June 16, 2025
did a lot of fine tuneing, and github stuff. i also have added some final blocks, so ill do more bug fixes now
lets see if i can devlog
you can build scripts now, and they do work in game now. Though it is rough...
Ive made a sculk laboratory that i might expand, this is the secret of hotland
it is home to a powerful living substance
ive fixed more bugs, and i finally got a debugger to fix even more.
im adding more blocks, so far this is the selection
Im ready to add script building
Ok, i got bored of working on my grand survey thing today, and i worked on bedrockR for the first time in a while.
And... I WORKED ON IT ALRIGHT
i added a ton of new blocks, and i plan to add way more
i did somemore things, fixing scripting, styling, and finishing the style of the travel page
ive started making some text, and a way to change the text of that innermission page
ok, ive replaced the images with the new ones, and im working on finishing that travel-intermission
sadly hackatime isnt on minecraft, but ive done lots of building for different things
im remaking all the images, and making more with some cool shaders
i want the sticker, idk what i did in these 18 minutes, but i need to do school work!
almost forgot about the sticker,
ive started working on the traveling page, so you will be able to go to other scenes, with the cutscene. Ill also add the secrets soon i promise!
i also did some other bts stuff that i forget
i added a feature, where when you travel to, or away from the website, (and to another scene) it shows a little cutscene thing
this video shows what would show if you went from scene 97 to 11
Ive (mostly) finished the weather page, with a location selector, that changes depending on the scene you got to mine from. Ive also started working on the website that you go to when entering and leaving my scene.
Ive added a location selector thing, now ill tell you how you messure tempachure in Hotland
(Istemper is the Hotlandic name for Hotland, Hotlandic (Temperlathic) is the main language used in Hotland)
IT: Istemper Temp. (The temp of the whole island, that is modified to ILT, using the locations ITI)
ILT: Istemper Local Temp. (Based on the IT and ITI)
ITI: Istemper Temp. Index (Based on the location, it is used to change the IT into the local temp.)
Now i just need to add the auto selecting of location, based on where you get to the page from.
Like, if you get to the page from scene 97, you are in the top-center area, cause thats where the sea-port is.
Ive started the weather page, and ive added more to the header
Added a header, im going to add some scripting and a weather page
ive fixed css, and i added fonts
Just realized that you can upload this to regualr SoM. So far, i have this page. i need to fix some CSS
The webpage for area 54 of the grand survey.
fixed the themeing, and you can save it now.
I just need to add building
Then based off of how many hours i have for the next ship, ill add recipes.
now you can save scripts, but you cannot build, or save the blockly stuff
i think im also going to add recipes this update
i finally did something in html & js!
now i need to make the generator, then probably add some functions to stuff to make it all work
im starting work on the script maker. ive setup java fx and a webview so i can actually add blockly tommorrow
I have made a title screen. I REALLY NEED TO ADD BAKING
ive got a shader working, and ive got more sprites for the ingrediants.
next: i REALLY need to work on making the cookies, and a title screen, and a menu
So i added some text things to deal with the limited screen space, and you can get ingrediants now. Im ready to add baking
ive done some more menu stuff, and im going to start working on actually making the cookies.
So far, here the the ingredients in the game
Flour,
Butter,
Sugar,
Knifes,
Sard.,
Blood,
Gun,
Fl. Imper.,
Malice,
Cruel.,
TWTDAL,
G. Goo,
Steel,
Lethal Might,
Bird Meat,
GPow.,
Gas,
Nothing
do devlogs work yet?
(can this devlog work?)
ive made (remixed another track of mine) to be played in the game. here is the intro (cause it loops, loop is another file
maybe the devlogs will work now,
menus are working, so you can go click through
next im going to add menu scrolling, and ingredients.
well i lost like 2 hours, but ive got some ui. gonna start going the menu handler
A game made for the Brackey's Game Jam 2025.2, with the theme: "Risk it for the biscuit
time to reship, fixed some bugs and stuff
now you can make blocks! (ignore the texture)
next: qol stuff, and some more model stuff
ive added a splash screen, and im planning on adding version detecting.
after 7pm (local time) the time in the splash screen is night, after sunrise, it goes back to day
i got the workflow building right, im going to do more stuff tommorrow. THEN ill do blocks and stuff
IM COMING BACK!!!
i need shells... im going to add blocks
bruh i got a 3x multipler on file2img
updated thing for shipping, and had a 136 reply thread cause one of the reviewers had java 8 :pensive:
Ive got a demo. Time to ship!
At this point, im basicly ready to ship. But i need to do building.
i made a simple guide for bedrockR; https://github.com/xFN10x/bedrockR/wiki
So the state of bedrockR is that it is in a very earily alpha. With more features to come. For now, you can only make items. Its basicly a tech demo.
Planned builds for a1.0: Windows Installer/Portable, Debian Installer (portable?), and RedHat (installer?/portable?).
Probably the 2nd last devlog here. ive finished all the things in the screenshot, and not its time to add a little tutorial.
IF YOU FIND ISSUES WHILE TESTING, REPORT THEM HERE https://github.com/xFN10x/bedrockR/issues/new/choose
100 HOURS!!!! yippe
ive fixed some things, like item components dissapearing after re-creating
and item damage allowing negitive numbers.
IF YOU FIND ISSUES WHILE TESTING, REPORT THEM HERE https://github.com/xFN10x/bedrockR/issues/new/choose
20 more minutes until 100 hours... 20 minutes? 20 minutes is a game i have made https://fn10.itch.io/twentyminutes
any ways, ive been doing some code cleaning, fixing bugs, and other stuff.
this issue is what i need to do before i ship: https://github.com/xFN10x/bedrockR/issues/1
homestrech now, only a few things to change, then ship
after, ill probably add blocks, and tools.
So the program has its first method, Pure Byte.
Methods are selectable before you convert a file, and they change the way the image is made.
Pure Byte goes through the file in 3s, and each byte is one colour channel. Then it goes through each pixel and sets the colour to the 3 bytes.
The image attached is an example of what it looks like
i have finished source item textures, which means its time for addon item textures! Hopefully i finish that soon, fix some bugs, then ship!
i did somethings i forget, but components are working fine now. ignore the language file not working, it was working the build before... but it does damage
ok im back from jumpstart, and ive decided to continue this instead
idk why it says its been 13h since last devlog, but here goes;
Item components are done now! Resources are also coming along, after that i may be able to share a demo. Blocks probably coming after this!
Well i should post a devlog before i hit 10 hours...
So currently i have finished Minecraft Sync, meaning that the only thing i need for a demo, is to finish item components, and resources.
Ok, i didnt spend 8 hours on this alone, i spent like 3/4 hours... but i got jpackage working! This is for future proofing, and i can create installers for bedrockR now!
Im currently also working on;
Oh, and i also did finish item building, and im going to do somemore things with the RElementValue class, to add support for things like item compnents.
Sorry, dont have an image for this, but i added more element stuff. You can build the workspace file, which means, YOU CAN MAKE ADDONS NOW!... kinda, cause you cant build anything else yet... anyways, hopefully i get textures, and item building done soon, then i can release a demo.
I was going to post this later, but now you can make elements! Next things im going to do are:
- Make more icon sizes, for the window icon,
- Make Building
- Other QoL stuff
finally got workflow working, and i also am thinking of a way to make coding a lot easier... anyways i did finish the element creation screen, and you can make elements. You cant save them yet
ok, this is the last time i remake the logo. also, i have done some stuff behind the scenes, like making logging work properly. im also adding some quailty of life features, so coding is easier.
Ok, a ton of things. Workspace GUI is being done, making elements is being done, and i fixed some bugs related to compiling to JARs, and i fixed a issue with flatlaf
ok, now im ready for workspace coding, you can see in this video, how the files are made. (its very experimental)
I have finished the addon creation page, working on some IO stuff.
I have finished the launch page, now i need to work on the actual addon making stuff
finally got flatlaf working, time to finish UI for the home page
A Minecraft Bedrock GUI-based addon creator. Minecraft Bedrock Addons are experimental and very hard to create compared to Java mods. With this tool, you will be able to create addons that fully showcase MCPE's addon capabilities, and unlike other tools, such as MCreator, this will be updated alongside Minecraft, and it will let you live test your mods, using Minecraft's built-in tools. Inspired by MCreator Create Minecraft Bedrock Addons on Windows, Linux, and Chromebook. (AI used for problems that I had no idea how to solve, and gradle stuff, (i also despise it now!))
This was widely regarded as a great move by everyone.