Capybara Cartridges

Capybara Cartridges

27 devlogs
19h 7m
•  Ship certified
Created by Tom Nook

A game about a capybara getting back his stolen lameboy cartriges, i made a prototye for this in MakeCode but i decided to finish it plus use a different engine (Love2D ofc!)

Timeline

Ship 1

1 payout of shell 362.0 shells

Tom Nook

about 1 month ago

Tom Nook Covers 27 devlogs and 19h 7m
Earned sticker

fixed a bug where when you would press s or w it would crash the game.
why am i shipping this now when its unfinished? because i want to ship and re-iterate or wtvr the motto is. there is 1 playable level and i have the engine mostly finished so it should be easier to add content. im probably gonna regret shipping it now but i just want to ship it before SoM ends. thanks yall for putting up with this cringey obnoxious game and plz let me know if you find any more bugs. EXPECT FUTURE UPDATES IM NOT DONE YET

Update attachment

added a new level (for level 1), its not finished but at least i have a real level now! i also added some new decorations for the first world
GUYS I NEED YOUR HELP PLZ GIVE ME ENEMY IDEAS IM BEGGING YOU

Earned sticker

added a SUPER simple title screen

Added a song for the level selector (self made, but no time tracking sadly)

Earned sticker

Made a state just for prototyping and made this portal!

added more polish to the level select screen

Was working on a plasma shader but it wasnt working right so i did more to the level editor, you can now select levels (i have them all set to the dev map right now) and they all have a name

Working on a level selector...

Update attachment

made it possible for the game to update faster or slower (freeze frames anyone? :3)

Earned sticker

Made it possible to freeze the level and fixed a bug where the shaders would stack and stack up when you reloaded the scene, cleaned up some of my code

Got github desktop so i can actually do github right and not get banned lol, also fixed an issue where it would keep adding shaders every time you reloaded (by pressing R)

Update attachment

Been messing around with the shaders that will be used ingame, decided to have one when the player gets a powerup that makes them invincible and also a water shader simmilar to the og game for when the time starts to run out! also ive been making a better framework for parralax backgrounds, it should be a LOT easier to have a loog of cool backgrounds in levels now!

Changed the pixel rendering library i was using because it had more features. now i i have everything divided up by layers, so i have not broken shader seperating! also got the shader to stick to the game resolution.

made the shader seperated from the stat bar!

Update attachment

IM HAVING WAY TOO MUCH FUN WITH SHADERS

added a player HP bar, which was a lot easier than i thought it would be.

fixed an issue where enemies spawn in the opposite direction when you first load into a level. (even though they spawned right when you reloaded the level)

Added player damage, though i dont know how to make the player invincibility frames to look good

added a fun little animation to the boxes when you hit them for the JuIcE factor, also added a JuIcY stat bar (only shows score right now)

made an enemy system and made these.... mushrooms? obese nails? ninja cans? idk.

iris iris about 2 months ago

simply TOO cute

Ok im really overdoing it with the animations...

finally figured out how to add boxes like in smb.

ok no way i coded that in 7 mins lol, but anyways im working on a world map and thats been fun to make!

Added some parralax clouds!

honestly i cant remember what i did, i think i did some fixes with the camera, tried other camera libraries (didnt like em so i just kept using my own implementation) also im working on item boxes (which is suprisingly tedius) also i did som more animations

iris iris about 2 months ago

yipee! more capybara

Finished basic player movement and map drawing/collision

made these juicy animations for the player, also im doing a lot for the engine itself to make it easier to make the game.