Bio

creator of bedrockR https://summer.hackclub.com/projects/703

Stats

4
Projects
73
Devlogs
72
Votes
2
Ships

Coding Time

All Time: 273h 52m
Today: 0h 0m

Member Since

June 16, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

4
Grand Survey - Area 54 (Hotland)
14 devlogs • 21 days ago
🚀
8 devlogs • about 1 month ago
File2Img

File2Img

Shipped
7 devlogs • about 2 months ago
bedrockR: Minecraft Bedrock GUI Addon Maker
37 devlogs • 3 months ago

Activity

Earned sticker

did a lot of fine tuneing, and github stuff. i also have added some final blocks, so ill do more bug fixes now

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Earned sticker

lets see if i can devlog

you can build scripts now, and they do work in game now. Though it is rough...

Ive made a sculk laboratory that i might expand, this is the secret of hotland

it is home to a powerful living substance

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Earned sticker

ive fixed more bugs, and i finally got a debugger to fix even more.

im adding more blocks, so far this is the selection

Im ready to add script building

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Ok, i got bored of working on my grand survey thing today, and i worked on bedrockR for the first time in a while.

And... I WORKED ON IT ALRIGHT

i added a ton of new blocks, and i plan to add way more

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Earned sticker

i did somemore things, fixing scripting, styling, and finishing the style of the travel page

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Earned sticker

ive started making some text, and a way to change the text of that innermission page

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Earned sticker

ok, ive replaced the images with the new ones, and im working on finishing that travel-intermission

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Earned sticker

sadly hackatime isnt on minecraft, but ive done lots of building for different things

im remaking all the images, and making more with some cool shaders

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i want the sticker, idk what i did in these 18 minutes, but i need to do school work!

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Earned sticker

almost forgot about the sticker,

ive started working on the traveling page, so you will be able to go to other scenes, with the cutscene. Ill also add the secrets soon i promise!

i also did some other bts stuff that i forget

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Earned sticker

i added a feature, where when you travel to, or away from the website, (and to another scene) it shows a little cutscene thing

this video shows what would show if you went from scene 97 to 11

Earned sticker

Ive (mostly) finished the weather page, with a location selector, that changes depending on the scene you got to mine from. Ive also started working on the website that you go to when entering and leaving my scene.

Earned sticker

Ive added a location selector thing, now ill tell you how you messure tempachure in Hotland

(Istemper is the Hotlandic name for Hotland, Hotlandic (Temperlathic) is the main language used in Hotland)

IT: Istemper Temp. (The temp of the whole island, that is modified to ILT, using the locations ITI)

ILT: Istemper Local Temp. (Based on the IT and ITI)

ITI: Istemper Temp. Index (Based on the location, it is used to change the IT into the local temp.)

Now i just need to add the auto selecting of location, based on where you get to the page from.

Like, if you get to the page from scene 97, you are in the top-center area, cause thats where the sea-port is.

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Ive started the weather page, and ive added more to the header

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Added a header, im going to add some scripting and a weather page

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ive fixed css, and i added fonts

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Just realized that you can upload this to regualr SoM. So far, i have this page. i need to fix some CSS

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_FN10_
_FN10_ created a project
20d ago

Grand Survey - Area 54 (Hotland)

The webpage for area 54 of the grand survey.

Grand Survey - Area 54 (Hotland)
14 devlogs 1 follower

fixed the themeing, and you can save it now.

I just need to add building

Then based off of how many hours i have for the next ship, ill add recipes.

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now you can save scripts, but you cannot build, or save the blockly stuff

i think im also going to add recipes this update

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i finally did something in html & js!

now i need to make the generator, then probably add some functions to stuff to make it all work

im starting work on the script maker. ive setup java fx and a webview so i can actually add blockly tommorrow

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_FN10_
_FN10_ worked on File2Img
1h 3m • 30 days ago

well i somehow managed to break the github repo... but the demo is ready, time to reship

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I have made a title screen. I REALLY NEED TO ADD BAKING

added a size selection mode.

next is the batch mode

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added a new mode real quick, PureByteAlt, which instead of turning bytes into RGB, it makes them HSV, (so red is hue, green is saturation, and then green is the other thing)

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ive got a shader working, and ive got more sprites for the ingrediants.

next: i REALLY need to work on making the cookies, and a title screen, and a menu

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So i added some text things to deal with the limited screen space, and you can get ingrediants now. Im ready to add baking

ive done some more menu stuff, and im going to start working on actually making the cookies.

So far, here the the ingredients in the game

Flour,
Butter,
Sugar,
Knifes,
Sard.,
Blood,
Gun,
Fl. Imper.,
Malice,
Cruel.,
TWTDAL,
G. Goo,
Steel,
Lethal Might,
Bird Meat,
GPow.,
Gas,
Nothing

do devlogs work yet?

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(can this devlog work?)

ive made (remixed another track of mine) to be played in the game. here is the intro (cause it loops, loop is another file

maybe the devlogs will work now,

menus are working, so you can go click through

next im going to add menu scrolling, and ingredients.

well i lost like 2 hours, but ive got some ui. gonna start going the menu handler

_FN10_
_FN10_ created a project
33d ago

RISK IT FOR THE BISCUITS

A game made for the Brackey's Game Jam 2025.2, with the theme: "Risk it for the biscuit

8 devlogs 0 followers

time to reship, fixed some bugs and stuff

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now you can make blocks! (ignore the texture)

next: qol stuff, and some more model stuff

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ive added a splash screen, and im planning on adding version detecting.

after 7pm (local time) the time in the splash screen is night, after sunrise, it goes back to day

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i got the workflow building right, im going to do more stuff tommorrow. THEN ill do blocks and stuff

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IM COMING BACK!!!

i need shells... im going to add blocks

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bruh i got a 3x multipler on file2img

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updated thing for shipping, and had a 136 reply thread cause one of the reviewers had java 8 :pensive:

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Ive got a demo. Time to ship!

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At this point, im basicly ready to ship. But i need to do building.

i made a simple guide for bedrockR; https://github.com/xFN10x/bedrockR/wiki

So the state of bedrockR is that it is in a very earily alpha. With more features to come. For now, you can only make items. Its basicly a tech demo.

Planned builds for a1.0: Windows Installer/Portable, Debian Installer (portable?), and RedHat (installer?/portable?).

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Probably the 2nd last devlog here. ive finished all the things in the screenshot, and not its time to add a little tutorial.

IF YOU FIND ISSUES WHILE TESTING, REPORT THEM HERE https://github.com/xFN10x/bedrockR/issues/new/choose

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100 HOURS!!!! yippe

ive fixed some things, like item components dissapearing after re-creating
and item damage allowing negitive numbers.

IF YOU FIND ISSUES WHILE TESTING, REPORT THEM HERE https://github.com/xFN10x/bedrockR/issues/new/choose

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20 more minutes until 100 hours... 20 minutes? 20 minutes is a game i have made https://fn10.itch.io/twentyminutes

any ways, ive been doing some code cleaning, fixing bugs, and other stuff.
this issue is what i need to do before i ship: https://github.com/xFN10x/bedrockR/issues/1

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homestrech now, only a few things to change, then ship

after, ill probably add blocks, and tools.

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_FN10_
_FN10_ worked on File2Img
1h 44m • about 2 months ago

im finished single file mode, here is intensity mode, with brightness sorting (only working one)

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_FN10_
_FN10_ worked on File2Img
2h 21m • about 2 months ago

Ok, almost ready to ship (at least 1st ship)

I just need to do some other stuff before i do.

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_FN10_
_FN10_ worked on File2Img
2h 24m • about 2 months ago

So the program has its first method, Pure Byte.

Methods are selectable before you convert a file, and they change the way the image is made.
Pure Byte goes through the file in 3s, and each byte is one colour channel. Then it goes through each pixel and sets the colour to the 3 bytes.

The image attached is an example of what it looks like

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_FN10_
_FN10_ worked on File2Img
1h 40m • about 2 months ago

Ok, ive decided to use javaFX, so i have to learn it.

Ive got a window though

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_FN10_
_FN10_ created a project
53d ago

File2Img

Convert file(s) into images! And audio! (might come out) Made for iframe

File2Img
7 devlogs 0 followers Shipped

i have finished source item textures, which means its time for addon item textures! Hopefully i finish that soon, fix some bugs, then ship!

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i did somethings i forget, but components are working fine now. ignore the language file not working, it was working the build before... but it does damage

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ok im back from jumpstart, and ive decided to continue this instead

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idk why it says its been 13h since last devlog, but here goes;

Item components are done now! Resources are also coming along, after that i may be able to share a demo. Blocks probably coming after this!

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Well i should post a devlog before i hit 10 hours...

So currently i have finished Minecraft Sync, meaning that the only thing i need for a demo, is to finish item components, and resources.

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Ok, i didnt spend 8 hours on this alone, i spent like 3/4 hours... but i got jpackage working! This is for future proofing, and i can create installers for bedrockR now!

Im currently also working on;

  • Minecraft Sync, a feature that automaticly copies your addons when built, into minecraft, so you dont need to reinstall it all the time!

Oh, and i also did finish item building, and im going to do somemore things with the RElementValue class, to add support for things like item compnents.

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Sorry, dont have an image for this, but i added more element stuff. You can build the workspace file, which means, YOU CAN MAKE ADDONS NOW!... kinda, cause you cant build anything else yet... anyways, hopefully i get textures, and item building done soon, then i can release a demo.

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I was going to post this later, but now you can make elements! Next things im going to do are:
- Make more icon sizes, for the window icon,
- Make Building
- Other QoL stuff

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finally got workflow working, and i also am thinking of a way to make coding a lot easier... anyways i did finish the element creation screen, and you can make elements. You cant save them yet

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ok, this is the last time i remake the logo. also, i have done some stuff behind the scenes, like making logging work properly. im also adding some quailty of life features, so coding is easier.

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i added a readme, and i did some changes to gradle stuff

https://github.com/xFN10x/bedrockR

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Ok, a ton of things. Workspace GUI is being done, making elements is being done, and i fixed some bugs related to compiling to JARs, and i fixed a issue with flatlaf

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ok, now im ready for workspace coding, you can see in this video, how the files are made. (its very experimental)

I have finished the addon creation page, working on some IO stuff.

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I have finished the launch page, now i need to work on the actual addon making stuff

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finally got flatlaf working, time to finish UI for the home page

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_FN10_
_FN10_ created a project
101d ago

bedrockR: Minecraft Bedrock GUI Addon Maker

A Minecraft Bedrock GUI-based addon creator. Minecraft Bedrock Addons are experimental and very hard to create compared to Java mods. With this tool, you will be able to create addons that fully showcase MCPE's addon capabilities, and unlike other tools, such as MCreator, this will be updated alongside Minecraft, and it will let you live test your mods, using Minecraft's built-in tools. Inspired by MCreator Create Minecraft Bedrock Addons on Windows, Linux, and Chromebook. (AI used for problems that I had no idea how to solve, and gradle stuff, (i also despise it now!))

bedrockR: Minecraft Bedrock GUI Addon Maker
37 devlogs 3 followers Shipped
_FN10_
_FN10_ joined Summer of Making
102d ago

This was widely regarded as a great move by everyone.