Krank

Krank

38 devlogs
42h 6m
•  Ship certified
Created by Ivan

Simple 3D platforming game in Unity. Toony stylized as well as heavily outlined. It may be hard but it is beatable.

Timeline

Ship 1

1 payout of shell 966.0 shells

Ivan

3 months ago

Ivan Covers 38 devlogs and 42h 6m
Ivan
Ivan
1h 28m 3 months ago

Everything is ready to ship! All game version are on itch.io and git repository is done! thanks for reading this kinda meh story XD

Update attachment

All level optimized to reload faster :p Also cause of that code became more errorproof :D

Ivan
Ivan
3h 39m 3 months ago

Optimized restarts... ehh.. it was long one XDDD Honestly i thought that my project more or less orginized, but... I discovered a lot of holes both in my code and unity XDDDD

After sine testing and bugs (ofc) i figured out that the restart method shown in video is more or less ok :p It restarts level automatically.. But you can press 'r' key faster if you want XD

Ivan
Ivan
1h 46m 3 months ago

I think photo will explain what happend in last 2 hours. I will give shader (ToonyShader.shader) where i tried my best but shaders won lol XD

Update attachment

Some more graphic cuts + vysnc toggle

Fixed bug from last post :D Also removed some graphics so it is more optimized :p But i guess it can be pushed further

Ivan
Ivan
2h 23m 3 months ago

So... After long time of researches testing and etc. i fixed that when fps goes down enemies slows down ( for some reason nav mesh is fps dependent or smth is wrong). It would be ok, but on higher fps it speeds up XD

Music Slider

New Level. It is going to be tough

The pain your pc is going to expirience is huge lol. Also found some free to use music so here we go :D (i forgot to turn on music in obs...)

Fixed restart button and started making a new level

Ivan
Ivan
1h 53m 3 months ago

So... I spent 2 days creating this level :/ It wasn't intentional and time honestly felt much so much longer... I feel tired to this project and i think that's it. I want to end asap. If time looks cursed because it is. It took me half an hour implement and patch simple directional turrets (you can see them in video) and around same time to implement simple jump pads... I think i will make a level or two and that's it. I am sorry for such long reading and such eh... time stretching ig but it wasn't intentional there i am so sorry for that

Ivan
Ivan
1h 34m 3 months ago

New level, turrets and fixes

First level is done! It is very simple and short but next one should be more interesting (i hope so)

Triggers and enemy spawners. Minor changes. Still making first level...

When I started creating first level i caught myself that something is wrong... And then i added FOV slider :DD

You will call it bad ui. I will call it bug fix XD

Simple main menu and some minor changes in movement

Ivan
Ivan
3h 55m 3 months ago

So... Quake movement :D It took a lot of time but it works now!

Ivan
Ivan
1h 13m 3 months ago

Added DotWeen and death animation :pp

You can change game resolution... Sadly i am too lazy to make 'are u sure' cheks rn :p

Fullscreen and windowed works.

You can change mouse sensitivity now :D

Ivan
Ivan
2h 13m 3 months ago

Fixed. Menu works correctly now

Ivan
Ivan
1h 46m 3 months ago

So... Ui toolkit is good but i am dumb :p. Also Pause Menu works :DD

Trail appears and disappears on thrown objects :D

Ivan
Ivan
1h 17m 3 months ago

Tutorial

Fast boi is chasing you :D

You can charge your throw!

minor changes. Found this model with nice animation :D

You can kill enemies with direct hit

You can throw items now :D

Ivan
Ivan
1h 22m 3 months ago

Basic movement setup. Spent most time on fact that raycast collides with object where it starts

Ivan
Ivan
2h 33m 3 months ago

Hm... Honestly, godot's 3D is pretty... tough for me, i will use unity for 3d and godot for 2d. Sounds ok :D

Made wall jump... I think it won't stay but we will see :p

Ivan
Ivan
1h 48m 3 months ago

Outline shader is pain...

basic movement is done :D