Stats

4
Projects
22
Devlogs
47
Votes
4
Ships

Coding Time

All Time: 123h 47m
Today: 0h 0m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

4
Unlit

Unlit

Shipped
6 devlogs • about 2 months ago
Climate Change
2 devlogs • 2 months ago
Positive Affermations
3 devlogs • 3 months ago
Grav

Grav

Shipped
11 devlogs • 3 months ago

Activity

Luckmuc
Luckmuc Shipwright gave you feedback
19d ago

Unlit

I didn't see an executable or something like that and if you need godot installed for it to run, please mention that in your README

from Luckmuc
Hobbes
Hobbes worked on Unlit
2h 9m • 27 days ago

Made the player and end spawn in the level and fixed level ending issues.

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Hobbes
Hobbes worked on Unlit
7h 43m • about 1 month ago

8/20/25 Added a random map generations which allows for fully made maps with collision (no enemies yet). Able to change the number of rooms, distance, size, etc.

Hobbes
Hobbes worked on Unlit
1h 21m • about 1 month ago

6/17/25 Made a better grappling system and minor tweaks to sliding. Next i will be adding weapons (hopefully).

Hobbes
Hobbes worked on Unlit
7h 44m • about 1 month ago

8/16/25 Added sliding and grappling (Which for some reason results in frame loss.) In addition, I changed the player movement to use acceleration and deceleration instead of the base movement i already had. Sliding down slopes now makes you pick up velocity, while sliding on flat ground will make you gradually lose it. (I am going to make it so that the player doesnt slide as much)

Hobbes
Hobbes worked on Grav
4h 3m • about 1 month ago

8/14/25 Final devlog, added changing of mass for the simulation and basic gravity. For instructions, read the readme.

Hobbes
Hobbes worked on Unlit
4h 32m • about 2 months ago

8/11/25 Made a better system for the camera. It no longer gets broken if you move the mouse quickly. In addition, I added a pixel art shader in which i can change the number of pixels it aims for as well as the number of colors per channel of RGB. Lastly, i created a crosshair and a raycast that detects things in range, which will be the basis for shooting and picking up and such.

Hobbes
Hobbes worked on Unlit
9h 5m • about 2 months ago

8/9/25 Created the base movement, collision, and camera. Then, added the basic state machine (currently has walk, sprint, crouch, idle, and standing states). Next will be adding logic for crouching and hopefully a grapple.

Hobbes
Hobbes created a project
48d ago

Unlit

A game about going through a dungeon to reach the end of the maze. Levels and spawning are procedurally generated and will auto build randomly. WASD to move, mouse button to look. Your goal is to find the giant grey cylinder. (It is quite obvious)

Unlit
6 devlogs 0 followers Shipped
Hobbes
Hobbes worked on Climate Change
3h 52m • 2 months ago

7/25/25 Created new UI stuff and finished game. Added some timers and made it overall better.

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Hobbes
Hobbes worked on Climate Change
6h 22m • 2 months ago

7/24/25 Created the base game, logic, and graphics. Just need to add the updating stats, clean it up a bit, and export. (There are animations, but i cant record it right now)

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Hobbes
Hobbes created a project
65d ago

Climate Change

A simulation of climate change. Choose options to avoid the end of the world! You have different stats, such as average global temp, water levels, and much more!

Climate Change
2 devlogs 0 followers Shipped

7/14/25 Final devlog, scrapped the idea of using email. Instead, it just gives it to you right then and there whenever you want. Changed the background to a calmer color and moved all the files to nest. AI usage: none

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7/10/25 Working on setting up something to take data from the database and send an email. Getting close though. AI USAGE - I used it to generate a bunch of kind phrases.

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7/7/25 Set up the basics, got onto the nest server, (im editing on a localhost but i will swap over later), and created a database for all the emails and names to go to.

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Hobbes
Hobbes created a project
82d ago

Positive Affermations

A website where you click a button to make you feel good about yourself! A little bare bones, but it is my first website.

Positive Affermations
3 devlogs 1 follower Shipped
Hobbes
Hobbes worked on Grav
49m • 3 months ago

7/5/25 Implemented a camera to move around the scene, still working on some bugs with the objects jumping back to the center.

Hobbes
Hobbes worked on Grav
2h 40m • 3 months ago

Managed to make multiple cubes at different locations, working on being able to change each of them individually.

Hobbes
Hobbes worked on Grav
6h 43m • 3 months ago

Lil epilepsy warning :/. trying to make a function to create cubes where the mouse clicks, however, it is having issues :(. Almost there tho

Hobbes
Hobbes worked on Grav
2h 25m • 3 months ago

Made a complete cube and FINALLY figured out all the texcoords for a texture to be properly mapped to all the sides. Also had to add more vertices in order to do the texture

Hobbes
Hobbes worked on Grav
1h 33m • 3 months ago

Made stuff 3D, tried (very hard) to render a cube, but there are still quite a few errors with texture mapping and some indices. Also made it spin

Hobbes
Hobbes worked on Grav
1h 9m • 3 months ago

Learned how to make textures, and more info about VBO VAO and EBOs.

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Hobbes
Hobbes worked on Grav
36m • 3 months ago

Added a gradient with shaders and figured out how to use uniforms to scale it up.

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Hobbes
Hobbes worked on Grav
1h 23m • 3 months ago

Figured out how to do slightly more complex shapes the most optimal (reusing points), as well as did a lot of organizing of the code into shaderclasses to make it easier later.

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Hobbes
Hobbes worked on Grav
38m • 3 months ago

The time lies btw, its been closer to 50 minutes not seven, but I did make a orange triangle show up in the screen.

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Hobbes
Hobbes worked on Grav
49m • 3 months ago

Worked out some weird kinks with the hackatime/wakatime counting time for Visual Studio 2022. Also built a blue popup.

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Hobbes
Hobbes created a project
102d ago

Grav

A gravity simulation built in openGL. This project does not use GLUT. Tweak different values and see how the simulation changes. Very simple, use WASD to move around

Grav
11 devlogs 2 followers Shipped
Hobbes
Hobbes joined Summer of Making
102d ago

This was widely regarded as a great move by everyone.