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1
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30
Devlogs
2
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0
Ships

Coding Time

All Time: 74h 24m
Today: 0h 0m

Member Since

June 28, 2025

Projects

1
🚀
30 devlogs about 1 month ago

Activity

Started to make it work with 2 dealers instead of one

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Modified the singleplayer menu page

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Made it use SVGs instead of pixi.js for the background

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It's using pixi.js as a background now, but it's kind of slow and for some reason it doesn't like screenshots

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Tried rendering the cards with pixi.js to use as a background

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Made the cards buttons, but for some reason I accidentally made all of them disabled.

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Modified the dark mode a bit

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Mostly just fixed a few bugs

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Made the singleplayer bot play cards

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Changed up the styling a bit

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Started working on a card creator page

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Updated the main menu a bit (also got rid of non-number cards to replace maybe rework the logic a bit)

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Added a background to the main menu

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Start working on a main menu

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Added back basic singleplayer (still over 100 errors)

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Start to work on some very basic multiplayer support

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Trying to rework the way it stores in game data (currently it's not looking very good with 239 errors)

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Tried to add a on draw, remove 1 card from the draw mechanic (UI wip)

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Added obtain a tower and obtain 2 towers cards, added animations for the tower chooser, and added effects to the red and green towers.

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Started working on a few tower cards and a card loan card.

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Add CSS queries for some mobile support, cards with numbers 11-23, and made it kind of show 4 cards underneath the top pickup card.

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Added a media query for 1080p screens to have two rows of cards instead of one in the inventory, add different card colors for dark mode, and added a give a card to dealer card.

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Added dark mode support, added some responsive CSS queries, and moved some UI stuff around.

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Added a health system, an enemy system, and an ability card system.

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Changed the card effect system to use an object in the cardActions.ts file instead of manually using if statements for player and dealer card effects, added a life system, and fixed an issue with the any number card.

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Added a card count, a card that allows replaying an already played card and adding it back to the inventory, a basic win/lose screen for when there are more than 25 cards in the inventory, and changed the pickup pile to pick up until you can discard a card.

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Added a lottery card that has a 1 in 243 chance of winning, a color chooser for some cards, labels for random occurrences, and a reflect card that reflects certain effects of some cards.

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Added some new cards, added a lock modifier that locks a discard pile to other lock modifier cards and wilds, added a minipile mechanic where a temporary discard pile is made, and a mechanic where two cards that add up can be discarded.

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Changed the color of the back face of the cards from black to white, made it 4 discard piles instead of 1, added an indicator for the closed discard pile and the active discard pile used for plus cards, made cards a bit wider and added modifiers to them, and added a few more kinds of cards and colors.

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Kind of basic right now. Currently there are some cards, a pickup pile, and there's a bit of a bug where some cards might get stuck.

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MewaKitty
MewaKitty created a project
43d ago

Unolike card game

An attempt to try to make an uno-like game.

30 devlogs 4 followers
MewaKitty
MewaKitty joined Summer of Making
45d ago

This was widely regarded as a great move by everyone.