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Six "Stones" are given to players through random spawns. Each stone grants a different positive effect, for example, haste or strength. Once one player collects all six stones, they "snap" to end the server (banning everyone).
mattseq
Check their projects out: V!be, Portfolio Remake, Speech Bubbles (Minecraft Mod), Portfolio, Neural Network From Scratch, Insults as a Service, Heartbeat (Minecraft Mod), Echoes of Time (Minecraft Mod), React Portfolio Template, Inhabitants (Minecraft Mod), Ping Mod (Minecraft Mod), Machine Learning Academy
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
I did a bunch of bugfixing -
1. Allowed buffs to be dropped in the negative, negative quadrant
2. Fixed the bugs for the InventoryClickEvent
Fixed a ton of bugs with my code. Added a cool firework effect when a player dies. Added a tracker that allows players to track a specific item in the world!
Yeah, this code might not be optimized, but if it works, don't touch it...
I hate making stuff that prevents the player from doing all this action. Why does minecraft have to split all these event types into different stuff?