A Minecraft Bedrock GUI-based addon creator.
Minecraft Bedrock Addons are experimental and very hard to create compared to Java mods. With this tool, you will be able to create addons that fully showcase MCPE's addon capabilities, and unlike other tools, such as MCreator, this will be updated alongside Minecraft, and it will let you live test your mods, using Minecraft's built-in tools.
Inspired by MCreator
Create Minecraft Bedrock Addons on Windows, Linux, and Chromebook.
(AI used for problems that I had no idea how to solve, and gradle stuff, (i also despise it now!))
Laura
Check their project out: Wilderlands
DjaydenR
Check their project out: Minecraft server manager
guam
Check their projects out: Dockercompose with Forgejo and Postgres setup, portfoilo
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
did a lot of fine tuneing, and github stuff. i also have added some final blocks, so ill do more bug fixes now
ive fixed more bugs, and i finally got a debugger to fix even more.
im adding more blocks, so far this is the selection
Im ready to add script building
Ok, i got bored of working on my grand survey thing today, and i worked on bedrockR for the first time in a while.
And... I WORKED ON IT ALRIGHT
i added a ton of new blocks, and i plan to add way more
fixed the themeing, and you can save it now.
I just need to add building
Then based off of how many hours i have for the next ship, ill add recipes.
now you can save scripts, but you cannot build, or save the blockly stuff
i think im also going to add recipes this update
i finally did something in html & js!
now i need to make the generator, then probably add some functions to stuff to make it all work
im starting work on the script maker. ive setup java fx and a webview so i can actually add blockly tommorrow
ive added a splash screen, and im planning on adding version detecting.
after 7pm (local time) the time in the splash screen is night, after sunrise, it goes back to day
i got the workflow building right, im going to do more stuff tommorrow. THEN ill do blocks and stuff
updated thing for shipping, and had a 136 reply thread cause one of the reviewers had java 8 :pensive:
At this point, im basicly ready to ship. But i need to do building.
i made a simple guide for bedrockR; https://github.com/xFN10x/bedrockR/wiki
So the state of bedrockR is that it is in a very earily alpha. With more features to come. For now, you can only make items. Its basicly a tech demo.
Planned builds for a1.0: Windows Installer/Portable, Debian Installer (portable?), and RedHat (installer?/portable?).
Probably the 2nd last devlog here. ive finished all the things in the screenshot, and not its time to add a little tutorial.
IF YOU FIND ISSUES WHILE TESTING, REPORT THEM HERE https://github.com/xFN10x/bedrockR/issues/new/choose
100 HOURS!!!! yippe
ive fixed some things, like item components dissapearing after re-creating
and item damage allowing negitive numbers.
IF YOU FIND ISSUES WHILE TESTING, REPORT THEM HERE https://github.com/xFN10x/bedrockR/issues/new/choose
20 more minutes until 100 hours... 20 minutes? 20 minutes is a game i have made https://fn10.itch.io/twentyminutes
any ways, ive been doing some code cleaning, fixing bugs, and other stuff.
this issue is what i need to do before i ship: https://github.com/xFN10x/bedrockR/issues/1
homestrech now, only a few things to change, then ship
after, ill probably add blocks, and tools.
i have finished source item textures, which means its time for addon item textures! Hopefully i finish that soon, fix some bugs, then ship!
i did somethings i forget, but components are working fine now. ignore the language file not working, it was working the build before... but it does damage
idk why it says its been 13h since last devlog, but here goes;
Item components are done now! Resources are also coming along, after that i may be able to share a demo. Blocks probably coming after this!
Well i should post a devlog before i hit 10 hours...
So currently i have finished Minecraft Sync, meaning that the only thing i need for a demo, is to finish item components, and resources.
Ok, i didnt spend 8 hours on this alone, i spent like 3/4 hours... but i got jpackage working! This is for future proofing, and i can create installers for bedrockR now!
Im currently also working on;
Oh, and i also did finish item building, and im going to do somemore things with the RElementValue class, to add support for things like item compnents.
Sorry, dont have an image for this, but i added more element stuff. You can build the workspace file, which means, YOU CAN MAKE ADDONS NOW!... kinda, cause you cant build anything else yet... anyways, hopefully i get textures, and item building done soon, then i can release a demo.
I was going to post this later, but now you can make elements! Next things im going to do are:
- Make more icon sizes, for the window icon,
- Make Building
- Other QoL stuff
finally got workflow working, and i also am thinking of a way to make coding a lot easier... anyways i did finish the element creation screen, and you can make elements. You cant save them yet
ok, this is the last time i remake the logo. also, i have done some stuff behind the scenes, like making logging work properly. im also adding some quailty of life features, so coding is easier.
Ok, a ton of things. Workspace GUI is being done, making elements is being done, and i fixed some bugs related to compiling to JARs, and i fixed a issue with flatlaf
ok, now im ready for workspace coding, you can see in this video, how the files are made. (its very experimental)