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My Home Web Server Simulator is a simple but fun game where you can experience and learn about hosting a website, but without any of the real-world complications! Start from a little ESP-01 and expand to Raspberry Pis, PCs and maybe even the cloud.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
I've added the tutorial, background music and sound effects where necessary. At the moment, the game is basically done. Though, before shipping, it requires play-testing and inevitable bug fixing, which will happen tomorrow.
Today I realized that the Canvas properties were set up in such a way that the UI does not scale well to any other resolution other than 800x600. I had to redo most of the UI. I have also finished the ending scene. At the moment, the game is mostly done. The tutorial and background music/sound effects are the last features that I need to implement.
I've added upgrades to the cloud. Compared to ads, the visitors per second gains are retained even after the bill is paid, compared to ads that get their gains reset after paying the bill. I have also started work on the end of the game, which at the moment is not complete.
I have added issues, another mechanic of the Cloud. They appear once every 10 to 30 seconds and completely stop the earning of money, pause the pay timer and disable the UI containing some information and the pay button. They go away when the player presses the button under the Cloud and waits for 15 seconds. I have also reworked the equation for calculating ad prices and ad gains in the Cloud.
I've made the last stage of the game, the Cloud. Currently, I have only added the core mechanics with a basic UI.
The main thing that I have added is a slightly better UI. Instead of the devices being displayed as text, they each have a pixel-art icon (all drawn by me) and are placed randomly, close to the center of the screen. I have also added more upgrades, events and implemented a few bug fixes.
I have now added ads and events. Ads increase the visitors per second temporarily. Events happen after a certain period of time and also increase the visitors per second temporarily, but by a lot more compared to ads.
I have now added upgrades that increase the visitors per second. Also, if there are more visitors per second than the devices can handle, the new overload warning is shown, as the earnings are limited by the devices' max visitors stat.
I've added the ability to buy new devices through another simple UI. The buttons appear as the player gains more money. The stats about the devices are shown in the upper-right corner when hovering over one of the buttons.
I've made a basic implementation of the base features of the game and a very simple UI for visualizing some of the data.