Stats

2
Projects
9
Devlogs
0
Votes
0
Ships

Coding Time

All Time: 16h 36m
Today: 0h 25m

Member Since

June 16, 2025

Projects

2
🚀
5 devlogs • about 2 months ago
🚀
4 devlogs • about 2 months ago

Activity

Nibbles
Nibbles worked on Yan
1h 20m • about 2 months ago

added a textinput element!!

Nibbles
Nibbles worked on Yan
55m • about 2 months ago

i have now added:
- a clipdescendants property that will mask an element's children if their position exceeds the parent
- padding properties on all 4 sides with scale and offset, as well as a function to quickly apply the same padding to all 4 sides at once

Nibbles
Nibbles worked on Yan
1h 57m • about 2 months ago

i have now implemented:!!
- imagelabels
- anchor points (which is how the images are aligned to the bottom of the screen properly)
- screens that contain ui elements and render/update them all at once
- zindex on ui elements

Update attachment
Nibbles
Nibbles worked on Yan
1h 22m • about 2 months ago

elements can now have children/parents which positions and sizes them relative to their parent, and ive also gotten mouse events to work on the elements!

Nibbles
Nibbles worked on Yan
1h 31m • about 2 months ago

redoing this library from the ground up because it was internally a disaster and very annoying to use, now im doing classes and inheritance properly (i think), i now have proper intellisense stuff with luadoc, and have gotten the uibase and textlabel instances working again

Nibbles
Nibbles created a project
56d ago

Yan

A user interface library for Love2D, meant to behave similarly to Roblox's UI system.

5 devlogs 1 follower

added zindex property in the oam editor!!

Update attachment
Nibbles
Nibbles created a project
56d ago

Yanimator

An animation/OAM editor for the Rhythm Tengoku decompilation

4 devlogs 1 follower
Nibbles
Nibbles joined Summer of Making
56d ago

This was widely regarded as a great move by everyone.

Nibbles
Nibbles worked on Yanimator
23h 57m • about 2 months ago

oops... accidentally didnt make a devlog for like 25 hours........ uhm...

since then, i've made it so:
- you can export the edited animations and they work in the decompilation
- saving and loading projects as json
- ability to select your own spritesheet, palette, animation_cels.c and animations.c files from the menu bar (it was hardcoded before and i forgot to mention this in the photobooth video oops)
- you can actually edit the animation's timeline
- you can create and remove oams, animationcels, and animations
- and i added a bunch of miscellaneous quality of life improvements

sorry for barely making any devlogs... it wont happen again... i swear!!!!! 💔

Nibbles
Nibbles worked on Yanimator
18h • 3 months ago

ive kinda done like... a lotta lotta stuff between this devlog and my first, but basically im getting the basic functionality required to hopefully get to the point where i can edit and export an animation back into rhythm tengoku

Nibbles
Nibbles worked on Yanimator
5h 12m • 3 months ago

so far, i've gotten my program to read the bytes from .pal and .4bpp files in order to render each sprite, as well as reading the bytes from an oam (object attribute memory), which is each individual sprite used in a frame of animation. next i'll get it to play an actual animation!!