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Terminal Kingdom 2.0

Terminal Kingdom 2.0

20 devlogs
100h 37m

A remake of my game, Terminal Kingdom, but made in 2D with a 3D look using Godot. The primary goal of the game is to create a new village from the ground up and keep it running smoothly. However, You will have to make decisions that will greatly affect your village in the future. Eventually, you will be given the option to leave and create your own village while establishing your very own kingdom. There will be challenges spread throughout your journey, but there is no doubt that they can be overcome. Have fun!

Timeline

I have more stuff working. I’ve also fixed the screens

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I’ve been working on making the new 2D art. I’m not really good at it, but it works for now. I’m starting to get some more stuff working again.

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So, I decided to switch my game to 2D. I was having trouble with modeling for 3D and wanted to spend time working on the game instead of making models. Also for other reasons. I’ve gotten this far. Luckily most of the stuff I’ve written works with 2D without or with small changes!

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I’ve been working on creating villages and kingdoms

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I just added a campfire and torch. I also made the furnace better!

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I’ve been working on redoing the item and drops system because it wasn’t very good. I also did some other stuff.

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I just finished the governors desk. This is where the user will get villagers in their village. (I don’t have a model for it yet)

I just finished redoing the npc state machine

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I’ve been working on the builders stage 5. This is the stage where you build for the first time. It’s a lot of work but this is the first thing built! (I know it looks bad) This is the biggest stage I’ve made so far

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I haven’t done very much but i did finish the npc wondering state. And started on the tavern.

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The NPC now jumps to get to the player! I still have a bit of work to do though.

Finally made a NPC follow state! Still has a few problems though

I’ve been working on redoing the inventory again fixing bugs

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I added some new tiles and fixed bugs

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After about 4 hours, (at least) I have redone the inventory and fixed the tool belt!

The first successful plant growth

Just added NPC states for non starting village npcs

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I just made the tiles drop items when they are broken.

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I added furnace and anvil UIs and made them work!

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I started this project on Jun 7, 2025 because I wanted to learn a game engine. I picked Godot. So far I’m added multiple NPCs and almost finished the Starting Village’s Blacksmith.

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