June 15, 2025
**IMPORTANT PLEASE READ** If you don't want to go through the whole installing process, the last devlog is a good showcase of the features CLI Minecraft server manager (Version 2 of the original) Features: - Create a server for any major loader - Modrinth integration - Automatic dependency management
i love playing with ejectors :D i spent like 10 mins just playin with these before even recording the video :hs:
FINALLLL DEVLOGGG!!!!! fixed bugs, made exports, go try now. ALSO DONT USE WEB VERSION ITS VERY LAGGYY
lots of bugs, qol stuff, basically finishing shit up
full save system, finish main menu, and keybind list
save system, main menu, and actual game loop
recipe viewer
invetory
infographic sprites for inventory
started doing inventory stuff but LOOK AT THE WEIGHTED EJECTORS YOOOOOOO
drills and ore deposits. and also world gen ig
MASSIVE refactor, and now recipes
made base for items and recipes
millstone and better plans for future
mixers. literally just press but only for basin
mechanical presses work differently in basins and belts/depots. adding mixers next
basins for compacting recipes
starting item processing with the worst code ever in the history of thisproject. getting the perfect rotation system to work has softened me
im so addicted to this project thanks to WEIGHTED EJECTORS
i love math and or physics
new and improved item transpoirtation system. now with depots. and it sometimes breaks
i love item processing capabilities. its like im CREATEing a SATISFYING FACTORy game or something
BELTS!! AGAIN! NOW WITH NEW ROTATION SYSTEM
its literally actually fucking perfect
for context this is what is supposed to happen. make debugging tools everyone
sick portal visualisation of how stupid i am
i swear im not frauding im just extremly stupid and there are too many fucking edge cases
49 out of 500 edge cases. why are there so many edge cases
ONE SIP OF PEPSI AND NOW ALL MY PROBLEMS ARE GONE
gearboxes and omnidirection rotation system
rotation, placing system, deletion
very bad and early connection system
just watch the video
Create Mod but 2D Features: Mechanical rotation system thing Item system Recipe system A lot of other systems Stolen sprites Custom sprites And a lot, LOT more
final tweaks to get everything to work on web, heres the footage i used for readme screenshots
The website and example app for the Fizzler YSWS! Make a Tauri app, Get a Fizzy Drink! This project is made up of two parts: 1. The website itself (Demo) 2. The game launcher app (the example) (Repo) To see the repo for the website, scroll to the bottom of the website itself, or go to https://github.com/Shuflduf/Fizzler To see the demo for the game launcher example app, go to the Github releases in the repo
made main menu and guide
LIGHT MODE
FULL MOBILE SHtuff
SO MANY FINAL TWEAKS
I LOVE BOMBS (demoman tf2 reference)
walljumps and stuns
rescaled the environment because it was too big before, attack knockback, camera system, and projectile scene
continue watching list
completed attack set for tilts and specials, and made aerials, fixed crouching, and started on damage system
multiple palettes
a lot more attacks, including specials
very very basic attack system
input system for local multiplayer
look at this SILLY GOOSE
a lot of basic art
the beginning of basically just a roa clone. running took so long
Fighting game engine made for gooses Features - Input system which allows for 1 keyboard and infinite controllers - Physics based movement - Really good animation handler - AnimationPlayer-based attacks, for MAXIMUM CONFIGURABILITY - Scene-based - Health and Knockback - Stun
buffed fizz
finished the game! now i need playtesters to fix everything wrong with it. attached is my own personal playthrough where i take things slow
fancy effects when you go fast
transition into start area on death
started SECOND tutorial because i still need to explain enemies, didnt feel like talking for this one
finished tutorial, and started remaking the intro sequence AGAIN
made stage 2, which was boring honestly, and started stage 3, where i remade the entire tutorial system and added breakable planks (sorry for no commentary)
popular section on main apge
watch page
PORTALSS!!!!!!
more tutorial stuff, now its just adding more content to it
started the entire rewrite, from the search menu
added props to the waves, and made a model for the spinner
loading now works in the editor, and new level format is now fully supported in the map
finished most of the editor, except for loading
complete editor and map overhaul
i forgot whats in the video because devlogs were disabled
A streaming site where you can watch movies and shows for free!
finished all the refactors and started the cooler enemy
added wave indicators
refactored basically everything player related
started refactoring all the code in the project because its kinda of ass
made the worlds worst sounds effetcs
rocket powered bird microwave
SLAMMING LIKE FROM ULTRAKILL
finished starting room for now
made the dentist office starting room
ive never had so much fun making games. i made so many props
made the vending machine model for the startng room
made this sick vending machine texture for the starting room
drinking pepsi increases speed
better ranged attack
finished the level editor for the most part
fridge enemy beta
fridge enemy model
started work on the level editor
MADE THROWABLE PEPSI ACTUALLY DO SOMETHING RAHHHHHHHHHHHHHH
final tweaks and this new button
added some qol and animations
finished i hope
THROWWWWWWWW
damn
man idk, watch the video i already forgot whats in it and i just finished recording it
not really a devlog but its funny
vec uniforms and better styling idk
TEXTURE UNIFORMS
SHADER UNIFORMSSSS
navigations
added physics
first enemy! not really but still!
IT DETECTS UNIFORMS NOW LETS GOOOOO
made the builtins and other stuff
piss
made swinging and movement
more animations and dyn pepsi level is complete
dynamic pepsi level
more topics
more contentttt
cool slider
started making the website itself
error lints and auto refresh
new text editor
shaders
embeded godot into a page
Guide to learn Godot flavored GLSL. Fully integrated Godot Engine for a fully interactive course! Lets you experience Godot Shaders with a sandbox with zero limitations, all in a website!
PROPER RELOADING NOW WITH THROWING IT WAY AND DRINKING IT
i reloaded the pepsi
started making textures
Pepsi Limbo is a fast-paced first-person shooter, based around my favourite obsession. For legal reasons I'm not associated with the real Pepsi brand, but i don't really care. Includes: - Custom-made 3D models - 2 Tutorials - PORTALS!!! - Wave-based combat - Enemies where I looked at random stuff around my house and evilified it - Level editor - And more! More info on the itch.io page (the demo)
gun model (the original) and katana model (stolen from Risk of Rain 2)
basically finished the project (markdown, more styling, tests, more refactoring, mobile, its basically perfect)
refactored literally EVERYTHING
IMAGES, VIDEOS, FILES.
CHANNELS. theyre password encrypted!!
a lot of frontend, avatars, grouping, etc etc (watch the video)
rewrote everything to use appwrite instead of webrtc, meaning its not really lan chat anymore, at least for now
started work on movement code and made base model
Go on an adventure with Orange Goose, now in REAL 3D
made webrtc work (watch the video)
A simple chat app which doesn't rely on authentication! Just open it and start chatting! To list some of my favourite features: 1. Markdown support 2. Network channels (Channels that can only be access on your network. Useful for sending a small piece of data to someone in the same building as you, without needing to transfer any details! (Happens more than you think)) 3. Password-Protected Channels (Safely stored using Argon2) 4. File upload and embeds 5. And probably some more which ~~I forgot~~ you can find for yourself!
This was widely regarded as a great move by everyone.