Stats

8
Projects
62
Devlogs
140
Votes
6
Ships

Coding Time

All Time: 143h 56m
Today: 0h 0m

Member Since

June 26, 2025

Badges

2
Ballot Stuffer
vote 100 times.
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

8
🚀
1 devlog about 13 hours ago
CityBuild

CityBuild

Shipped
12 devlogs 5 days ago
Squizy

Squizy

Shipped
9 devlogs 7 days ago
Infect

Infect

Shipped
4 devlogs 16 days ago
🚀
3 devlogs 18 days ago
Shine

Shine

Shipped
8 devlogs 23 days ago
Undefinite

Undefinite

Shipped
6 devlogs 27 days ago
TideHunter

TideHunter

Shipped
16 devlogs about 1 month ago

Activity

Intersection detection works... i guess XD honestly i had to scrap a lot of things to finally understand how to make such

Ivan
Ivan created a project
13h ago

catch it!

Try to encircle thing while you can!

1 devlog 0 followers

More content :D

Ivan
Ivan worked on CityBuild
1h 35m 1 day ago

Levels, win condition and some small changes :p

Ivan
Ivan worked on CityBuild
2h 29m 2 days ago

Spent too much time on this menu animation :p

Ivan
Ivan worked on CityBuild
37m 3 days ago

There is score now and proper interactions between buildings to achive more score :D

Ivan
Ivan worked on CityBuild
1h 12m 3 days ago

Small beatifies

Ivan
Ivan worked on CityBuild
18m 3 days ago

You can remove buildings now :D, also small boundary check :p

Ivan
Ivan worked on CityBuild
55m 4 days ago

Fixed grid and mouse change color now :3

Ivan
Ivan worked on CityBuild
1h 14m 4 days ago

Buldings can see each other now... This code is cursed and won't work for game... So... it is time to throw all this stuff into trash bin ans start from zero using graphs or boring grid :p

Ivan
Ivan worked on CityBuild
1h 46m 4 days ago

Now you can use different building! It took to long to fix :p

Ivan
Ivan worked on CityBuild
1h 21m 4 days ago

Camera moves and i finally found how responsive gui works :DDD

Ivan
Ivan worked on CityBuild
39m 4 days ago

First placing system :p Also Godot is... Very interesting tbh :DD

Ivan
Ivan worked on CityBuild
46m 5 days ago

Cursour snap works :D .This if first time i use godot and it was... Interesting... Idk if i like it more than unity, by now it is ok

Ivan
Ivan created a project
4d ago

CityBuild

Small city building game. My first game in godot :D

CityBuild
12 devlogs 1 follower Shipped
Ivan
Ivan worked on Squizy
21m 5 days ago

Restart Screen with slow motion

Ivan
Ivan worked on Squizy
52m 5 days ago

More upgrades, and stats meters as well as score meter is working now!

Ivan
Ivan worked on Squizy
1h 5m 5 days ago

Animations and very short tutorial. I used DOTween but i am sure coroutines would be ok as well if you really want :p

Ivan
Ivan worked on Squizy
1h 37m 6 days ago

Boon system, a little raw but everything is ahead! Also I just want to end this already...

Ivan
Ivan worked on Squizy
53m 6 days ago

Wave spawn, minor changes and fixes

Ivan
Ivan worked on Squizy
2h 17m 6 days ago

Restart fix, sfx and vfx, new enemy type

Ivan
Ivan worked on Squizy
1h 56m 6 days ago

More enemy types!

Ivan
Ivan worked on Squizy
54m 7 days ago

First enemy, a square which time to time selects player pos and goes to it! Also made fire toggable

Ivan
Ivan worked on Squizy
20h 21m 7 days ago

So... This is my second try of doing this game. I had a long break and when i returned i didn't like project at all. So this time i will try make it better. At this moment i made basic movement and shooting

Ivan
Ivan created a project
6d ago

Squizy

Arcade top down game. You control spaceship and trying to survive as long as possible, collecting all kind of boons while you are progressing.

Squizy
9 devlogs 0 followers Shipped
Ivan
Ivan worked on Infect
32m 14 days ago

I guess it is :p Added small story and music

Ivan
Ivan worked on Infect
3h 6m 14 days ago

You can win now and camera has this tilt effect. More cards!. There is some more polishing but many to go :D

Ivan
Ivan worked on Infect
1h 8m 16 days ago

Some improvements :D. Made vfx and sfx as well as improved overall game look. Now it is time to add more content and polish everything once again...

Ivan
Ivan worked on Infect
3h 54m 16 days ago

So um... First prototype i guess :D. I need more card images, more explanation in UI and general polishing. Other than that main part of the game is working!

Ivan
Ivan created a project
15d ago

Infect

Real time card game about virus :D

Infect
4 devlogs 0 followers Shipped
Ivan
Ivan worked on Console3D
1h 58m 18 days ago

IT IS CUBE GAMING XDDD So... After last devlog i brok something and nothing worked :p And after some fixes with floats it works! Now we have wire cube which reacts which we can scale... Now it is time to implement rotation and moving :D

Ivan
Ivan worked on Console3D
1h 32m 18 days ago

So um... Currently we assume that camera is always at {0,0} and because of that we can use uv formula :D Of course we won't see it but this polygon is pure 3d XD

Update attachment
Ivan
Ivan worked on Console3D
2h 32m 18 days ago

Spent a lot of time trying to undestand cmake just to realize that i won't use the way it was intended TxT. Also here is the first feature, line drawing :DDD

Update attachment
Ivan
Ivan created a project
17d ago

Console3D

Graphic engine inside your console!

3 devlogs 0 followers
Ivan
Ivan worked on Shine
38m 19 days ago

Game is ready to be shipped :p. It ain't much, but it's honest work :D

Update attachment
Ivan
Ivan worked on Shine
1h 28m 20 days ago

Improved loading speed (async loading) and general performance optimization

Ivan
Ivan worked on Shine
32m 20 days ago

Death Collider finally works :D

Ivan
Ivan worked on Shine
1h 46m 20 days ago

FPS counter, Dash Charger. A lot, like really a lot of code changes...

Ivan
Ivan worked on Shine
1h 26m 21 days ago

Fade In, Fade Out effect

Ivan
Ivan worked on Shine
2h 12m 21 days ago

Made dash system more flexible and animated. The only problem that idk how to make this steam in cone shape. Steam should show can you dash or no... I hope it looks like that

Ivan
Ivan worked on Shine
1h 29m 22 days ago

Dash... Or rather teleport. Anyway this is prototype and it needs to be polished :p

Ivan
Ivan worked on Shine
47m 23 days ago

Basic movement and small levitate shader

Ivan
Ivan created a project
22d ago

Shine

Cup of coffee is trying to catch a star

Shine
8 devlogs 0 followers Shipped

Moving eyes >->

Ivan
Ivan worked on Undefinite
1h 27m 25 days ago

Warning screen on start. Small tweaks. Spent a lot of time on chessboard shader... I didn't like it but found a solution where i should use it :DD

Lightning shader for accumulator

Radar wave shader

Control is now via C# events. Also turned off HDPR and now perfomance is twice as fast.

Update attachment

Clean up in whole code base. No clue what image to show but here is GameLifeScope class

Update attachment

Update ReadMe

Update attachment

Minor camera changes. Twiks to buttons

Ivan
Ivan worked on Undefinite
4h 20m 26 days ago

Some polishing and gameplay change. Bunch of levels with tutorial included. Most of the time i spent on this exit shader... But i am happy with it :DDD

Why I'm switching faster than the channels on TV
I'm black, then I'm white

Basic Movement

Ivan
Ivan created a project
26d ago

Undefinite

Small game about switching colors

Undefinite
6 devlogs 1 follower Shipped
Ivan
Ivan worked on TideHunter
1h 45m 27 days ago

Main menu, win screen, some minor changes. It is over... Sadly or happily i am tired of this boring game and i hope next time i will plan game much better to spent less time developing and make it more enjoyable

Ivan
Ivan worked on TideHunter
2h 35m 28 days ago

Restart bugs fixed. Invoke() in Unity is evil. Sometimes it breaks on restarts and object destructions, in cases where it breaks things you are forced to use IEnumerator or any replacement :p. Also spent a lot of time trying different lighthing waves forms and settled on this one [video]

Ivan
Ivan worked on TideHunter
5h 28m 28 days ago

Beatifies, lose condition, speaker, fixes

Ivan
Ivan worked on TideHunter
3h 54m 30 days ago

Black outs, items to hold, generator refuel, code refactoring, limited color palette

Fixed nasty bag with modules turn on/off. Simple switchState function was enough.

Click >:D

Footsteps, first layout of facility

After some debug now there is proper heat, power and module (equipment) system

If you have problems with entry point registration in Vcontainer. You should try this :p

Update attachment

Spent most of time prototyping testing (often scrapping) and wrapping head around VContainer, UI toolkit and other stuff :p

Ivan
Ivan created a project
38d ago

TideHunter

Game for summer of making jam :D

TideHunter
16 devlogs 0 followers Shipped
Ivan
Ivan worked on a deleted project

VContainer is amazing (also much better than ZenJect). Premature polishing is evil. Weapon overhaul (once again). Some sounds, sfx. More you kill harder game gets (literally), equation is Ln(Time)SpawnRate/(RoundsKills+1) and responsible for enemy spawn :D. More enemy types. Also there are some minor changes but i don't remebmer TxT

Ivan
Ivan worked on a deleted project
4h 56m about 1 month ago

more clear enemy spawn, pause,continue, stopwatch, sounds. Most of time i had spent with background and camera troubles, initially i wanted to make so camera follow player + have offset depending on mouse position but problem is that in unity 2d (or in my setup) sprites behave strangely and it is eye painful :/

Ivan
Ivan worked on a deleted project
6h 20m about 1 month ago

First day of development ended :D There is basic movement, dashes, simple enemies and many things to do. Spent most of time how to make movement based on vector summation but ended up on timers and states :p

Ivan
Ivan joined Summer of Making
51d ago

This was widely regarded as a great move by everyone.