Stats

2
Projects
12
Devlogs
6
Votes
2
Ships

Coding Time

All Time: 76h 39m
Today: 0h 0m

Member Since

June 17, 2025

Badges

1
🚢
Maiden Voyage
you shipped your first project! the journey begins...

Projects

2
The Definition of Insanity (GMTK Jam 2025 Submission)
3 devlogs • 14 days ago
Professional Development
8 devlogs • about 1 month ago

Activity

-added dive animation
-bug fixed dive animation
-bug fixed killing dragons

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Finished game! I just need to playtest a bit

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Made the base game
Made all the art, coded all the code, found all the music, plotted all the plot, playtested all the playtesting

-I still need british voice narrating
-Alternate game modes
-maybe some adjusting

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Spiraling_Time
Spiraling_Time created a project
14d ago

The Definition of Insanity (GMTK Jam 2025 Submission)

You do the same thing over and over again, but your goals and perspective change. Also features a fake British narrator!

The Definition of Insanity (GMTK Jam 2025 Submission)
3 devlogs 0 followers Shipped

just changed a button to use enter instead of escape

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Fixed up the menu to show all buttons, made it so you don't accidentally skip your score, redid the score layout, and made assassins disguise themselves as well as spawn faster (also made fan and assassin's first spawn time a little random)

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Finished game
-new enemy
-new enemy
-whatever not enemies
-doen't have time
they were fan and assassin
i adfded music compelted game aaaaaaa

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Now it is actually done
I REALLY HATE BUTTONS SO MANY BUTTONS WERE ADDED
tweaked some stuff

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Game is complete, but if I have time I will add:
- Music
- Credits
-Fans
-Stabby Guys
-Alternate Game Modes

What I added:
- Score calculator and saving high score
- polish and fixing bugs
- developed a hate of buttons
- main menu screen

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-added background
-made cursor
-fully implemented kyle's waving and turning
-made spawning and star asignment less random and finnicky
-made characters not just walk straight to kyle
-made characters turn around to walk if waved after rejected, but if already walking run
-minor stuff I forgot
-bug fixing
-playtesting

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Added stars and roles, the characters spawn in the correct places and quantities. I have hope that I can get this done! I hate grammarly. NO I WILL NOT CAPITILIZE YOU gRAMMARLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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  • Made so many assets and animations, the basic characters are covered, and so many little things -Made basic game loop...still need to make winning and losing -Have hope of actually finishing this in time -Annoyed that google slides isn't supported and all the hours of work I did for art don't count. If I win the jam, maybe they will count through that though. -Added unnecessary text to my dev-logs. -Seriously, I did so much art, and also, I had to do a different hitbox for every role. -I made 9 slides each for 8 characters, each different, as well as a few slides for kevin and the bodyguards. I also did the roles and star sprites.
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Spiraling_Time
Spiraling_Time created a project
42d ago

Professional Development

You are a famous video game designer looking to design another incredible game. You will need a new perfect team. Unfortunately, there are many people who would like to join your team, but don't have the necessary skills. Use your bodyguards to deflect the WAVES of nuisances and WAVE to get the attention of the best of the best! No matter how many wannabes, fans, or knife-wielding maniacs you face, remember to stay professional!

Professional Development
8 devlogs 0 followers Shipped
Spiraling_Time
Spiraling_Time worked on a deleted project
8h 32m • about 1 month ago

I'm quitting shipwrecked :( gonna just focus on this, so shifting the project over here. I don't have the time for both...

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Spiraling_Time
Spiraling_Time joined Summer of Making
57d ago

This was widely regarded as a great move by everyone.