PalTCG

PalTCG

13 devlogs
22h 40m
Created by Jeremiah

For awhile I've been helping my friend make his card game into a video game based off of the Palworld video game.

Timeline

Made card context menu. Now to give it its functions

Update attachment

Got buildings appearing on enemy side (kinda.) Only really posted to clear some time for logging the GMTK jam :)

Update attachment

Got saddles to be able to host pals, and mirror to the other side

Update attachment

Finished lil necessary quirks with the tools, and begun working on making saddles work.

Update attachment

Got the tools all working now (I think,) but I don't feel like relaunching all the stuff, so here's a random script I had. Following that, I'll make it so that u can peep on your opponent's resources, and make a way to put down new buildings (I think I also need to sync this.)

Update attachment

Got tools popping in now. Just gotta make them appear on both sides and we be gaming.

Update attachment

Went bug stomping

Update attachment

Progress has been pretty slow lately (just really distracted lately for some reason,) but I got the tools to appear as cards now, so I've at least gotten it mostly integrated. Guess it's kinda taking longer cuz unlike the player I added, there's a lot more integrations I need to get on this thing.

Update attachment

Felt very distracted today, and most of what I was working on was backend, so here's a glimpse at my probably very inefficient way of storing static data.

Update attachment

Fixed bugs I accidentally made when rewiring stuff to make the player card work and started working on making tools work (not shown.) I realized as I was recording that I accidentally made killing enemies with too big a raid made you able to attack infinitely, but thankfully that's just setting a bool to false when triggered.

Made the player fully function in combat and the resource tab to see what items you have. Next is to get tools working, and to look into a couple of the buggier things with the combat (I should not have showed this off with the lamballs, lol)

Player cards now reflect deck's chosen card on both sides and behaves as a normal field card for the most part. Tomorrow, I will make it able to attack and participate in raids.

Update attachment

Here's what the current project looks like, least the board itself. Gonna show it in action later. (Not in the screenshot, but I just made the player icon appear today)

Update attachment