June 17, 2025
Added some game juice/feel to the game, including hit effects, death effects, and an animation for when enemies teleport.
I fixed a lot of bugs to make it playable start to finish. I also added a boss which is just a larger version of one of the enemies.
I made it so gates lock when enemies are in the room and also made enemies spawn randomly inside of each room. It caused a lot of bugs that im now fixing, but it sorta works.
i finished up the game by:
-making 4 levels
-creating a system to switch levels
-making the chain work better
-adding music
-adding sound effects
-adding a few pictures for context ig
-made a real background
-probably more things that Im forgetting
I then published it at like 1:30 and lived to tell the tale.
Day 2 of the jam went great!
I made sprites for everything and fine-tuned controls, physics, and the like.
I also made a chain that works physically and a way to detect loops around the swingset, although its very buggy and needs fixing.
I made the sprite for Arma the armadillo and added player controller physics, as well as a force that acts as tension in a string.
A game Im making for the 2025 GMTK game jam.
I made a boomerang ability that works with physics and stuff. I also made it so that when a gate isn't being used it gets replaced with fences, both of which you can see in the picture.
I made a room for abilities to be changed in, which spawns after all the rooms are done spawning on the end of one. I also coded in the system for changing abilities, although you can't see it and it looks pretty rough right now.
I worked on a lot of stuff, including but not limited to:
-detecting overlap between rooms in room generation
-creating a new special, the spear shown below
-drew a bunch of art for special icons and ui
-implemented said ui at the bottom of the screen below
I added music (which is the absolute banger attached), a diving animation, audio, and an easter egg. It's a secret, but since your here, I'll let you in on it. Just go out of bounds in the game to find it.
I added an animation when you break. makes it less boring
I made the game, which is about an egg, you, dropping onto pans to crack yourself and fry yourself, sunny side up.
A short game I made for a 2-hour game jam that I've fixed up to be presentable. It's a 2d (sorta puzzle) platformer about you, an egg, dropping onto frying pans. It's really short so if you're voting, do me (and yourself, since its fun) a favor and play it.
I added two new rooms, room F (top right) and a boss room (the big one). I also made room generation way smoother and work better and more efficiently. Gonna make overlap detection next.
I added another new room, room E, and fixed some problems that came up with room generation. I worked on fixing a few bugs, like how sometimes it gives up generation when the last room can very clearly fit somewhere, but I didn't fullllly finish that.
I FINALLY finished room generation! It works now! Just by having rooms with gates (which have valid names ofc) a combination of rooms is made, like the one that I attached. I also made a new room, which is just a vertical passageway.
I worked on fixing bugs, which came up due to moving the player around in the scene tree, and created another room to test room generation with.
A rouge-like video game about death (the grim reaper)'s assistant who has to get him coffee in the morning from some coffee shop that's really far away. Theres's abilities and room generation and all that.
This was widely regarded as a great move by everyone.