TideHunter

TideHunter

16 devlogs
39h 18m
•  Ship certified
Created by Ivan

Game for summer of making jam :D

Timeline

Ship 2

1 payout of shell 47.0 shells

Ivan

25 days ago

Ivan Covers 6 devlogs and 2h 32m

Lightning shader for accumulator

Radar wave shader

Control is now via C# events. Also turned off HDPR and now perfomance is twice as fast.

Update attachment

Clean up in whole code base. No clue what image to show but here is GameLifeScope class

Update attachment

Update ReadMe

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Minor camera changes. Twiks to buttons

Ship 1

1 payout of shell 676.0 shells

Ivan

26 days ago

Ivan Covers 10 devlogs and 36h 45m
Ivan
Ivan
1h 45m 26 days ago

Main menu, win screen, some minor changes. It is over... Sadly or happily i am tired of this boring game and i hope next time i will plan game much better to spent less time developing and make it more enjoyable

Ivan
Ivan
2h 35m 27 days ago

Restart bugs fixed. Invoke() in Unity is evil. Sometimes it breaks on restarts and object destructions, in cases where it breaks things you are forced to use IEnumerator or any replacement :p. Also spent a lot of time trying different lighthing waves forms and settled on this one [video]

Ivan
Ivan
5h 28m 27 days ago

Beatifies, lose condition, speaker, fixes

Ivan
Ivan
3h 54m 29 days ago

Black outs, items to hold, generator refuel, code refactoring, limited color palette

Fixed nasty bag with modules turn on/off. Simple switchState function was enough.

Click >:D

Footsteps, first layout of facility

After some debug now there is proper heat, power and module (equipment) system

If you have problems with entry point registration in Vcontainer. You should try this :p

Update attachment

Spent most of time prototyping testing (often scrapping) and wrapping head around VContainer, UI toolkit and other stuff :p