Stats

3
Projects
27
Devlogs
21
Votes
1
Ships

Coding Time

All Time: 88h 44m
Today: 0h 0m

Member Since

June 23, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

3
GMTK 2025

GMTK 2025

Shipped
4 devlogs • about 2 months ago
🚀
6 devlogs • 3 months ago
PalTCG
17 devlogs • 3 months ago

Activity

Earned sticker
Jeremiah
Jeremiah worked on PalTCG
9h 49m • 4 days ago

Figured out a way to insert end of turn abilities and created Chikipi ability

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Jeremiah
Jeremiah worked on PortfolioSite
6h 3m • 6 days ago

Trying to get in a reverse proxy(?)

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Earned sticker
Jeremiah
Jeremiah worked on PalTCG
6h 30m • 9 days ago

Doing a bit of refactoring

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Jeremiah
Jeremiah worked on PalTCG
5h 12m • 19 days ago

Got a couple of status effects done

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Jeremiah
Jeremiah worked on PortfolioSite
1h 20m • 21 days ago

Got the website online

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Got my website on the web: drivingthetestdrive.blowupthenoobs.dev

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Jeremiah
Jeremiah worked on PalTCG
5h 54m • about 1 month ago

Did a tiny bit of refactoring and got most of the things done. Next is to add a bunch of the abilities, fix the first automatically spawning buildings not appearing on the enemy side, and then make the gambling systems to get new cards.

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Actually started on the portfolio part of my portfolio site :)

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Jeremiah
Jeremiah worked on PalTCG
1h 34m • about 2 months ago

Made card context menu. Now to give it its functions

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Turns out I need to make my repo public :(

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Game hast beened finitoed

:)

Devlog 1 :)

Jeremiah
Jeremiah created a project
57d ago

GMTK 2025

Game Jam game for GMTK 2025. It's a pretty neat puzzle game that we actually managed to somehow complete early in the jam. Truely proud of this work, and fingers crossed, maybe I'll win.

GMTK 2025
4 devlogs 1 follower Shipped

Fixed some API stuff last I recall. Just tryna clear time for the GMTK jam :)

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Jeremiah
Jeremiah worked on PalTCG
3h 29m • about 2 months ago

Got buildings appearing on enemy side (kinda.) Only really posted to clear some time for logging the GMTK jam :)

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Jeremiah
Jeremiah worked on PortfolioSite
1h 42m • 2 months ago

Had to fix some stuff with the raid setup, and I also realized that the mongoDB stuff wasn't set correctly, so I'll also need to fix it

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Jeremiah
Jeremiah worked on PalTCG
2h 5m • 2 months ago

Got saddles to be able to host pals, and mirror to the other side

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Jeremiah
Jeremiah worked on PalTCG
2h 37m • 3 months ago

Finished lil necessary quirks with the tools, and begun working on making saddles work.

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Jeremiah
Jeremiah worked on PalTCG
2h 14m • 3 months ago

Got the tools all working now (I think,) but I don't feel like relaunching all the stuff, so here's a random script I had. Following that, I'll make it so that u can peep on your opponent's resources, and make a way to put down new buildings (I think I also need to sync this.)

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Jeremiah
Jeremiah worked on PalTCG
1h 30m • 3 months ago

Got tools popping in now. Just gotta make them appear on both sides and we be gaming.

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Jeremiah
Jeremiah worked on PalTCG
1h 15m • 3 months ago

Went bug stomping

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Jeremiah
Jeremiah worked on PalTCG
1h 28m • 3 months ago

Progress has been pretty slow lately (just really distracted lately for some reason,) but I got the tools to appear as cards now, so I've at least gotten it mostly integrated. Guess it's kinda taking longer cuz unlike the player I added, there's a lot more integrations I need to get on this thing.

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Jeremiah
Jeremiah worked on PalTCG
1h 9m • 3 months ago

Felt very distracted today, and most of what I was working on was backend, so here's a glimpse at my probably very inefficient way of storing static data.

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Jeremiah
Jeremiah worked on PalTCG
1h 19m • 3 months ago

Fixed bugs I accidentally made when rewiring stuff to make the player card work and started working on making tools work (not shown.) I realized as I was recording that I accidentally made killing enemies with too big a raid made you able to attack infinitely, but thankfully that's just setting a bool to false when triggered.

Jeremiah
Jeremiah worked on PalTCG
1h 6m • 3 months ago

Made the player fully function in combat and the resource tab to see what items you have. Next is to get tools working, and to look into a couple of the buggier things with the combat (I should not have showed this off with the lamballs, lol)

Jeremiah
Jeremiah worked on PalTCG
1h 41m • 3 months ago

Player cards now reflect deck's chosen card on both sides and behaves as a normal field card for the most part. Tomorrow, I will make it able to attack and participate in raids.

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Jeremiah
Jeremiah worked on PalTCG
1h 8m • 3 months ago

Here's what the current project looks like, least the board itself. Gonna show it in action later. (Not in the screenshot, but I just made the player icon appear today)

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Jeremiah
Jeremiah created a project
95d ago

PortfolioSite

A lil thing I started tinkering with, started with reskinning a google drive clone and setting it up with a raid setup. Then I'm gonna back it into my own portfolio site with a bunch of silly little secrets in it, including a way to access the drive clone, but with some security measures in place to stop people from discovering it.

6 devlogs 0 followers
Jeremiah
Jeremiah created a project
95d ago

PalTCG

For awhile I've been helping my friend make his card game into a video game based off of the Palworld video game.

PalTCG
17 devlogs 0 followers
Jeremiah
Jeremiah joined Summer of Making
95d ago

This was widely regarded as a great move by everyone.