Stats

16
Projects
226
Devlogs
283
Votes
15
Ships

Coding Time

All Time: 400h 59m
Today: 3h 29m

Member Since

June 26, 2025

Badges

2
🚢
Maiden Voyage
you shipped your first project! the journey begins...
Ballot Stuffer
vote 100 times.

Projects

16
DigFence

DigFence

Shipped
17 devlogs • 22 days ago
Rota

Rota

Shipped
10 devlogs • 24 days ago
SpaceFortress
43 devlogs • 28 days ago
Ants

Ants

Shipped
6 devlogs • about 1 month ago
FunFun

FunFun

Shipped
15 devlogs • about 1 month ago
Krank

Krank

Shipped
38 devlogs • about 2 months ago
🚀
1 devlog • 2 months ago
Go Down

Go Down

Shipped
14 devlogs • 2 months ago
catch it!

catch it!

Shipped
11 devlogs • 2 months ago
CityBuild

CityBuild

Shipped
12 devlogs • 2 months ago
Squizy

Squizy

Shipped
9 devlogs • 2 months ago
Infect

Infect

Shipped
4 devlogs • 3 months ago
Console3D

Console3D

Shipped
8 devlogs • 3 months ago
Shine

Shine

Shipped
8 devlogs • 3 months ago
Undefinite

Undefinite

Shipped
4 devlogs • 3 months ago
TideHunter

TideHunter

Shipped
14 devlogs • 4 months ago

Activity

Ivan
Ivan worked on DigFence
4m • 21 days ago

Just in case. I will put some demo vid here

Ivan
Ivan worked on DigFence
23m • 21 days ago

added reame, project is nearly ready to be shipped. If somebody cares, this game was made in 2 days xd

Update attachment
Ivan
Ivan worked on DigFence
23m • 21 days ago

Godlike feature, move with middle mouse button. You can move with keyboard if you want but man XD

Ivan
Ivan worked on DigFence
1h 34m • 21 days ago

Added start screen and dialogs (unfunny). Also some small changes all round :p

Ivan
Ivan worked on DigFence
45m • 21 days ago

Towers got the drip XDD

Ivan
Ivan worked on DigFence
53m • 21 days ago

So, gameplay is boring. Let's spice it a bit. Now all damage is typed and we have simple rock-paper-scissors system. Also yellow enemies are heavy, blue are light and green are normal. + fixed enemy movement so it is more more smooth and controllable now

Update attachment
Ivan
Ivan worked on DigFence
1h • 21 days ago

All towers are here :D So there is stomper, sniper and tesla tower (sprite is placeholder lol). And of course money bank for cool guys and businessman XD Any way, added some polishing.

Ivan
Ivan worked on DigFence
1h 4m • 21 days ago

Added new tower, stomper. Also i finaly came back home so i will try to add more stuff in faster manner :p

Ivan
Ivan worked on DigFence
45m • 21 days ago

Farm, sadly no sprite for now, it will appear soon

Earned sticker
Ivan
Ivan worked on DigFence
3h 16m • 21 days ago

You can sell tower and upgrade them. Also added many minors patches as well as fixes

Ivan
Ivan worked on DigFence
2h • 22 days ago

Made some adjustements. Spent most of time debuging and fixing logical + vizual bugs. Other than that implemented tower selling :D

Ivan
Ivan worked on DigFence
1h 46m • 22 days ago

Tower placement, selection circle, and that's it? Honestly i don't remember xd

Ivan
Ivan worked on DigFence
54m • 22 days ago

Enemies, player health and money. This line animation shader :D

Ivan
Ivan worked on DigFence
40m • 22 days ago

Had to make such digger, otherwise it would complicate user controll for tower placement + misslicks :p

Ivan
Ivan worked on DigFence
19m • 22 days ago

Path is infinite now

Ivan
Ivan worked on DigFence
57m • 22 days ago

You can build path now :D

Earned sticker
Ivan
Ivan worked on DigFence
53m • 22 days ago

17:07 Poland, start
11:07 EST time
Start :D
Made map generation, currently working on proper cursor

Ivan
Ivan created a project
22d ago

DigFence

Tower defence where you build your own path!

DigFence
17 devlogs 1 follower Shipped
Ivan
Ivan worked on Rota
8m • 23 days ago

Okay, i lied last time. README :DD

Update attachment
Ivan
Ivan worked on Rota
1h 6m • 23 days ago

By this point i have nothing else to add. Thanks everyone for attention :D I hope nothing will break XD

Ivan
Ivan worked on Rota
44m • 23 days ago

Generally it works, but i want to stylize it a bit

Ivan
Ivan worked on Rota
32m • 23 days ago

Implemented vector normolizing so you can change vector length now :D

Ivan
Ivan worked on Rota
1h 53m • 23 days ago

Basic rotor settings, anyway still long way to end them

Earned sticker
Ivan
Ivan worked on Rota
46m • 23 days ago

Trail, faids and grays with time

Ivan
Ivan worked on Rota
1h 23m • 24 days ago

Remade everything to vanila's js canvas :DDD

Anirudh
Anirudh Shipwright gave you feedback
23d ago

SpaceFortress

tooo tuff please decrease the difficulty lol

from Anirudh
Ivan
Ivan worked on Rota
24m • 24 days ago

Ok so... I discovered that three.JS isn't exactly what i need. reason is simple. I can't actually make trail in such way so it will fade with time nor change color over time.
So i need to another framework or drawing style at all :p But code of this thing i can remain in repo because why not?

Ivan
Ivan worked on Rota
58m • 24 days ago

Basic rotors rotation works :D

Ivan
Ivan worked on Rota
10m • 24 days ago

First time using three.js So lets greet the Mr. Cube :D

Ivan
Ivan created a project
23d ago

Rota

Rotate something simple to get something diffucult :D

Rota
10 devlogs 0 followers Shipped

READMe, itch.io demo and everything is ready to be shipped :D.
Video is gameplay footage on good run XD

Ivan
Ivan worked on SpaceFortress
15m • 24 days ago

You can win now :D

Ivan
Ivan worked on SpaceFortress
47m • 24 days ago

Small changes. new turret : Shotgun :p

Ivan
Ivan worked on SpaceFortress
45m • 24 days ago

A lot of fixes and minor changes. Added more wave and new type of enemy, tank. Also i hope i won't burn someones pc with this game lol

Update attachment
Ivan
Ivan worked on SpaceFortress
12m • 24 days ago

You can adjust music volume now :D

Ivan
Ivan worked on SpaceFortress
40m • 24 days ago

Added smooth music transition :p

Ivan
Ivan worked on SpaceFortress
48m • 24 days ago

I am still in process with settings menu but... This is abomination of sh** code like seriosly, i am hyping over the fact that it is alive lol XDDD

Ivan
Ivan worked on SpaceFortress
48m • 24 days ago

Implemented crit damage (finaly), add more buttons and made pause menu

Ivan
Ivan worked on SpaceFortress
1h 10m • 24 days ago

So.. I made this small transition, additional dialog window and decided that i am too lazy to design 2 separate game modes. So i will remain arcade with small introduction what is going on

Earned sticker
Ivan
Ivan worked on SpaceFortress
1h 1m • 24 days ago

I asked my friend to play and he said that game is very confusing at the start and you understand nothing what is going on. After that i got briliant idea XD. Make story and arcade mode. Arcade is the game itself why story is mostly tutorial. So i made first dialog (thanks dialogue engine) and i need to glue everything together somehow XD

Ivan
Ivan worked on SpaceFortress
26m • 25 days ago

Small ui fixes :p For some reason health and stats weren't refreshing xd

Ivan
Ivan worked on SpaceFortress
19m • 25 days ago

I usually won't put code into dev logs. But this is exeption. Before this moment level up upgrades were purely luck based. Thanks to Brotato (amazing game btw) level ups won't be so random and you can't win the whole game after first wave (yes it was possible)

Update attachment
Ivan
Ivan worked on SpaceFortress
16m • 25 days ago

Added wave composition. First wave will contain only basic enemies, second only fast with increased spawn rate, third will test player build and fourth introduses heavy enemies and etc..

Ivan
Ivan worked on SpaceFortress
39m • 25 days ago

Added restart

Ivan
Ivan worked on SpaceFortress
48m • 25 days ago

Main problem right now is game balance. It is aswfull. Game is either too dificult or to easy. So.. The way to solve i see is to add more mechanics in order to balance things between themselves XD

Update attachment
Ivan
Ivan worked on Console3D
30m • 25 days ago

simple input fields

Austin's SDK
Austin's SDK Shipwright gave you feedback
25d ago

Console3D

Maybe add some cool configs, ik stdout can get very complicated very fast. 3d model rendering?

from Austin's SDK
Ivan
Ivan worked on SpaceFortress
31m • 25 days ago

Character select

Ivan
Ivan worked on SpaceFortress
39m • 25 days ago

I was doing playtest new item as well as some changes and then this happened... It isn't bug or smth but it was a very funny coincidence. Probably i should nerf shop and money in general lol

Ivan
Ivan worked on SpaceFortress
1h 11m • 25 days ago

Many minor changes + improved shop look. anyway shop is still wip

Ivan
Ivan worked on SpaceFortress
59m • 25 days ago

Air strikes!!!! :eagle::eagle::eagle::eagle::eagle::eagle:
P.S gameplay will change on release XDD

Ivan
Ivan worked on SpaceFortress
58m • 25 days ago

Spent quite a while profiling just to realize that i forgot to remove bullets when they are to far away....

Mini turrets :D I think i will make more items with them. Right now they go in pack 3 for 1 XDDD

Ivan
Ivan worked on SpaceFortress
31m • 25 days ago

New turret :D Snowflake

Ivan
Ivan worked on SpaceFortress
54m • 25 days ago

You can buy and reroll stuff in shop now :p

Ivan
Ivan worked on SpaceFortress
29m • 25 days ago

It took quite a while to understand why tooltip hadn't work (mouse_filter) but now we have a new crypto-currency. Pacs :DDD

Earned sticker
Ivan
Ivan worked on SpaceFortress
57m • 26 days ago

Added first turret item :D It shoots with you and deals half of your damage

Ivan
Ivan worked on SpaceFortress
12m • 26 days ago

lol, i am happy that i found this bug rn and not later XD

Ivan
Ivan worked on SpaceFortress
36m • 26 days ago

added hp and xp bar

Ivan
Ivan worked on SpaceFortress
1h 26m • 26 days ago

I was translating and glueling stuff.. Also when you level up your stats can have rarity modifier :p (basic,rare,epic,legendary) which will increase stats from them. Also, once again if someone knows how to solve problems with scenes that if they mutually dependent you can't assign into fields please dm me XD

Ivan
Ivan worked on SpaceFortress
43m • 26 days ago

Still translating.. New enemy type, ultra slow (penthagon one) :DD

Ivan
Ivan worked on SpaceFortress
1h 6m • 26 days ago

Still translating... But to add at least something made this shoot direction on main tower :DDD

I am in process of project rewriting on new frame... Meanwhile made this main menu :D It is more or less responsible, i though that it would be a nice feature :p

Ivan
Ivan worked on SpaceFortress
12m • 26 days ago

Okay, now i understood everything. func init() is called before everything, LITERALLY, so inits before resource in game get acces to exported variabels. if you need smth similar you need to implement ready() by yourself. It makes sens, but now i feel so dumb TwT

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Earned sticker
Ivan
Ivan worked on SpaceFortress
2h 1m • 26 days ago

So.. I was implementing one feature when i once again encountered bug. I tried to implement simple version in test project and it.. worked... So i need to wrerite my project to make it work... Damn ://

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Ivan
Ivan worked on SpaceFortress
14m • 27 days ago

Shop is switchable now :p..
fun fact, today i have drank much more tea than water, lol

Ivan
Ivan worked on SpaceFortress
1h 19m • 27 days ago

Shop reroll works :p Obviosly i need to remake shop. Why window is so small? I made it 700x700 for hackclubers who won't have 1920x1080 or bigger. Ig most will have 1020x720 on their laptops so... I just want to :pray: for their souls to get better gear to stop their suffering

Update attachment
Ivan
Ivan worked on SpaceFortress
38m • 27 days ago

More enemy types :p Also added money (left top corner) :D

Ivan
Ivan worked on SpaceFortress
33m • 27 days ago

I though that background is a bit empty.. Now space won't mean literally space XD Accidental setting change :DDD

Ivan
Ivan worked on SpaceFortress
1h 46m • 27 days ago

You can lose now! Also some graphic adjustments :p Why it took so long? My whole codebase is mess :/ Why it is mess? first : skill issue, second : gdscript instead of C# why? No web export for C# :///

Ivan
Ivan worked on SpaceFortress
1h 51m • 27 days ago

You can gain skills via leveling up :D
-- Warning crying text --
I have spent most of time realising that i can't do nested resources as i would do in unity. Godot tries to do circular dependecy magic resolve and it ends up in nulls. So i simplified process and i am going to do it another way :p

Earned sticker
Ivan
Ivan worked on SpaceFortress
1h 11m • 27 days ago

You can gain skillpoints and spend them now :D! (sadly it does nothing now)

Ivan
Ivan worked on SpaceFortress
2h 12m • 28 days ago

Spent quite a while on lvling base system and scene swithing

Ivan
Ivan worked on SpaceFortress
3h 45m • 28 days ago

Made basics of stat system... Why it took so long? I wanted to automize enums and some other aspects just so i won't write milions classes or smth like that (evil ig?)

Fun fact, godot _init() is funny and cursed

Earned sticker
Ivan
Ivan worked on SpaceFortress
2h 16m • 28 days ago

Made some silly mistakes which i could avoid. Other than that Basic mechanic is done

Ivan
Ivan created a project
28d ago

SpaceFortress

Bullet heaven game. Epilepsy warning and all symbolic in game is fictional all coincidences are random

SpaceFortress
43 devlogs 0 followers Shipped
Ivan
Ivan worked on Console3D
1h 14m • 29 days ago

Spent a lot of time trying to find how to make multiple cmake export binaries. Sadly i couldn't wrap my head around it so... I am to lazy and only linux executable is avaible. And demos in README

Earned sticker
Ivan
Ivan worked on Console3D
3h 4m • 29 days ago

Backculling and finally fixed perspective from isometric to one point

Tip â„– 1 : Never use non standard math lib. I spent a lot of time just to discover mistype in vector subtraction, lol

Earned sticker
Ivan
Ivan worked on Console3D
1h 27m • about 1 month ago

3 faced pyramid is here :p as well as some other simple shapes

Ivan
Ivan worked on Console3D
2h 31m • about 1 month ago

IT TOOK A LONG TIME BUT FINALLY, CUBE WORKS XDD Also don't ask why this is isometry :3

Irtaza
Irtaza Shipwright gave you feedback
31d ago

Ants

Nice! A little improvement on the scaling/styling would make it even better!

from Irtaza
Earned sticker
Ivan
Ivan worked on Ants
1h 54m • about 1 month ago

There are color and multiple rulesets now :p Also some optimizations :D

Ivan
Ivan worked on Ants
47m • about 1 month ago

Tbh text output has it own vibe but... It is inacurate for mouse input + it is eye painfull... So sadly but i had to translate the whole project to canvas :///

Ivan
Ivan worked on Ants
2h • about 1 month ago

More functions :D Now you can change speed, draw by yourself, add new ants, reset board,kill ants and reset all :P

Anirudh
Anirudh Shipwright gave you feedback
32d ago

FunFun

mx + c was fine last time I was just telling for ** but pretty cool project!!!

from Anirudh
Ivan
Ivan worked on FunFun
14m • about 1 month ago

Both ** and ^ should work as intended. Thanks god gdscript is similar to python. -10*2 is -100 and (-10)2 is 100 so if we put parents around all x instances it should work fine :p

Anirudh
Anirudh Shipwright gave you feedback
32d ago

FunFun

sorry for the mx + c I am used to writing this in notebook lol

from Anirudh
Earned sticker
Ivan
Ivan worked on FunFun
1h 7m • about 1 month ago

Updated README and added Q&A menu

Update attachment
Ivan
Ivan worked on Ants
54m • about 1 month ago

Ant is alive :DDDD

Ivan
Ivan worked on Ants
33m • about 1 month ago

It took a while to reorganize code but it is more easy to use now :p Also you can place things on board now :p

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Earned sticker
Ivan
Ivan worked on Ants
41m • about 1 month ago

Test display is ready :p

Update attachment
Ivan
Ivan created a project
33d ago

Ants

Small ants cellular automata :p

Ants
6 devlogs 0 followers Shipped
Ivan
Ivan worked on FunFun
29m • about 1 month ago

Some final cuts and game is ready to be shipped :p Thanks for your attention :DD

Update attachment
Earned sticker
Ivan
Ivan worked on FunFun
1h 1m • about 1 month ago

I addded win screen and level progression (i hope it won't break in build)

Earned sticker
Ivan
Ivan worked on FunFun
15m • about 1 month ago

Changed background... Why it took so long? I though to add by hand or script just to realize that godot has in built rendering: Default Clear Color :p

Earned sticker
Ivan
Ivan worked on FunFun
35m • about 1 month ago

SFX for buttons and approperiate settings for them :p

Ivan
Ivan worked on FunFun
49m • about 1 month ago

Chill music :DDD

Ivan
Ivan worked on FunFun
1h 22m • about 1 month ago

More levels :D also some bug fixes :p

Ivan
Ivan worked on FunFun
19m • about 1 month ago

Wind effect :DD

Earned sticker
Ivan
Ivan worked on FunFun
1h 12m • about 1 month ago

transitions and fixed restarts

Earned sticker
Ivan
Ivan worked on FunFun
2h 29m • about 1 month ago

Had a lot of hopes that this time menu will work as intended... well... nope... It took a lot of time to make it more easy to use but it ended up into spaghetti code... But hey it works :DDDD

Earned sticker
Ivan
Ivan worked on FunFun
1h 37m • about 1 month ago

Spent a plenty of time searching modifying and testing this exit setup :p may change confetti particles in future

Arun George Saji
Arun George Saji Shipwright gave you feedback
39d ago

Krank

Amazing job on making this game... Hoping that you will create much more cooler games using unity in the future...

from Arun George Saji
Ivan
Ivan worked on Krank
1h 28m • about 1 month ago

Everything is ready to ship! All game version are on itch.io and git repository is done! thanks for reading this kinda meh story XD

Update attachment
Ivan
Ivan worked on Krank
43m • about 1 month ago

All level optimized to reload faster :p Also cause of that code became more errorproof :D

Ivan
Ivan worked on Krank
3h 39m • about 1 month ago

Optimized restarts... ehh.. it was long one XDDD Honestly i thought that my project more or less orginized, but... I discovered a lot of holes both in my code and unity XDDDD

Ivan
Ivan worked on Krank
49m • about 1 month ago

After sine testing and bugs (ofc) i figured out that the restart method shown in video is more or less ok :p It restarts level automatically.. But you can press 'r' key faster if you want XD

Ivan
Ivan worked on Krank
1h 46m • about 1 month ago

I think photo will explain what happend in last 2 hours. I will give shader (ToonyShader.shader) where i tried my best but shaders won lol XD

Update attachment
Ivan
Ivan worked on Krank
15m • about 1 month ago

Some more graphic cuts + vysnc toggle

Ivan
Ivan worked on Krank
42m • about 1 month ago

Fixed bug from last post :D Also removed some graphics so it is more optimized :p But i guess it can be pushed further

Ivan
Ivan worked on Krank
2h 23m • about 1 month ago

So... After long time of researches testing and etc. i fixed that when fps goes down enemies slows down ( for some reason nav mesh is fps dependent or smth is wrong). It would be ok, but on higher fps it speeds up XD

Ivan
Ivan worked on FunFun
1h 4m • about 1 month ago

Now you can win :D. Also previous collision removes on redraw. Also some little optimizations :D

Ivan
Ivan worked on FunFun
45m • about 1 month ago

Function can change now :DD

Ivan
Ivan worked on FunFun
1h 11m • about 1 month ago

Initial setup for functions! It works but now comes hard part, how to correctly parse equasion :p

Ivan
Ivan created a project
42d ago

FunFun

small game about math functions :D

FunFun
15 devlogs 0 followers Shipped
Ivan
Ivan worked on Krank
20m • about 1 month ago

Music Slider

Ivan
Ivan worked on Krank
12m • about 1 month ago

New Level. It is going to be tough

Ivan
Ivan worked on Krank
22m • about 1 month ago

The pain your pc is going to expirience is huge lol. Also found some free to use music so here we go :D (i forgot to turn on music in obs...)

Ivan
Ivan worked on Krank
10m • about 1 month ago

Fixed restart button and started making a new level

Ivan
Ivan worked on Krank
1h 53m • about 1 month ago

So... I spent 2 days creating this level :/ It wasn't intentional and time honestly felt much so much longer... I feel tired to this project and i think that's it. I want to end asap. If time looks cursed because it is. It took me half an hour implement and patch simple directional turrets (you can see them in video) and around same time to implement simple jump pads... I think i will make a level or two and that's it. I am sorry for such long reading and such eh... time stretching ig but it wasn't intentional there i am so sorry for that

Ivan
Ivan worked on Krank
1h 34m • about 2 months ago

New level, turrets and fixes

Ivan
Ivan worked on Krank
12m • about 2 months ago

First level is done! It is very simple and short but next one should be more interesting (i hope so)

Ivan
Ivan worked on Krank
57m • about 2 months ago

Triggers and enemy spawners. Minor changes. Still making first level...

Ivan
Ivan worked on Krank
20m • about 2 months ago

When I started creating first level i caught myself that something is wrong... And then i added FOV slider :DD

Ivan
Ivan worked on Krank
21m • about 2 months ago

You will call it bad ui. I will call it bug fix XD

Ivan
Ivan worked on Krank
27m • about 2 months ago

Simple main menu and some minor changes in movement

Ivan
Ivan worked on Krank
3h 55m • about 2 months ago

So... Quake movement :D It took a lot of time but it works now!

Ivan
Ivan worked on Krank
1h 13m • about 2 months ago

Added DotWeen and death animation :pp

Ivan
Ivan worked on Krank
47m • about 2 months ago

You can change game resolution... Sadly i am too lazy to make 'are u sure' cheks rn :p

Ivan
Ivan worked on Krank
20m • about 2 months ago

Fullscreen and windowed works.

Ivan
Ivan worked on Krank
33m • about 2 months ago

You can change mouse sensitivity now :D

Ivan
Ivan worked on Krank
2h 13m • about 2 months ago

Fixed. Menu works correctly now

Ivan
Ivan worked on Krank
1h 46m • about 2 months ago

So... Ui toolkit is good but i am dumb :p. Also Pause Menu works :DD

Ivan
Ivan worked on Krank
27m • about 2 months ago

Trail appears and disappears on thrown objects :D

Ivan
Ivan worked on Krank
1h 17m • about 2 months ago

Tutorial

Ivan
Ivan worked on Krank
20m • about 2 months ago

Fast boi is chasing you :D

Ivan
Ivan worked on Krank
35m • about 2 months ago

You can charge your throw!

Ivan
Ivan worked on Krank
1h 5m • about 2 months ago

minor changes. Found this model with nice animation :D

Ivan
Ivan worked on Krank
18m • about 2 months ago

You can kill enemies with direct hit

Ivan
Ivan worked on Krank
1h 3m • about 2 months ago

You can throw items now :D

Ivan
Ivan worked on Krank
1h 22m • about 2 months ago

Basic movement setup. Spent most time on fact that raycast collides with object where it starts

Ivan
Ivan worked on Krank
2h 33m • about 2 months ago

Hm... Honestly, godot's 3D is pretty... tough for me, i will use unity for 3d and godot for 2d. Sounds ok :D

Ivan
Ivan worked on Krank
54m • about 2 months ago

Made wall jump... I think it won't stay but we will see :p

Ivan
Ivan worked on Krank
1h 48m • about 2 months ago

Outline shader is pain...

Ivan
Ivan worked on Krank
50m • about 2 months ago

basic movement is done :D

Ivan
Ivan created a project
55d ago

Krank

Simple 3D platforming game in Unity. Toony stylized as well as heavily outlined. It may be hard but it is beatable.

Krank
38 devlogs 1 follower Shipped
Ivan
Ivan worked on Go Down
15m • 2 months ago

Little clarification in tutorial, game build is ready and readme is written. So it is time to ship :D

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Ivan
Ivan worked on Go Down
7m • 2 months ago

Forgot to mention, tutorial, menuses, this mini story, better random, repo clean up and things which i forgot about XD

Ivan
Ivan worked on Go Down
1h 30m • 2 months ago

Guess where is meme copy paste and where is sis's drawing TxT

Update attachment
Ivan
Ivan worked on Go Down
34m • 2 months ago

You can lose now :p

Ivan
Ivan worked on Go Down
1h 54m • 2 months ago

So... It took way longer that should TxT I tried a few shader combinations, a few sprite combinations.. And the best one was this...

Ivan
Ivan worked on Go Down
10m • 2 months ago

Damage effect!

Ivan
Ivan worked on Go Down
43m • 2 months ago

VFX for select actions :D

Ivan
Ivan worked on Go Down
23m • 2 months ago

Hammer goes BONK!

Ivan
Ivan worked on Go Down
33m • 2 months ago

it took way longer that i expected to create strip lines on drill itself...

Ivan
Ivan worked on Go Down
57m • 2 months ago

Temporal background :D (or permament?)

Ivan
Ivan worked on Go Down
54m • 2 months ago

enemies and some more graphics :D changed folder name so time goes funny XD

Ivan
Ivan worked on pendilums :D
22m • 2 months ago

First time using p5js :D

Ivan
Ivan created a project
62d ago

pendilums :D

pendilum goes br....

1 devlog 0 followers
Ivan
Ivan worked on Go Down
56m • 2 months ago

More graphics :D also all kind of stats are working correctly now!

Ivan
Ivan worked on Go Down
1h 44m • 2 months ago

Most of time ate code refactor and this 'throw animation' :D

Ivan
Ivan worked on Go Down
1h 28m • 2 months ago

ultra-alpha v -0.1. some meters and item reroll when you try to use item

Ivan
Ivan created a project
64d ago

Go Down

Fast decision game about drilling :D

Go Down
14 devlogs 0 followers Shipped
Ivan
Ivan worked on catch it!
8m • 2 months ago

README :D

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Ivan
Ivan worked on catch it!
16m • 2 months ago

Little changes. Also i think game is ready to ship..

Ivan
Ivan worked on catch it!
22m • 2 months ago

Last thing for today.. Restart :D

Ivan
Ivan worked on catch it!
1h 8m • 2 months ago

Health, hyper meter particles, sounds! Only sad moment that i dunno how to make music... Sound are more or less findable but music...

Ivan
Ivan worked on catch it!
1h 42m • 2 months ago

items can appear from sides now! Also some changes which i forgot to memorize TxT

Ivan
Ivan worked on catch it!
1h 25m • 2 months ago

Play thing, slow motion, some more juice :D

Ivan
Ivan worked on catch it!
1h 37m • 2 months ago

Combo, screen shake on miss

Ivan
Ivan worked on catch it!
2h 5m • 2 months ago

Difficulty progression, and 2 types of things to pop :D

Ivan
Ivan worked on catch it!
1h 11m • 2 months ago

Core mechanic works :D Also here are some confeti

Ivan
Ivan worked on catch it!
39m • 2 months ago

Well, detection works after second try :D

Ivan
Ivan worked on catch it!
1h 18m • 2 months ago

Intersection detection works... i guess XD honestly i had to scrap a lot of things to finally understand how to make such

Ivan
Ivan created a project
67d ago

catch it!

Try to encircle thing while you can!

catch it!
11 devlogs 0 followers Shipped
Ivan
Ivan worked on CityBuild
1h 2m • 2 months ago

More content :D

Ivan
Ivan worked on CityBuild
1h 35m • 2 months ago

Levels, win condition and some small changes :p

Ivan
Ivan worked on CityBuild
2h 29m • 2 months ago

Spent too much time on this menu animation :p

Ivan
Ivan worked on CityBuild
37m • 2 months ago

There is score now and proper interactions between buildings to achive more score :D

Ivan
Ivan worked on CityBuild
1h 12m • 2 months ago

Small beatifies

Ivan
Ivan worked on CityBuild
18m • 2 months ago

You can remove buildings now :D, also small boundary check :p

Ivan
Ivan worked on CityBuild
55m • 2 months ago

Fixed grid and mouse change color now :3

Ivan
Ivan worked on CityBuild
1h 14m • 2 months ago

Buldings can see each other now... This code is cursed and won't work for game... So... it is time to throw all this stuff into trash bin ans start from zero using graphs or boring grid :p

Ivan
Ivan worked on CityBuild
1h 46m • 2 months ago

Now you can use different building! It took to long to fix :p

Ivan
Ivan worked on CityBuild
1h 21m • 2 months ago

Camera moves and i finally found how responsive gui works :DDD

Ivan
Ivan worked on CityBuild
39m • 2 months ago

First placing system :p Also Godot is... Very interesting tbh :DD

Ivan
Ivan worked on CityBuild
46m • 2 months ago

Cursour snap works :D .This if first time i use godot and it was... Interesting... Idk if i like it more than unity, by now it is ok

Ivan
Ivan created a project
72d ago

CityBuild

Small city building game. My first game in godot :D

CityBuild
12 devlogs 1 follower Shipped
Ivan
Ivan worked on Squizy
21m • 2 months ago

Restart Screen with slow motion

Ivan
Ivan worked on Squizy
52m • 2 months ago

More upgrades, and stats meters as well as score meter is working now!

Ivan
Ivan worked on Squizy
1h 5m • 2 months ago

Animations and very short tutorial. I used DOTween but i am sure coroutines would be ok as well if you really want :p

Ivan
Ivan worked on Squizy
1h 37m • 2 months ago

Boon system, a little raw but everything is ahead! Also I just want to end this already...

Ivan
Ivan worked on Squizy
53m • 2 months ago

Wave spawn, minor changes and fixes

Ivan
Ivan worked on Squizy
2h 17m • 2 months ago

Restart fix, sfx and vfx, new enemy type

Ivan
Ivan worked on Squizy
1h 56m • 2 months ago

More enemy types!

Ivan
Ivan worked on Squizy
54m • 2 months ago

First enemy, a square which time to time selects player pos and goes to it! Also made fire toggable

Ivan
Ivan worked on Squizy
16h 13m • 2 months ago

So... This is my second try of doing this game. I had a long break and when i returned i didn't like project at all. So this time i will try make it better. At this moment i made basic movement and shooting

Ivan
Ivan created a project
74d ago

Squizy

Arcade top down game. You control spaceship and trying to survive as long as possible, collecting all kind of boons while you are progressing.

Squizy
9 devlogs 0 followers Shipped
Ivan
Ivan worked on Infect
32m • 3 months ago

I guess it is :p Added small story and music

Ivan
Ivan worked on Infect
3h 6m • 3 months ago

You can win now and camera has this tilt effect. More cards!. There is some more polishing but many to go :D

Ivan
Ivan worked on Infect
1h 8m • 3 months ago

Some improvements :D. Made vfx and sfx as well as improved overall game look. Now it is time to add more content and polish everything once again...

Ivan
Ivan worked on Infect
3h 54m • 3 months ago

So um... First prototype i guess :D. I need more card images, more explanation in UI and general polishing. Other than that main part of the game is working!

Ivan
Ivan created a project
83d ago

Infect

Real time card game about virus :D

Infect
4 devlogs 0 followers Shipped
Ivan
Ivan worked on Console3D
1h 58m • 3 months ago

IT IS CUBE GAMING XDDD So... After last devlog i brok something and nothing worked :p And after some fixes with floats it works! Now we have wire cube which reacts which we can scale... Now it is time to implement rotation and moving :D

Ivan
Ivan worked on Console3D
1h 32m • 3 months ago

So um... Currently we assume that camera is always at {0,0} and because of that we can use uv formula :D Of course we won't see it but this polygon is pure 3d XD

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Ivan
Ivan worked on Console3D
2h 32m • 3 months ago

Spent a lot of time trying to undestand cmake just to realize that i won't use the way it was intended TxT. Also here is the first feature, line drawing :DDD

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Ivan
Ivan created a project
85d ago

Console3D

Graphic engine inside your console! Sadly only linux executable. Too lazy to end so published in rubbish state. DEMO VIDEO https://youtu.be/mHZPxjyN54c

Console3D
8 devlogs 0 followers Shipped
Ivan
Ivan worked on Shine
38m • 3 months ago

Game is ready to be shipped :p. It ain't much, but it's honest work :D

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Ivan
Ivan worked on Shine
1h 28m • 3 months ago

Improved loading speed (async loading) and general performance optimization

Ivan
Ivan worked on Shine
32m • 3 months ago

Death Collider finally works :D

Ivan
Ivan worked on Shine
1h 46m • 3 months ago

FPS counter, Dash Charger. A lot, like really a lot of code changes...

Ivan
Ivan worked on Shine
1h 26m • 3 months ago

Fade In, Fade Out effect

Ivan
Ivan worked on Shine
2h 12m • 3 months ago

Made dash system more flexible and animated. The only problem that idk how to make this steam in cone shape. Steam should show can you dash or no... I hope it looks like that

Ivan
Ivan worked on Shine
1h 29m • 3 months ago

Dash... Or rather teleport. Anyway this is prototype and it needs to be polished :p

Ivan
Ivan worked on Shine
47m • 3 months ago

Basic movement and small levitate shader

Ivan
Ivan created a project
89d ago

Shine

Cup of coffee is trying to catch a star

Shine
8 devlogs 0 followers Shipped
Ivan
Ivan worked on Undefinite
1h 26m • 3 months ago

Warning screen on start. Small tweaks. Spent a lot of time on chessboard shader... I didn't like it but found a solution where i should use it :DD

Ivan
Ivan worked on TideHunter
20m • 3 months ago

Lightning shader for accumulator

Ivan
Ivan worked on TideHunter
46m • 3 months ago

Radar wave shader

Ivan
Ivan worked on TideHunter
50m • 3 months ago

Control is now via C# events. Also turned off HDPR and now perfomance is twice as fast.

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Ivan
Ivan worked on TideHunter
30m • 3 months ago

Minor camera changes. Twiks to buttons

Ivan
Ivan worked on Undefinite
4h 20m • 3 months ago

Some polishing and gameplay change. Bunch of levels with tutorial included. Most of the time i spent on this exit shader... But i am happy with it :DDD

Ivan
Ivan worked on Undefinite
47m • 3 months ago

Why I'm switching faster than the channels on TV
I'm black, then I'm white

Ivan
Ivan worked on Undefinite
27m • 3 months ago

Basic Movement

Ivan
Ivan created a project
94d ago

Undefinite

Small game about switching colors

Undefinite
4 devlogs 1 follower Shipped
Ivan
Ivan worked on TideHunter
40m • 3 months ago

Main menu, win screen, some minor changes. It is over... Sadly or happily i am tired of this boring game and i hope next time i will plan game much better to spent less time developing and make it more enjoyable

Ivan
Ivan worked on TideHunter
53m • 3 months ago

Restart bugs fixed. Invoke() in Unity is evil. Sometimes it breaks on restarts and object destructions, in cases where it breaks things you are forced to use IEnumerator or any replacement :p. Also spent a lot of time trying different lighthing waves forms and settled on this one [video]

Ivan
Ivan worked on TideHunter
2h 36m • 3 months ago

Beatifies, lose condition, speaker, fixes

Ivan
Ivan worked on TideHunter
1h 54m • 3 months ago

Black outs, items to hold, generator refuel, code refactoring, limited color palette

Ivan
Ivan worked on TideHunter
1h 25m • 3 months ago

Fixed nasty bag with modules turn on/off. Simple switchState function was enough.

Ivan
Ivan worked on TideHunter
58m • 3 months ago

Click >:D

Ivan
Ivan worked on TideHunter
3h 3m • 3 months ago

Footsteps, first layout of facility

Ivan
Ivan worked on TideHunter
3h 29m • 3 months ago

After some debug now there is proper heat, power and module (equipment) system

Ivan
Ivan worked on TideHunter
1h 7m • 3 months ago

If you have problems with entry point registration in Vcontainer. You should try this :p

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Ivan
Ivan worked on TideHunter
8h 25m • 3 months ago

Spent most of time prototyping testing (often scrapping) and wrapping head around VContainer, UI toolkit and other stuff :p

Ivan
Ivan created a project
106d ago

TideHunter

Game for summer of making jam :D

TideHunter
14 devlogs 0 followers Shipped
Ivan
Ivan joined Summer of Making
118d ago

This was widely regarded as a great move by everyone.