Robby Raccoon

Robby Raccoon

6 devlogs
16h 46m
•  Ship certified
Created by Ali

Steal items and don't get caught in this cute top-down roguelite!

Timeline

Ship 1

1 payout of shell 172.0 shells

Ali

4 months ago

Ali Covers 6 devlogs and 16h 46m
Ali
Ali
2h 17m 4 months ago

The gameJam is officially done! The past 18 hours have been mostly bugfixes and focussing on Playtesting and managing feedback some important things I changed were:
Shop – revamp costs, checkmarks, fix double buy fixes.
UI – Hearts layout, counters, margins, heart fixes.
Visuals – Dust, sparkle, dusk particle effects added.
Audio – Damage, coin, hover sounds sound added.
Gameplay – Double objectives, smoke bomb, guard/Dog, speed bug fixes.
Consistency – Shop and gameplay UI synced.

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Ali
Ali
5h 23m 4 months ago

I am Approaching the deadline for the game jam, some of the things I did are:
Added Music Manager with looping tracks and SFX.
Implemented hearts/lives, collectible deletion, and win/continue system.
Added dogs and guards with chase mechanics and AI balancing.
Introduced new rooms and harder difficulty adjustments.
Added shop panels, items, and smokebombs.
Added motion detectors with SFX.
Updated grid generator and introduced weight system.
Fixed bugs in AI, Dog.cs, Grid2D.cs, and save/load issues.
Added furniture and environment sprites.
General cleanup.
And alot More!!

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Ali
Ali
1h 18m 4 months ago

Added textures and more!

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Ali
Ali
4h 39m 4 months ago

Added a camera, main menu UI, a shop interface and a few other things

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Ali
Ali
2h 57m 4 months ago

I made a Proc. Gen terrain, with pathways and auto gameobject deletion

Starting with unity...

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