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A game about going through a dungeon to reach the end of the maze. Levels and spawning are procedurally generated and will auto build randomly. WASD to move, mouse button to look. Your goal is to find the giant grey cylinder. (It is quite obvious)
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
8/20/25 Added a random map generations which allows for fully made maps with collision (no enemies yet). Able to change the number of rooms, distance, size, etc.
6/17/25 Made a better grappling system and minor tweaks to sliding. Next i will be adding weapons (hopefully).
8/16/25 Added sliding and grappling (Which for some reason results in frame loss.) In addition, I changed the player movement to use acceleration and deceleration instead of the base movement i already had. Sliding down slopes now makes you pick up velocity, while sliding on flat ground will make you gradually lose it. (I am going to make it so that the player doesnt slide as much)
8/11/25 Made a better system for the camera. It no longer gets broken if you move the mouse quickly. In addition, I added a pixel art shader in which i can change the number of pixels it aims for as well as the number of colors per channel of RGB. Lastly, i created a crosshair and a raycast that detects things in range, which will be the basis for shooting and picking up and such.
8/9/25 Created the base movement, collision, and camera. Then, added the basic state machine (currently has walk, sprint, crouch, idle, and standing states). Next will be adding logic for crouching and hopefully a grapple.