To Die For

To Die For

10 devlogs
31h 57m
•  Ship certified

A rouge-like video game about death (the grim reaper)'s assistant who has to get him coffee in the morning from some coffee shop that's really far away. Theres's abilities and room generation and all that.

Timeline

Added some game juice/feel to the game, including hit effects, death effects, and an animation for when enemies teleport.

Ship 1

1 payout of shell 287.0 shells

Alexander Galoyan

5 days ago

Alexander Galoyan Covers 9 devlogs and 29h 33m

I fixed a lot of bugs to make it playable start to finish. I also added a boss which is just a larger version of one of the enemies.

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I made it so gates lock when enemies are in the room and also made enemies spawn randomly inside of each room. It caused a lot of bugs that im now fixing, but it sorta works.

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I made a boomerang ability that works with physics and stuff. I also made it so that when a gate isn't being used it gets replaced with fences, both of which you can see in the picture.

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I made a room for abilities to be changed in, which spawns after all the rooms are done spawning on the end of one. I also coded in the system for changing abilities, although you can't see it and it looks pretty rough right now.

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I worked on a lot of stuff, including but not limited to:
-detecting overlap between rooms in room generation
-creating a new special, the spear shown below
-drew a bunch of art for special icons and ui
-implemented said ui at the bottom of the screen below

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I added two new rooms, room F (top right) and a boss room (the big one). I also made room generation way smoother and work better and more efficiently. Gonna make overlap detection next.

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I added another new room, room E, and fixed some problems that came up with room generation. I worked on fixing a few bugs, like how sometimes it gives up generation when the last room can very clearly fit somewhere, but I didn't fullllly finish that.

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I FINALLY finished room generation! It works now! Just by having rooms with gates (which have valid names ofc) a combination of rooms is made, like the one that I attached. I also made a new room, which is just a vertical passageway.

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I worked on fixing bugs, which came up due to moving the player around in the scene tree, and created another room to test room generation with.

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