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A game about a capybara getting back his stolen lameboy cartriges, i made a prototye for this in MakeCode but i decided to finish it plus use a different engine (Love2D ofc!)
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Was working on a plasma shader but it wasnt working right so i did more to the level editor, you can now select levels (i have them all set to the dev map right now) and they all have a name
Made it possible to freeze the level and fixed a bug where the shaders would stack and stack up when you reloaded the scene, cleaned up some of my code
Got github desktop so i can actually do github right and not get banned lol, also fixed an issue where it would keep adding shaders every time you reloaded (by pressing R)
Been messing around with the shaders that will be used ingame, decided to have one when the player gets a powerup that makes them invincible and also a water shader simmilar to the og game for when the time starts to run out! also ive been making a better framework for parralax backgrounds, it should be a LOT easier to have a loog of cool backgrounds in levels now!
Changed the pixel rendering library i was using because it had more features. now i i have everything divided up by layers, so i have not broken shader seperating! also got the shader to stick to the game resolution.
fixed an issue where enemies spawn in the opposite direction when you first load into a level. (even though they spawned right when you reloaded the level)
Added player damage, though i dont know how to make the player invincibility frames to look good
added a fun little animation to the boxes when you hit them for the JuIcE factor, also added a JuIcY stat bar (only shows score right now)
ok no way i coded that in 7 mins lol, but anyways im working on a world map and thats been fun to make!
honestly i cant remember what i did, i think i did some fixes with the camera, tried other camera libraries (didnt like em so i just kept using my own implementation) also im working on item boxes (which is suprisingly tedius) also i did som more animations
yipee! more capybara
made these juicy animations for the player, also im doing a lot for the engine itself to make it easier to make the game.
simply TOO cute