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Robby Raccoon

Robby Raccoon

6 devlogs
16h 46m
•  Ship certified
Created by Ali mad co.

Steal items and don't get caught in this cute top-down roguelite!

Timeline

Ship 1

1 payout of shell 172.0 shells

Ali mad co.

2 months ago

Ali mad co. Covers 6 devlogs and 16h 46m

The gameJam is officially done! The past 18 hours have been mostly bugfixes and focussing on Playtesting and managing feedback some important things I changed were:
Shop – revamp costs, checkmarks, fix double buy fixes.
UI – Hearts layout, counters, margins, heart fixes.
Visuals – Dust, sparkle, dusk particle effects added.
Audio – Damage, coin, hover sounds sound added.
Gameplay – Double objectives, smoke bomb, guard/Dog, speed bug fixes.
Consistency – Shop and gameplay UI synced.

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I am Approaching the deadline for the game jam, some of the things I did are:
Added Music Manager with looping tracks and SFX.
Implemented hearts/lives, collectible deletion, and win/continue system.
Added dogs and guards with chase mechanics and AI balancing.
Introduced new rooms and harder difficulty adjustments.
Added shop panels, items, and smokebombs.
Added motion detectors with SFX.
Updated grid generator and introduced weight system.
Fixed bugs in AI, Dog.cs, Grid2D.cs, and save/load issues.
Added furniture and environment sprites.
General cleanup.
And alot More!!

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Added textures and more!

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Added a camera, main menu UI, a shop interface and a few other things

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I made a Proc. Gen terrain, with pathways and auto gameobject deletion

Starting with unity...

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