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hobo rat
Check their projects out: Farm Game 3D, the red goose game
Rohan the Codebreaker (my code)
Check their projects out: Ruby Mine - for Railway YSWS!, Jumpstart Project Showcase Page, Math Map, DNA-cryption, Euclidia, Personal Page
kashsuks
Check their projects out: Noscroll, Neohack - YSWS Site, CPVim, Yapper - A slack bot for my channel, CFCli, CPCli
Shuflduf
Check their projects out: Shuflduf Live, Goose Fight, Orange Goose 64, Godot Shaders Guide, Pepsi Limbo, Shufl Chat
maksales
Check their project out: Cryap
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Working on making a whole system for events right now. It's taking so much longer than I thought it would just because I'm trying to not hardcode everything like the last time I made a similar game. It's nearing completion though I'm making good progress!!
Overhauled the revenue system to take into account how many planes the player is flying on a given route. The more planes being flown, the less money you'll make per flight (to a limit so it doesn't go into negatives.) I'm also working on adding more displays so the player can see the information without looking at the print statements in the console!
You can now make money! The full math for how revenue is calculated isn't finished yet but it's mostly done. I need to balance it a lot more though
YESS ROUTE SELECTION WORKS NOW!! all planes get auto sorted into categories based on their current route status and you can change which plane is flying which route!! :D
Flying system! Each plane flies its route in relation to its' speed and distance. A slower, cheaper plane will fly the same route slower than a faster, more expensive plane. It also automatically starts flights. All I have to do now is finish up the plane selection system and I'll be done this part!!!
Added functions to sort planes into categories whether they are grounded, flying the current route, on another route, or completely free. Selecting a route will also show you which planes are available and check the ones that are (in this case no planes are flying this route so everything is unchecked.) This is by far the hardest part of this project and I'm probably going to spend more time finishing it off since it's missing a LOT of features. After this it should be pretty smooth sailing.
Every time a plane is added to your hangar, it is given a unique registration! Selecting a route also shows which planes can fly that specific route (calculated by range) You can fly from any Canadian city to any other city in the world as of now!
You can now select routes from any Canadian airport (airline will be based in Canada) to any destination and it'll display the distance between the two! I also added a button to buy aircraft although there's no way to display it other than viewing the same file.
There's a (dynamically generated) view of each airport now! You can upgrade and it will save to the file and load automatically. Not hardcoding every value in like the last time I made a similar game makes everything so much cleaner and easier to handle!!!
Made a whole dictionary containing all the info and attributes I'd need for a decently-sized list of airports. Started working on actually displaying the content too instead of just printing it to the console every time!!
Made a save file, the base presets for each plane object, and added a save/load system that saves to the user data directory!