June 16, 2025
added glacierpine woodset (except doors and trapdoors)
started on Apex mob and added 2 ice-related blocks for its habitat
finished other wishfish stuff: items, fishing, spawning
added duration UI bar for power-ups
(Unity UI is kinda stupid ngl)
added black hole spawning and added new powerup: phase shift
black hole functionality done! i had to change the player and missile movement to use dynamic rigidbodies as well as change the repulse power-up to work on missiles again. a side effect of the new dynamic rigidbody on the missiles is that they no longer group on top of each other and have collisions with each other (but they don't explode). also made the game end when the player is swallowed by the black hole. i still need to make the black holes spawn procedurally.
Black hole in progress!!!
added wishfish!
Started on Websockets!
I did authentication for the websockets. (Auth is still handled via REST API, but the websocket connection is rejected for unauthenticated users.)
Most importantly, I added page tracking. Later I'll use this to determine what updates (like console, notifications, etc) the server should send to its clients.
Did some zinger stuff plus NEW IMPALER MODEL. Looks super sick.
removed spotify auth
now anyone can use it!
Players can now call Zinger, and it will take them home.
Zinger can also carry items in its inventory.
Zinger can now track players EVERYWHERE. (Zinger chunk is always loaded.)
Now I just need to speed up the zinger journey to player.
worked on the ZINGER!
Main issue right now is that I need the chunk it's in to be constantly loaded (cuz of the special uses of the zinger)
Did a bunch of Bogre and Impaler improvements.
Added ambient particles for Pitfish.
Also a new Warped Clam model with ambient particles.
compatible with mobile devices!
small tweaks and stuff
I think it's ready to ship!
Significantly improved the Bogre attack and added a run animation.
Also fixed some other Bogre bugs.
made Impaler spike shootable with a crossbow
also added a loaded crossbow texture
Bro, I just discovered Minecraft pathfinding is purposely inaccurate... WTF
It's also inherently worse for larger mobs
that was torturing me the entire time making the bogre
I made a new navigation with a precise move method.
Basically every time he goes to the cauldron to cook he will be in the exact same position, which looks much cleaner and means we can change the animation so it properly matches the cauldron position
Also updated the cauldron model and made it hang from chains in the bogre's lair.
finished pitfish
added impaler rage particles
made a cool video
some tweaks and started on Impaler
added button to share analysis and to open playlist in spotify
deployed on my website!
Here's a demo: https://spotifyanalyzer.jeremyseq.dev/?analysis=ddca2dfd
Unfortunately, because of how the Spotify API works, you can't analyze your own playlists (because your account needs to be on the trusted list)
just finished the ability to share a playlist analysis
(kinda important because spotify apps won't let just anyone log in and try it; they have to be on the list)
A website that analyzes a Spotify playlist and gives interesting statistics.
finished warped clam and added abyssfish
new UI plus some random other stuff
(a lot of the UI is currently disabled bc its incomplete)
replaced the vaporizer with a repulsor power-up
https://jeremyseq.dev/games/heatseeker/
side note: I'm pretty sure I spent more than 9 minutes on this...
JUST DEPLOYED THE NEW VERSION ON MY WEBSITE
GO CHECK IT OUT: https://jeremyseq.dev/games/heatseeker
huge visual upgrade with post-processing effects
(the vid is so long bc I was looking for an EMP cuz it has a cool chromatic aberration effect)
finished last power up (Vaporizer), looks ugly
added sounds to the power-ups
Finished 3/4 power-ups (Shield, Speed, EMP), still debating what to do for the last one
added shield power-up
Started adding power-ups!
Unity 2D Web Game. Dodge missiles in a fast-paced rocket survival game.
First mob done (Bogre), second on the way (Warped Clam).
Today, I experimented with Patchouli for a in-game book wiki.
A Minecraft mod that adds new fictional fauna. So far, 10 new mobs are planned, each with unique behaviors and interactions. FORGE 1.20.1, REQUIRES GECKOLIB Join the Discord: https://discord.gg/bxASEuAq4F Youtube Demos: https://www.youtube.com/playlist?list=PLuiXWiIdpI-a5Oi0k0ViEm8-zEpttNRVO
This was widely regarded as a great move by everyone.