Inhabitants (Minecraft Mod)

Inhabitants (Minecraft Mod)

18 devlogs
96h 3m
•  Ship certified
Created by JeremySeq

A Minecraft mod that adds new fictional fauna. So far, 10 new mobs are planned, each with unique behaviors and interactions.
FORGE 1.20.1, REQUIRES GECKOLIB

Join the Discord: https://discord.gg/bxASEuAq4F

Youtube Demos:
https://www.youtube.com/playlist?list=PLuiXWiIdpI-a5Oi0k0ViEm8-zEpttNRVO

Timeline

Earned sticker

added glacierpine woodset (except doors and trapdoors)

Update attachment

started on Apex mob and added 2 ice-related blocks for its habitat

Update attachment
Earned sticker

updated bogre model

also removed secondary texture

Update attachment

finished other wishfish stuff: items, fishing, spawning

Update attachment

added wishfish!

Update attachment

Ship 1

1 payout of shell 1498.0 shells

JeremySeq

about 2 months ago

JeremySeq Covers 13 devlogs and 83h 8m

Did some zinger stuff plus NEW IMPALER MODEL. Looks super sick.

Update attachment

Players can now call Zinger, and it will take them home.
Zinger can also carry items in its inventory.

Zinger can now track players EVERYWHERE. (Zinger chunk is always loaded.)
Now I just need to speed up the zinger journey to player.

worked on the ZINGER!
Main issue right now is that I need the chunk it's in to be constantly loaded (cuz of the special uses of the zinger)

Did a bunch of Bogre and Impaler improvements.
Added ambient particles for Pitfish.
Also a new Warped Clam model with ambient particles.

Significantly improved the Bogre attack and added a run animation.
Also fixed some other Bogre bugs.

made Impaler spike shootable with a crossbow
also added a loaded crossbow texture

Bro, I just discovered Minecraft pathfinding is purposely inaccurate... WTF
It's also inherently worse for larger mobs
that was torturing me the entire time making the bogre
I made a new navigation with a precise move method.
Basically every time he goes to the cauldron to cook he will be in the exact same position, which looks much cleaner and means we can change the animation so it properly matches the cauldron position
Also updated the cauldron model and made it hang from chains in the bogre's lair.

finished pitfish
added impaler rage particles
made a cool video

added impaler (not finished yet)
here's a cool preview:
https://www.youtube.com/watch?v=6rEe-9Rqs2Y

Update attachment

some tweaks and started on Impaler

Update attachment

finished warped clam and added abyssfish

Update attachment

First mob done (Bogre), second on the way (Warped Clam).
Today, I experimented with Patchouli for a in-game book wiki.

Update attachment