A gravity simulation built in openGL. This project does not use GLUT. Tweak different values and see how the simulation changes. Very simple, use WASD to move around
Luka Trojan
Check their projects out: Operating System development, Ferrum Engine
truffles
Check their projects out: CapeInjector, PolyPanic
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
7/5/25 Implemented a camera to move around the scene, still working on some bugs with the objects jumping back to the center.
Managed to make multiple cubes at different locations, working on being able to change each of them individually.
Lil epilepsy warning :/. trying to make a function to create cubes where the mouse clicks, however, it is having issues :(. Almost there tho
Made a complete cube and FINALLY figured out all the texcoords for a texture to be properly mapped to all the sides. Also had to add more vertices in order to do the texture
Made stuff 3D, tried (very hard) to render a cube, but there are still quite a few errors with texture mapping and some indices. Also made it spin
Figured out how to do slightly more complex shapes the most optimal (reusing points), as well as did a lot of organizing of the code into shaderclasses to make it easier later.
The time lies btw, its been closer to 50 minutes not seven, but I did make a orange triangle show up in the screen.
Worked out some weird kinks with the hackatime/wakatime counting time for Visual Studio 2022. Also built a blue popup.