A RPG Game written from scratch in C to run on the Hack Club Sprig.
I loved the idea of the sprig console, but I felt it's original editor was too simplistic for the games I wanted to make, so I created my own game from scratch in C.
Austin
Check their projects out: WikiBeachia, Lockdown, SoM profile view tracker, Austin's SDK Portfolio, Journly
dld
Whoops! Looks like they don't have a project yet. Maybe ask them to start one?
Abū al-Barāʾ
Check their projects out: Image Compressor, Text to Handwriting Converter, QR Code Scanner, Moaz Video Downloader, QR Code Generator, Hangman Code Generator, Text Transformer, Text to voice converter, Currency Convertor , Python Learning Website, Beautiful Chess, Moaz Website generator, Typing Speed Test, Pac Man Game
Lucas11
Check their projects out: Helpers Go, Helpers Frontend, Lucas11 Website, RanBoom
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Finalized the rest of the game, created gameplay demo, and compiled final build for people to run on their own Sprig consoles (https://github.com/ColinVanderMeer/PicoRPG/releases/tag/1.0)
Create and implement final map layout, also rewrite map transition logic to make it not horrible
Change player character to new sprite and rewrite all animation code to support the new character
Refactor entire codebase so it's actually laid out properly and not all inside a single 600 line C file
Redo all tile graphics and map rendering code. Next step: Create map layout editor so I don't have to manually layout tiles in GIMP and transcribe them to a header file