Stats

4
Projects
19
Devlogs
60
Votes
3
Ships

Coding Time

All Time: 66h 58m
Today: 0h 0m

Member Since

June 23, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

4
🚀
WiFi Device Detector
2 devlogs about 1 month ago
Super Simple Cloud
4 devlogs about 1 month ago
My Home Web Server Simulator
10 devlogs about 2 months ago

Activity

Matei Z.
Matei Z. worked on a deleted project
11h 14m 18 days ago

I have made the first basic features and some advanced ones. The testing program can now probe STDOUT, file contents and HTTP responses. The setup app has a relatively simple form system. For now, the only platform on which I have managed to track down a static version of libcurl (a dependency) is Windows, where the lib was available on MSYS2. Compiling C++ statically is really a headache and I don't think I will get this lucky as I got on Windows with MSYS2...

So, I have added reverse spikes, gravity switching (and with that the gravity pad, orb and ball game mode), faster dynamic render engine (getting 10 to 30 FPS now with less lag), a level editor written in C#, bigger level limit, better collision engine, more levels and a bit more I think. Now there are some weird level end bugs that I need to take care of...

I have made the rendering engine, basic building blocks (block, spike, jump pad), game mode portals, cube and ship game modes. Due to memory limitations and my pretty memory inefficient render engine, the current max level size is about 50s of play-time. I have also made three levels.

Matei Z.
Matei Z. created a project
28d ago

Geometry Dash but on a Raspberry Pi Pico

An Geometry Dash inspired game made to function on the pretty limited hardware of the Raspberry Pi Pico.

2 devlogs 0 followers

I have made it a nice little case, revised the code and I've also written a better readme.

Update attachment

I have written the main code that handles detecting devices and I have also assembled a prototype.

Update attachment
Matei Z.
Matei Z. created a project
32d ago

WiFi Device Detector

A simple Raspberry Pi based device detector that uses a Ralink RT5370-based WiPi dongle to detect if there are any wifi enabled devices nearby. It consists of a Raspberry Pi B+ rev 1.2, WiPi dongle, active buzzer and a LED traffic light module.

WiFi Device Detector
2 devlogs 0 followers Shipped

I have added the ability to make backups and recovery files in a separate location from the actual files, the first setup and the settings page. At the moment, the project is mostly done.

I have added a very simple and quick installer, it installs all of the tools necessary, creates a venv all by itself and then starts Super Simple Cloud. I have also fixed AES encryption/decryption and added a How to set up section in the readme.

I have done multiple things since last devlog:
- Better readme
- Backups
- Non buggy Reed Solomon backups
- Renaming
- Creating new folders
- Encryption with AES (currently very buggy)
- Better display of recovery, backup and encrypted files

I have added the basic features: uploading, downloading and navigating the file structure. I have also added some Reed Solomon based backup functionality that currently, for some reason, only works with small files and is really buggy. For password protection, I am currently using a really insecure method and I am looking for one that is more secure but also not very complicated.

Matei Z.
Matei Z. created a project
38d ago

Super Simple Cloud

A simple way to repurpose useless flash drives, sd cards, HDDs and/or SSDs and turn them into cloud storage!

Super Simple Cloud
4 devlogs 0 followers Shipped

I've added the tutorial, background music and sound effects where necessary. At the moment, the game is basically done. Though, before shipping, it requires play-testing and inevitable bug fixing, which will happen tomorrow.

Today I realized that the Canvas properties were set up in such a way that the UI does not scale well to any other resolution other than 800x600. I had to redo most of the UI. I have also finished the ending scene. At the moment, the game is mostly done. The tutorial and background music/sound effects are the last features that I need to implement.

Update attachment

I've added upgrades to the cloud. Compared to ads, the visitors per second gains are retained even after the bill is paid, compared to ads that get their gains reset after paying the bill. I have also started work on the end of the game, which at the moment is not complete.

I have added issues, another mechanic of the Cloud. They appear once every 10 to 30 seconds and completely stop the earning of money, pause the pay timer and disable the UI containing some information and the pay button. They go away when the player presses the button under the Cloud and waits for 15 seconds. I have also reworked the equation for calculating ad prices and ad gains in the Cloud.

I've made the last stage of the game, the Cloud. Currently, I have only added the core mechanics with a basic UI.

The main thing that I have added is a slightly better UI. Instead of the devices being displayed as text, they each have a pixel-art icon (all drawn by me) and are placed randomly, close to the center of the screen. I have also added more upgrades, events and implemented a few bug fixes.

Update attachment

I have now added ads and events. Ads increase the visitors per second temporarily. Events happen after a certain period of time and also increase the visitors per second temporarily, but by a lot more compared to ads.

I have now added upgrades that increase the visitors per second. Also, if there are more visitors per second than the devices can handle, the new overload warning is shown, as the earnings are limited by the devices' max visitors stat.

I've added the ability to buy new devices through another simple UI. The buttons appear as the player gains more money. The stats about the devices are shown in the upper-right corner when hovering over one of the buttons.

I've made a basic implementation of the base features of the game and a very simple UI for visualizing some of the data.

Update attachment
Matei Z.
Matei Z. created a project
53d ago

My Home Web Server Simulator

My Home Web Server Simulator is a simple but fun game where you can experience and learn about hosting a website, but without any of the real-world complications! Start from a little ESP-01 and expand to Raspberry Pis, PCs and maybe even the cloud.

My Home Web Server Simulator
10 devlogs 0 followers Shipped
Matei Z.
Matei Z. joined Summer of Making
54d ago

This was widely regarded as a great move by everyone.