June 24, 2025
Created custom badge UI
Perfected the eccentricity function, added inputs for both the Arguement of Perhelion and the Arguement of Longitude.
Collected data on planets to create a working eccentricity function
(Shown here: 0, 0.25, 0.5, 0.75, 0.95, 0.9999 (This one is too fast to really see))
Just a quick little thing to act as a break from my major project Stageless.
Here you can enter the name of any planet in the solar system and be given a simulation of it! This includes rotation, tilts, moons, and more!
Adjusted the Misc badge icon type a little
Finished the mini-tower of the area! Will add it in after some feedback.
Implemented a barrier for when you use an item you're not supposed to use. Glitching through doesn't work as the winpad itself becomes disabled.
Ultra compressed floor of doom 👁️
Look at this odd gem. (Used for unlocking the Tower Rush)
Fixed a bug relating to win tracking signs, as seen here jumping on the part simulates completing a Medium difficulty tower
Also modified data related functions
Continuing animation, making it so that you must collect 5 items in order to start the cutscene. Here is one of them (placeholder design).
Time to animate! (This will take some time :p)
Epic rig
Utilized this custom proximity gui I had made a long time ago, added a beam that goes from your character to the gui itself.
Creating a side quest to unlock the Tower Rush
Made this epic release date icon (Date is not set in stone but it will be this summer)
Created an effect when teleporting around the lobby (There will be a setting to change the flash to black for accessibility)
What a view! (Viewing area)
The warp gate, sends you back to the main lobby.
Congratulations you've won! Building the winroom, a place you go when you beat a tower
Implemented the silly effect to the winpads themselves, added a sound effect
Tower Rush text is now rainbow coloured!!! (~ ̄▽ ̄)~. After that the name of the first tower will be shown next
Silly effect for when you win :]
Will apply it soon
Added checkpoints to Tower of Head Slamming.
I got baked like a potato trying to make my own tower so I'm definitely taking a break from that.
Gameplay update
0.5 / 10 complete 🟥🟥🟥🟥🟥🟥🟥🟥
Made this platform generator, since this tower is colour themed I was planning for the wavelength of the trail to decrease as you ascended higher.
Continuing gameplay, made this contraption which I will be calling a Lens gate because I based it off a camera aperture.
Started the first floor gameplay
Added some more spiky frame design
Colour swatches all the way down
Wireframe design
Had some issues so didn't post as often, anyways making more obbies.
This one I call Tower of Chroma Scaling (More rainbows 🌈🌈🌈)
Planning on experimenting with the winpads
Fixing up bugs in some of the obbies themselves
Added code to the server win-tracker from an earlier dev-log
Added the randomized text to the death screen ☠️☠️☠️
Implementing some silly randomized text messages :p
Added some sound effects and some animations for when you decide to respawn
Animated it, will add to it in the next dev-log
POV: You suck. (Death screen icon)
Tutorial Tower
It's now smoother with this transition
Working on an effect of sorts for entering a portal
Modifying functions 🤑🤑🤑
Preparing for rigging, this whole thing is going to be animated
Added even more containment! Can't be letting people access the hardest challenge in my game too early after all.
Added some stuff to the perimeter of the room for more detail, plus some air conditioning units.
It's now rainbow powered (ノ◕ヮ◕)ノ*:・゚✧
Thingamajig. Will contain something significant soon ;). This is what I'll work on for the next few dev-logs or so.
Gamer chair of being absolutely cool, comes with a custom sit animation!
Another bit of building, made this thumbnail for the game in the meantime!
What should I add for the last two data screens? (Can be silly comment below)!
Added two more server data screens in the middle. (Server winner one does not have code yet)
For the server winners screen:
- Reg = Regular
- SC = Soul Crushing (Essentially really hard obbies)
Added another server data screen that displays how long the server has been running for. I made it a bit more complicated so that each individual digit could pulse on its own!
Added this screen that tracks how many people have died in the server so far!
Ladders added to the tall part of the lobby
Expanded the main room!
Spin of coolness
Continuing with some interior design, this area is the starting lobby and so I must make a good first impression with it!
Setting up and making sure all the SoM stuff was working. Made this cool spawn point
Tower based obby game I'm making that will be a modernized version of the genre. Made by me, hope to have fun! How this game works: Users from my community submit their towers (tall structures filled with parkour) to me, I then implement their creations into one area for everyone to play. Win win win situation, I get players, the builders get recognition, and the players get obbies to go through! These towers range in difficulty from absolutely baby easy to making you want to rip your device in two. Game link will release when I complete the game!!!
This was widely regarded as a great move by everyone.