June 16, 2025
Ive been working on allowing users to have no house and fixing bugs
I’ve been working on the calendar and notifications
I've been working on a better sorting and searching system for the users
Ive been working on fixing a lot of things. I added a group user type so the admin doesn't have to make tons of users. I also added House Announcements. I also made the standings page auto update when new points are added
So it didn’t add the time… this is the houses page
So I just found out you can link multiple hackatime projects. So I added the time for me working on the backend and the front end! Here is a picture of the example organization!
Docker images for learning linux and testing skills. Also just for fun
I fixed some things and added a terms and privacy policy.
I added a simple bug tracking page. It uses an n8n instance to get the issues from GitHub and display them here
I just fixed luasnip so now I have snippets! I also recently switched to blink.cmp for completion in neovim from nvim-cmp
These are my dotfiles. I use GNU stow to manage them
I just finished the redesign. The main website now matches the Desktop App!
The House App is a cutting-edge tool designed to enrich the educational journey for students and teachers alike. It offers insights to track house-related activities and achievements, fostering engagement within the school community.
I have more stuff working. I’ve also fixed the screens
I’ve been working on making the new 2D art. I’m not really good at it, but it works for now. I’m starting to get some more stuff working again.
This project is in a demo right now. The starting village works and some other features
So, I decided to switch my game to 2D. I was having trouble with modeling for 3D and wanted to spend time working on the game instead of making models. Also for other reasons. I’ve gotten this far. Luckily most of the stuff I’ve written works with 2D without or with small changes!
I’ve been working on creating villages and kingdoms
I just added a campfire and torch. I also made the furnace better!
I’ve been working on redoing the item and drops system because it wasn’t very good. I also did some other stuff.
I just finished the governors desk. This is where the user will get villagers in their village. (I don’t have a model for it yet)
I just finished redoing the npc state machine
I’ve been working on the builders stage 5. This is the stage where you build for the first time. It’s a lot of work but this is the first thing built! (I know it looks bad) This is the biggest stage I’ve made so far
I haven’t done very much but i did finish the npc wondering state. And started on the tavern.
The NPC now jumps to get to the player! I still have a bit of work to do though.
Finally made a NPC follow state! Still has a few problems though
I’ve been working on redoing the inventory again fixing bugs
I added some new tiles and fixed bugs
After about 4 hours, (at least) I have redone the inventory and fixed the tool belt!
The first successful plant growth
Just added NPC states for non starting village npcs
I just made the tiles drop items when they are broken.
I added furnace and anvil UIs and made them work!
I started this project on Jun 7, 2025 because I wanted to learn a game engine. I picked Godot. So far I’m added multiple NPCs and almost finished the Starting Village’s Blacksmith.
This is a game played entirely in the command line. Your goal is to create a new village from the ground up and keep it running. You will have to make choices that will affect your village. You will be able to create many villages and keep your kingdom running smoothly! It is not done yet, but it’s testable. I made in the Swift Programming Language
A remake of my game, Terminal Kingdom, but made in 2D with a 3D look using Godot. The primary goal of the game is to create a new village from the ground up and keep it running smoothly. However, You will have to make decisions that will greatly affect your village in the future. Eventually, you will be given the option to leave and create your own village while establishing your very own kingdom. There will be challenges spread throughout your journey, but there is no doubt that they can be overcome. Have fun!
This was widely regarded as a great move by everyone.