July 31, 2025
Well, i added quite a bit after i shipped my project! added some more info on the sprite editor, added a proper pause menu (press enter on your keyboard or start on your controller), fixed some issues with the code loading removing lines, added 2 more items on the bar on the editor screens (the question mark brings you to the github repo which will soon lead you to the docs once i have those finished and the other runs the program), i also fixed an issue where the spritesheet on the sprite editor was drawn with an offset. i also added a few more chars to the font so you can see those!
wow... after just 4 days i went from having only a buggy broken sprite editor to THIS! you can now make you carts fully within cherrypop without using separate editors! why am i shipping this now instead of after the tilemap, music, and sfx editors are done? well i just wanted it to be usable when i shipped it. anyways ill add documentation very soon just not rn because im pretty tired. if you have any questions, bug reports, feature requests, or just want to chat you welcome to join me on cherrypop's discord server! (https://discord.gg/a3BahYbqMp)
make sure to grab a build in releases! (https://github.com/ShrimpCatDev/CherryPop/releases/tag/0.1)
Well... the code editor is fully functional now! i just need to add selection, copy and pasting, undo/redo, and syntax highlighting! (please let me know if you know anything about making syntax highlighting i would greatly appreciate it). i haven't uploaded it to github yet though because i don't have custom error handling yet so if there is an error in your code it will crash the whole program, making you lose everything you didn't save ðŸ˜. well i think that's all, make sure to follow to see more updates! (now i sound like a youtuber lol)
Welp, its only been one day and I've made another devlog!
Added a bar that's present across all editors (also added more, only the sprite editor is usable) also cleaned up some of the code and added comments! i can finally read my own code again! i would really appreciate if people tested it out and tested for offset issues with the ui elements because that's been a problem before (but not on my pc lol) I'm super excited to actually make progress for once XD. next stop, making the code editor (which i don't know how ill make)
Hey! this is my first devlog on here so i don't really know what im doing 😅
I've been working on this project for a while now. it has a 128x96 screen, 16 colors, a 64kib RAM, lua for scripting, and all editors built-in! (though most of them havent been added yet XD) i hope to have it so its a mix between PICO-8 and TIC-80, because i think PICO-8 can be too limiting but TIC-80 isn't limited enough. its definitely been a little... interesting using such a high-level language like Love2D but at least things like script running and sandboxing are already done for me.
This was widely regarded as a great move by everyone.