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An Geometry Dash inspired game made to function on the pretty limited hardware of the Raspberry Pi Pico.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
So, I have added reverse spikes, gravity switching (and with that the gravity pad, orb and ball game mode), faster dynamic render engine (getting 10 to 30 FPS now with less lag), a level editor written in C#, bigger level limit, better collision engine, more levels and a bit more I think. Now there are some weird level end bugs that I need to take care of...
I have made the rendering engine, basic building blocks (block, spike, jump pad), game mode portals, cube and ship game modes. Due to memory limitations and my pretty memory inefficient render engine, the current max level size is about 50s of play-time. I have also made three levels.