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TileMapEngine - Procedural map generator using simplex noise and Godot's TileMaps
by Omri Weinmann
Q/E - Zoom In/Out
WASD - Move Camera
R - Run/Back
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Procedural Map Generator:
Uses simplex noise to create a heightmap, then converts that heightmap into a Tile Map.