Tower based obby game I'm making that will be a modernized version of the genre. Made by me, hope to have fun!
How this game works:
Users from my community submit their towers (tall structures filled with parkour) to me, I then implement their creations into one area for everyone to play. Win win win situation, I get players, the builders get recognition, and the players get obbies to go through! These towers range in difficulty from absolutely baby easy to making you want to rip your device in two.
Game link will release when I complete the game!!!
FireEntity
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The Grass
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DevCmb
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hobo rat
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Ernests
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Mustafa Ali
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Abū al-Barāʾ
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BnaJns
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Implemented a barrier for when you use an item you're not supposed to use. Glitching through doesn't work as the winpad itself becomes disabled.
Fixed a bug relating to win tracking signs, as seen here jumping on the part simulates completing a Medium difficulty tower
Also modified data related functions
Continuing animation, making it so that you must collect 5 items in order to start the cutscene. Here is one of them (placeholder design).
Utilized this custom proximity gui I had made a long time ago, added a beam that goes from your character to the gui itself.
Created an effect when teleporting around the lobby (There will be a setting to change the flash to black for accessibility)
Tower Rush text is now rainbow coloured!!! (~ ̄▽ ̄)~. After that the name of the first tower will be shown next
Added checkpoints to Tower of Head Slamming.
I got baked like a potato trying to make my own tower so I'm definitely taking a break from that.
Made this platform generator, since this tower is colour themed I was planning for the wavelength of the trail to decrease as you ascended higher.
Continuing gameplay, made this contraption which I will be calling a Lens gate because I based it off a camera aperture.
Had some issues so didn't post as often, anyways making more obbies.
This one I call Tower of Chroma Scaling (More rainbows 🌈🌈🌈)
Added even more containment! Can't be letting people access the hardest challenge in my game too early after all.
Added some stuff to the perimeter of the room for more detail, plus some air conditioning units.
Thingamajig. Will contain something significant soon ;). This is what I'll work on for the next few dev-logs or so.
What should I add for the last two data screens? (Can be silly comment below)!
Added two more server data screens in the middle. (Server winner one does not have code yet)
For the server winners screen:
- Reg = Regular
- SC = Soul Crushing (Essentially really hard obbies)
Added another server data screen that displays how long the server has been running for. I made it a bit more complicated so that each individual digit could pulse on its own!
Continuing with some interior design, this area is the starting lobby and so I must make a good first impression with it!