CherryPop

CherryPop

14 devlogs
25h 47m
•  Ship certified
Created by Joseph

A fantasy console made in Love2D! it has a 128x96 screen, a interchangeable 16 color palette, a 64kib RAM, lua for scripting, and all editors built-in! give it a try!

Timeline

Ship 3

This ship is currently being voted on by the community. Check back later!

Joseph

5 days ago

Joseph Covers 5 devlogs and 3h 18m

fixed an issue where the fps were too high so the game was too fast, now its locked to 60 fps

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Finished custom error handling, which features a lil message at the bottom :3 also added home/end keybinds to the code editor and using Tab also adds a space in the code editor.

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Finished the Syntax are of the docs!

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Starting to add documentation so people can actually learn how to use it!

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Fixed a critical bug with the tilemaps not rendering correctly, also made this cute lil platformer with cherrypop! (though it wast tracked with hackatime ofc)

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Ship 2

1 payout of shell 236.0 shells

Joseph

25 days ago

Joseph Covers 3 devlogs and 10h 30m

I have line circles and filled circles working! ill upload it to github tomrrow probably, its late and im tired.

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I finally have have a tilemap editor! it can save/load tilemaps and they are completely usable in your games! (though drawing the entire 128x96 map can be slow)

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Well, i added quite a bit after i shipped my project! added some more info on the sprite editor, added a proper pause menu (press enter on your keyboard or start on your controller), fixed some issues with the code loading removing lines, added 2 more items on the bar on the editor screens (the question mark brings you to the github repo which will soon lead you to the docs once i have those finished and the other runs the program), i also fixed an issue where the spritesheet on the sprite editor was drawn with an offset. i also added a few more chars to the font so you can see those!

Ship 1

1 payout of shell 214.0 shells

Joseph

about 2 months ago

Joseph Covers 6 devlogs and 11h 59m

wow... after just 4 days i went from having only a buggy broken sprite editor to THIS! you can now make you carts fully within cherrypop without using separate editors! why am i shipping this now instead of after the tilemap, music, and sfx editors are done? well i just wanted it to be usable when i shipped it. anyways ill add documentation very soon just not rn because im pretty tired. if you have any questions, bug reports, feature requests, or just want to chat you welcome to join me on cherrypop's discord server! (https://discord.gg/a3BahYbqMp)
make sure to grab a build in releases! (https://github.com/ShrimpCatDev/CherryPop/releases/tag/0.1)

Changed the font so its much easier to code with! i liked the old font but it was just a little too big for the code editor.

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Well... the code editor is fully functional now! i just need to add selection, copy and pasting, undo/redo, and syntax highlighting! (please let me know if you know anything about making syntax highlighting i would greatly appreciate it). i haven't uploaded it to github yet though because i don't have custom error handling yet so if there is an error in your code it will crash the whole program, making you lose everything you didn't save 😭. well i think that's all, make sure to follow to see more updates! (now i sound like a youtuber lol)

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Code display, done! I'll upload it on github as soon as you can actually edit it 🤣

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Welp, its only been one day and I've made another devlog!
Added a bar that's present across all editors (also added more, only the sprite editor is usable) also cleaned up some of the code and added comments! i can finally read my own code again! i would really appreciate if people tested it out and tested for offset issues with the ui elements because that's been a problem before (but not on my pc lol) I'm super excited to actually make progress for once XD. next stop, making the code editor (which i don't know how ill make)

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Hey! this is my first devlog on here so i don't really know what im doing 😅
I've been working on this project for a while now. it has a 128x96 screen, 16 colors, a 64kib RAM, lua for scripting, and all editors built-in! (though most of them havent been added yet XD) i hope to have it so its a mix between PICO-8 and TIC-80, because i think PICO-8 can be too limiting but TIC-80 isn't limited enough. its definitely been a little... interesting using such a high-level language like Love2D but at least things like script running and sandboxing are already done for me.

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