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Snake2 puts a unique spin on the classic Snake game by pitting two players against each other in a fast-paced, competitive duel. Each player controls their own snake, racing to collect food while trying to outmaneuver their opponent.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
-fine tuning cpu move scoring system
-cpu now tries to avoid avoid bullets/enemy line of fire
-cpu will try to take draws (head on head collision) if possible
-fixed audio filling up and crashing after many iterations
-gunshot audio is now removed after playing
-started working on CPU controlled player
-various bug fixes
-bullets can destroy body segments (still buggy)
-bullets are now removed on collision and after exiting screen
-worked on implementing rectangular collisions
-bullets/head done, body collisions still need work
-using point collision wasn't very accurate
-finally figured out how rectangular collisions work
-started on implementation for collisions between actual entities but a lot more to be done
-offset bullet to be aligned with the barrel depending on direction
-added basic collision to the snake head