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Fighting game engine made for gooses
Features
- Input system which allows for 1 keyboard and infinite controllers
- Physics based movement
- Really good animation handler
- AnimationPlayer-based attacks, for MAXIMUM CONFIGURABILITY
- Scene-based
- Health and Knockback
- Stun
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
final tweaks to get everything to work on web, heres the footage i used for readme screenshots
rescaled the environment because it was too big before, attack knockback, camera system, and projectile scene
completed attack set for tilts and specials, and made aerials, fixed crouching, and started on damage system