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Minecraft mod that adds new creatures. Dev videos and showcases at https://www.youtube.com/@jeremyseq/videos. Discord invite: https://discord.gg/BYh3bkXY
Captain A.J.
Check their project out: Bird Islands-HackClub Demo
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Made the main functionality for the bestiary. The name is still under consideration. We're thinking Living Grimoire. I used the speech bubble rendering from one of my other mods that hasn't yet been put on Modrinth or Curseforge. I also made a typing effect and made it pause on certain characters like periods and commas.
Found out how to make the Giant Bone show different textures when held in the hand vs. in GUI, it was actually really easy. I started making a Beastiary. Yes, a BEASTiary not a BESTiary. It's not going to be the regular type of starter book you get when you play a mod.
Ok I added the lasso now. It kinda sucks because it uses Minecraft's code to leash the mobs with a lead. Problems: minimum range because lead breaks, lead also drops if the lead range is exceeded, and sometimes it doesnt even work even though mob.setLeashedTo(player) is called. I'm probably going to have to make a custom lasso renderer or find a way to use theirs more directly.
I haven't finished the music disc. Not because it's difficult but because we don't have the music yet. Instead, I started on the slingshot, which went pretty well. I used placeholders for the charge state textures and an arrow in place of the copper beads, which will be the projectiles. This is a cool video JeremySeq made with the Warped Clam.
I'm posting this devlog because I want to explain why it's been 5 hours with no real progress. I've been trying to make a glider. The problem is it's not supposed to be an armor item. Instead, when you hold it, it should display the glider above you and do the flying logic. At first, I tried coding it like it was an armor item so obviously that didnt work. Then I tried coding the glider as an entity and making it follow the player. Unfortunately, I can't seem to get it to do that without lagging behind because it only updates every tick (.05 secs), not every frame. Then I tried to allow the glider to use the player as a vehicle and have the glider ride the player. That would have been the best option if it worked. It didn't. I'm taking a break from the glider before I crash out. I hope making music discs is easier than making pottery shards.
changed the Giant Bone item so that it can be fed to wolves, which heals them and gives them strength. Also, you can right-click with it to use the same attack as the Bogre does.
added impaler spike projectile and deafening effect for the Impaler mob. This picture is all you're getting. join the discord for more: https://discord.gg/BYh3bkXY
Spent several hours trying to figure out how to make a POTTERY SHARD, WHICH IS FOR SOME REASON WAY MORE COMPLICATED THAN IT NEEDS TO BE. Anyway, I found some code from Darkhax's Oh My Sherd mod to use as a reference. Now it works great (using a placeholder pottery pattern rn)