, Koruna, and Shekel
route making Woo! make routes that the trucks will follow. for example, if you give a truck the route i made in the video, it will first go to Truck Station #2, load coal, then go to Truck Station #1, then unload the coal, and you will make MONEY!
Truck Station, also the video shows what buildings one should build to connect the coal mine and power plant.
sprites sprites sprites!!!!!! changed the ROAD SPRITES to match the ALIASED (pixelated) LOOK of the OTHER SPRITES. ALIASING RAAHHHH.
yet another sprite, this is the warehouse where you will buy trucks and busses once i implement them (23 years)
Extra Buildings for power plant, plus the video shows how connecting the coal mine and power plant should work
P.S. (thank you for inviting me to the super secret no-one-should-know-about black market)
Coal Mine Mk 2 (tm): Places extra buildings around + pollutes the ground + forces power plant (formerly called factory) to be the next industry placed (so that the coal has somewhere to go)
Dynamic Road Placement (kinda like minecraft redstone, makes placing roads easier and more straightforward)
Imported my other project (TileMapEngine)
Changed the height range (8 different levels)
Added the mouse
Added a background (currently a placeholder)
this lwk looks so fire bro