Simple 3D platforming game in Unity. Toony stylized as well as heavily outlined. It may be hard but it is beatable.
BnaJns
Check their projects out: slack.fm, readmefm, BnaJns Portfolio, roblox-outfit-finder, faucet - a c++ http server, visittallinn-waffles, ralseibot
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Everything is ready to ship! All game version are on itch.io and git repository is done! thanks for reading this kinda meh story XD
Optimized restarts... ehh.. it was long one XDDD Honestly i thought that my project more or less orginized, but... I discovered a lot of holes both in my code and unity XDDDD
After sine testing and bugs (ofc) i figured out that the restart method shown in video is more or less ok :p It restarts level automatically.. But you can press 'r' key faster if you want XD
I think photo will explain what happend in last 2 hours. I will give shader (ToonyShader.shader) where i tried my best but shaders won lol XD
Fixed bug from last post :D Also removed some graphics so it is more optimized :p But i guess it can be pushed further
So... After long time of researches testing and etc. i fixed that when fps goes down enemies slows down ( for some reason nav mesh is fps dependent or smth is wrong). It would be ok, but on higher fps it speeds up XD
The pain your pc is going to expirience is huge lol. Also found some free to use music so here we go :D (i forgot to turn on music in obs...)
So... I spent 2 days creating this level :/ It wasn't intentional and time honestly felt much so much longer... I feel tired to this project and i think that's it. I want to end asap. If time looks cursed because it is. It took me half an hour implement and patch simple directional turrets (you can see them in video) and around same time to implement simple jump pads... I think i will make a level or two and that's it. I am sorry for such long reading and such eh... time stretching ig but it wasn't intentional there i am so sorry for that
First level is done! It is very simple and short but next one should be more interesting (i hope so)
When I started creating first level i caught myself that something is wrong... And then i added FOV slider :DD
Basic movement setup. Spent most time on fact that raycast collides with object where it starts
Hm... Honestly, godot's 3D is pretty... tough for me, i will use unity for 3d and godot for 2d. Sounds ok :D