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Steal items and don't get caught in this cute top-down roguelite!
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
The gameJam is officially done! The past 18 hours have been mostly bugfixes and focussing on Playtesting and managing feedback some important things I changed were:
Shop – revamp costs, checkmarks, fix double buy fixes.
UI – Hearts layout, counters, margins, heart fixes.
Visuals – Dust, sparkle, dusk particle effects added.
Audio – Damage, coin, hover sounds sound added.
Gameplay – Double objectives, smoke bomb, guard/Dog, speed bug fixes.
Consistency – Shop and gameplay UI synced.
I am Approaching the deadline for the game jam, some of the things I did are:
Added Music Manager with looping tracks and SFX.
Implemented hearts/lives, collectible deletion, and win/continue system.
Added dogs and guards with chase mechanics and AI balancing.
Introduced new rooms and harder difficulty adjustments.
Added shop panels, items, and smokebombs.
Added motion detectors with SFX.
Updated grid generator and introduced weight system.
Fixed bugs in AI, Dog.cs, Grid2D.cs, and save/load issues.
Added furniture and environment sprites.
General cleanup.
And alot More!!