For awhile I've been helping my friend make his card game into a video game based off of the Palworld video game.
No followers yet
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Got buildings appearing on enemy side (kinda.) Only really posted to clear some time for logging the GMTK jam :)
Got the tools all working now (I think,) but I don't feel like relaunching all the stuff, so here's a random script I had. Following that, I'll make it so that u can peep on your opponent's resources, and make a way to put down new buildings (I think I also need to sync this.)
Progress has been pretty slow lately (just really distracted lately for some reason,) but I got the tools to appear as cards now, so I've at least gotten it mostly integrated. Guess it's kinda taking longer cuz unlike the player I added, there's a lot more integrations I need to get on this thing.
Felt very distracted today, and most of what I was working on was backend, so here's a glimpse at my probably very inefficient way of storing static data.
Fixed bugs I accidentally made when rewiring stuff to make the player card work and started working on making tools work (not shown.) I realized as I was recording that I accidentally made killing enemies with too big a raid made you able to attack infinitely, but thankfully that's just setting a bool to false when triggered.
Made the player fully function in combat and the resource tab to see what items you have. Next is to get tools working, and to look into a couple of the buggier things with the combat (I should not have showed this off with the lamballs, lol)
Player cards now reflect deck's chosen card on both sides and behaves as a normal field card for the most part. Tomorrow, I will make it able to attack and participate in raids.
Here's what the current project looks like, least the board itself. Gonna show it in action later. (Not in the screenshot, but I just made the player icon appear today)