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An attempt to try to make an uno-like game.
Yourui
Check their project out: Multitasking Coding Agent
Janick
Check their project out: OpenOverlay
Jeremiah
Check their projects out: PalTCG, PortfolioSite, GMTK 2025
Eucatastrophe
Check their projects out: inconspicuous authentication, marbles, sands, sciolyskillz
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
It's using pixi.js as a background now, but it's kind of slow and for some reason it doesn't like screenshots
Updated the main menu a bit (also got rid of non-number cards to replace maybe rework the logic a bit)
Trying to rework the way it stores in game data (currently it's not looking very good with 239 errors)
Added obtain a tower and obtain 2 towers cards, added animations for the tower chooser, and added effects to the red and green towers.
Add CSS queries for some mobile support, cards with numbers 11-23, and made it kind of show 4 cards underneath the top pickup card.
Added a media query for 1080p screens to have two rows of cards instead of one in the inventory, add different card colors for dark mode, and added a give a card to dealer card.
Added dark mode support, added some responsive CSS queries, and moved some UI stuff around.
Changed the card effect system to use an object in the cardActions.ts file instead of manually using if statements for player and dealer card effects, added a life system, and fixed an issue with the any number card.
Added a card count, a card that allows replaying an already played card and adding it back to the inventory, a basic win/lose screen for when there are more than 25 cards in the inventory, and changed the pickup pile to pick up until you can discard a card.
Added a lottery card that has a 1 in 243 chance of winning, a color chooser for some cards, labels for random occurrences, and a reflect card that reflects certain effects of some cards.
Added some new cards, added a lock modifier that locks a discard pile to other lock modifier cards and wilds, added a minipile mechanic where a temporary discard pile is made, and a mechanic where two cards that add up can be discarded.
Changed the color of the back face of the cards from black to white, made it 4 discard piles instead of 1, added an indicator for the closed discard pile and the active discard pile used for plus cards, made cards a bit wider and added modifiers to them, and added a few more kinds of cards and colors.
Kind of basic right now. Currently there are some cards, a pickup pile, and there's a bit of a bug where some cards might get stuck.