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An animation/OAM editor for the Rhythm Tengoku decompilation
Neon
Check their projects out: Annoy Lou, Slack zeon, Ntfy w/ som, Summer of making Share votes, @grok is this true, ruby scrapes a book site, SoM userscript, Shipwrecked random phone number, Washing machine updates
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
oops... accidentally didnt make a devlog for like 25 hours........ uhm...
since then, i've made it so:
- you can export the edited animations and they work in the decompilation
- saving and loading projects as json
- ability to select your own spritesheet, palette, animation_cels.c and animations.c files from the menu bar (it was hardcoded before and i forgot to mention this in the photobooth video oops)
- you can actually edit the animation's timeline
- you can create and remove oams, animationcels, and animations
- and i added a bunch of miscellaneous quality of life improvements
sorry for barely making any devlogs... it wont happen again... i swear!!!!! 💔
ive kinda done like... a lotta lotta stuff between this devlog and my first, but basically im getting the basic functionality required to hopefully get to the point where i can edit and export an animation back into rhythm tengoku
so far, i've gotten my program to read the bytes from .pal and .4bpp files in order to render each sprite, as well as reading the bytes from an oam (object attribute memory), which is each individual sprite used in a frame of animation. next i'll get it to play an actual animation!!