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200 Coins

200 Coins

4 devlogs
5h 1m
Created by Aperaine

200 coins is a speedrun platformer game developed in godot. As the sequel to 100 coins, the world involves different regions, with the coins scattered amongst. In the game, you face enemies such as balloons, beach balls, cacti, and more, of which you defeat to enter the dungeons. Your goal is to collect all 200 coins and defeat the power-hungry antagonist waiting at the end.

Timeline

  • Adjusted the coin UI to be pixel-consistent
  • Fixed a bug where the player would slide after dying
Update attachment
  • Replaced the atlas image fonts with a ttf pixel font
  • Separated the image in the coin UI into a separate node
  • Created a preset for the font style with outline
  • Updated the coin UI with the new font
  • Experimented with some other settings (not saved)
  • Created SFX audio bus
  • Created coin scene
  • Created coin UI (font to be updated later)
  • Imported extra assets
  • Connected coin to player script
  • Connected coin UI to game manager

Coin sound effect sounds a bit like crystals, so might be updated later

  • Added knockback to the killscript and the player
  • Decreased invincibility timer
  • Reorganized player variables
  • Patched a bug where reduceHealth would remove an earlier heart due to the other one not spawning yet
HQ2000 HQ2000 about 2 months ago
Nice project! I would recommend you to add some extra effects instead of just letting the player flash red to give it more impact and reinforce the signal that this is really bad. Also, it lifts the effect above other ones (potion effects etc.) GL!