PicoRPG

PicoRPG Used AI

7 devlogs
7h 35m
•  Ship certified
Created by Colin

A RPG Game written from scratch in C to run on the Hack Club Sprig.
I loved the idea of the sprig console, but I felt it's original editor was too simplistic for the games I wanted to make, so I created my own game from scratch in C.

Timeline

Ship 1

1 payout of shell 196.0 shells

Colin

24 days ago

Colin Covers 7 devlogs and 7h 35m
Colin
Colin
2h 22m 24 days ago

Finalized the rest of the game, created gameplay demo, and compiled final build for people to run on their own Sprig consoles (https://github.com/ColinVanderMeer/PicoRPG/releases/tag/1.0)

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Create and implement final map layout, also rewrite map transition logic to make it not horrible

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Change player character to new sprite and rewrite all animation code to support the new character

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Refactor entire codebase so it's actually laid out properly and not all inside a single 600 line C file

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Create Tilemap editor to generate c map struct so I don't have to hard code it anymore

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Redo all tile graphics and map rendering code. Next step: Create map layout editor so I don't have to manually layout tiles in GIMP and transcribe them to a header file

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Add build step to convert sprites folder into RGB565 and add export to graphics.h

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