TideHunter

TideHunter

14 devlogs
27h 1m
•  Ship certified
Created by Ivan

Game for summer of making jam :D

Timeline

Ship 2

1 payout of shell 47.0 shells

Ivan

3 months ago

Ivan Covers 4 devlogs and 2h 26m

Lightning shader for accumulator

Radar wave shader

Control is now via C# events. Also turned off HDPR and now perfomance is twice as fast.

Update attachment

Minor camera changes. Twiks to buttons

Ship 1

1 payout of shell 676.0 shells

Ivan

3 months ago

Ivan Covers 10 devlogs and 24h 34m

Main menu, win screen, some minor changes. It is over... Sadly or happily i am tired of this boring game and i hope next time i will plan game much better to spent less time developing and make it more enjoyable

Restart bugs fixed. Invoke() in Unity is evil. Sometimes it breaks on restarts and object destructions, in cases where it breaks things you are forced to use IEnumerator or any replacement :p. Also spent a lot of time trying different lighthing waves forms and settled on this one [video]

Ivan
Ivan
2h 36m 3 months ago

Beatifies, lose condition, speaker, fixes

Ivan
Ivan
1h 54m 3 months ago

Black outs, items to hold, generator refuel, code refactoring, limited color palette

Ivan
Ivan
1h 25m 3 months ago

Fixed nasty bag with modules turn on/off. Simple switchState function was enough.

Click >:D

Footsteps, first layout of facility

Ivan
Ivan
3h 29m 3 months ago

After some debug now there is proper heat, power and module (equipment) system

If you have problems with entry point registration in Vcontainer. You should try this :p

Update attachment
Ivan
Ivan
8h 25m 3 months ago

Spent most of time prototyping testing (often scrapping) and wrapping head around VContainer, UI toolkit and other stuff :p