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Im unsure the theme of this game yet, but it will be a movement game built in godot, possibly multiplayer.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
8/11/25 Made a better system for the camera. It no longer gets broken if you move the mouse quickly. In addition, I added a pixel art shader in which i can change the number of pixels it aims for as well as the number of colors per channel of RGB. Lastly, i created a crosshair and a raycast that detects things in range, which will be the basis for shooting and picking up and such.
8/9/25 Created the base movement, collision, and camera. Then, added the basic state machine (currently has walk, sprint, crouch, idle, and standing states). Next will be adding logic for crouching and hopefully a grapple.