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Stageless

Stageless

62 devlogs
72h 18m
Created by Mr.Chicken

Tower based obby game I'm making that will be a modernized version of the genre. Made by me, hope to have fun!

How this game works:
Users from my community submit their towers (tall structures filled with parkour) to me, I then implement their creations into one area for everyone to play. Win win win situation, I get players, the builders get recognition, and the players get obbies to go through! These towers range in difficulty from absolutely baby easy to making you want to rip your device in two.

Game link will release when I complete the game!!!

Timeline

Earned sticker

Converted all obbies into the latest system using a plugin I made

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Initial wave of testing, did the following

Fixes:
Menu now removes itself on death if it had been opened prior
Catastrophic is now spelled correctly on the difficulty chart
Removed poorly placed checkpoints that were kicking people
Fixed webhooks now working by switching to a different proxy
As per their request Sharkesque has been removed from ToWS's credits and the credits menu
Fixed ToWS's canister zone being improperly placed
Fixed leaderboard tower completions not registering by fixing tower data (This does reset your client data somewhat, the old data is there but scripts won't be looking through them as it's been re-formatted, I could fix this one day)
Probably not an issue since no one bought gamepass items yet but the gamepass item giver should work now
Possibly patched an issue in ToIDLY where bouncing on a jump pad could cause you to hit a telporter underneath
Possibly patched a broken push-platform to ToAT
Possibly fixed proximity prompt not working for SC puzzle
Fixed winroom spawn being slightly elongated

Additions:
Updated SC puzzle's hint to make solving the puzzle a but more easy
Added a quick teleport prompt beside ToTT's portal frame
Added some speed parts on the path to the SC puzzle
Brought back future lighting as that didn't seem like the cause of lag

You can now reset by typing !reset in chat.
You can now exit a tower by typing !exit in chat
You can now go back to the ring select (Currently useless since there is only one ring) by typing !return in chat.
You can now rejoin your server by typing !rejoin in chat

Added a !tpPlayer command for myself

Future:
Working on a better admin panel / system
More menu stuff
Better lobby
Examining lag issues and creating optimizations

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Made a ring select

Finalizing the public testing version

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Tutorial Tower is underway

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MToBVC has now been implemented

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Created custom badge UI

Adjusted the Misc badge icon type a little

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Finished the mini-tower of the area! Will add it in after some feedback.

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Implemented a barrier for when you use an item you're not supposed to use. Glitching through doesn't work as the winpad itself becomes disabled.

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Ultra compressed floor of doom 👁️

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Look at this odd gem. (Used for unlocking the Tower Rush)

Fixed a bug relating to win tracking signs, as seen here jumping on the part simulates completing a Medium difficulty tower

Also modified data related functions

Continuing animation, making it so that you must collect 5 items in order to start the cutscene. Here is one of them (placeholder design).

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Time to animate! (This will take some time :p)

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Epic rig

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Utilized this custom proximity gui I had made a long time ago, added a beam that goes from your character to the gui itself.

Creating a side quest to unlock the Tower Rush

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Made this epic release date icon (Date is not set in stone but it will be this summer)

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Created an effect when teleporting around the lobby (There will be a setting to change the flash to black for accessibility)

What a view! (Viewing area)

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The warp gate, sends you back to the main lobby.

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Congratulations you've won! Building the winroom, a place you go when you beat a tower

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Tower Rush text is now rainbow coloured!!! (~ ̄▽ ̄)~. After that the name of the first tower will be shown next

Silly effect for when you win :]

Will apply it soon

Added checkpoints to Tower of Head Slamming.

I got baked like a potato trying to make my own tower so I'm definitely taking a break from that.

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Gameplay update

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0.5 / 10 complete 🟥🟥🟥🟥🟥🟥🟥🟥

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Made this platform generator, since this tower is colour themed I was planning for the wavelength of the trail to decrease as you ascended higher.

Continuing gameplay, made this contraption which I will be calling a Lens gate because I based it off a camera aperture.

Started the first floor gameplay

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Added some more spiky frame design

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Colour swatches all the way down

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Wireframe design

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Had some issues so didn't post as often, anyways making more obbies.

This one I call Tower of Chroma Scaling (More rainbows 🌈🌈🌈)

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Fixing up bugs in some of the obbies themselves

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Added code to the server win-tracker from an earlier dev-log

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Added the randomized text to the death screen ☠️☠️☠️

Implementing some silly randomized text messages :p

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Added some sound effects and some animations for when you decide to respawn

Animated it, will add to it in the next dev-log

POV: You suck. (Death screen icon)

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Tutorial Tower

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It's now smoother with this transition

Working on an effect of sorts for entering a portal

Modifying functions 🤑🤑🤑

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Preparing for rigging, this whole thing is going to be animated

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Added even more containment! Can't be letting people access the hardest challenge in my game too early after all.

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Added some stuff to the perimeter of the room for more detail, plus some air conditioning units.

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It's now rainbow powered (ノ◕ヮ◕)ノ*:・゚✧

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Thingamajig. Will contain something significant soon ;). This is what I'll work on for the next few dev-logs or so.

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Gamer chair of being absolutely cool, comes with a custom sit animation!

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Another bit of building, made this thumbnail for the game in the meantime!

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What should I add for the last two data screens? (Can be silly comment below)!

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Mr.Chicken Mr.Chicken 3 months ago

So many people just uploaded I don’t think I’m getting silly comments :p

Added two more server data screens in the middle. (Server winner one does not have code yet)

For the server winners screen:
- Reg = Regular
- SC = Soul Crushing (Essentially really hard obbies)

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Added another server data screen that displays how long the server has been running for. I made it a bit more complicated so that each individual digit could pulse on its own!

Added this screen that tracks how many people have died in the server so far!

Ladders added to the tall part of the lobby

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Expanded the main room!

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Spin of coolness

Continuing with some interior design, this area is the starting lobby and so I must make a good first impression with it!

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Setting up and making sure all the SoM stuff was working. Made this cool spawn point

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