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A cozy, vibrant, and wacky farming simulator. Made in Godot. Better yet, I have zero experience with Godot or any game engine at all.
The game centers around starting a farm and expanding it and growing new crops the likes of which have never been seen before. Beginning with a humble farm of carrots and wheat, reach new frontiers by planting novel seed types that grow more than just food. Freshly harvested office lamp? Yup. House seeds? You bet. A four-door sedan orchard? Sure.
OrigamiKing3612
Check their projects out: Vulnerable Linux images, The House App, My dotfiles, Terminal Kingdom 2.0, Terminal Kingdom
Jmeow longnamelongnamelongnamelongnamelongnamelongnamelongnamelongnamelongname
Check their projects out: Security testing, Ultimate Screen Controller, SoM Map Botnet, Rust JRE, Getting to Philosophy, Convert Stuff, Minecraft Attack Alert, Just testing things<script>console.log("Will this work?")</script>, Sapphire (Linux)
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
So far just making and adding the assets and getting things set up. Looks pretty good to me, though there's been some fun UV-related issues with some of the models. Stinking Wakatime plugin didn't work until I was already 2 hours into the project so the time here is a poor representation of my work so far.