June 17, 2025
added grenade and rocket launcher as new weapons, also I implemented a buff that can be eaten in order to refill the ammo magazine/buff the current weapon a little bit based on the wave level you are in
imrpoved text and indicator for the game, added boss at the end of each wave
added wave system to the game, so new gun will only be unlocked after a certain level. Redesigned and added effect as well as visual for characters and enemies
added more texture and variety to the layout, added 2 new weapons: uzi + shotgun
reimplemented the texture and add obstacles to develop the layout and pathfinding
Updated the model of characters and reduced the zombie speed
Implemented the base model for main and enemy, added the clicking shooting mechanism for now
A fun top down view of zombie hunting game
fixed some movement bugs, finished the game
improved visual effects and particles
Improved fall speed friction and add buff/nerf for bird
Implemented the base game, added movement and obstacles
A Flappy Bird game but with some advancements
fixed mega boss movement, reduce healing through lifesteal and regen, fix timer bugs and movement of normal enemies
added a bunch of new buffs and weapon types to the game including laser, satellite, homing missle, etc
readjusted xp requirement each level and readded xp bar to indicate how much xp for each level
managed to balance the game by trying the Sid Meier approach, double down or up the stats till you find the middle ground. Now I can survive for much longer, will try to add more buffs next
added boss and mini boss, also variety for enemies. I am still trying to balance the game out by trying different parameter for damage, hp, speed and xp progress. As of right now, the best I could survive is around less than 2 mins :(
redesigned the texture, visual effects and particle. Also added sound for the game, fixed some minor bugs about enemy spawning
updated visual effect and sound to the project, rebalance the damage and speed of entities
major visual updates + added sound. Also last fixes to balance the game further. It should be ready to go
added highscore, multiple different layouts, more fixes over the game balance
Redesigned some of the textures in the game, balanced the boss hp and speed, also updated some QoL aspects
Implemented a boss every 5 levels and balanced the tower damage and enemy speed, also updated to 4x speed
Updated tower types and models, enemies models. Fixed some errors about the game not ends when lives reach 0
added 3 types of enemies and updated their speed and hp. Adjusted the projectiles of towers so that it would hit the enemies correctly
Implemented the game with 3 simple tower types at first, need to work more on building more enemy types and variety
A simple tower defense game that you can play in your free time :)
SoM Devlogs is bugged again :( so I have to merged multiple devlogs into big one. I created a simple TicTacToe game but you can only lose or tie, no matter how hard you try D:
It's TicTacToe but you just can't win
Updated boss difficulty and improved some quality of life aspects. Also fixed some bugs with bullets not registered
added boss and a sound system to the game, also added hp bar for big enemies
major updates on visual effect, like when lvling up, screen shake when taking damage, death animation for enemies, etc...
fixed some minor bugs related to the bullets not hitting the hitbox of the enemies
implemented local highscore system, added death animation for enemies
Updated the model for enemies, adjusted buffs and fixed bullets trajctory
Implemented the basic game, the starry background, enemies and our starship
Are you a fan of SkyForce? Then maybe this game is for you, quick fun game that resembles Sky Force or even Chicken Invader back in the days
Added character and enemies, as well as shooting mechanism and score system
In a world where everything is round, you fight for the right to be unique, a square :)
Since SoM was downed yesterday so I could not split the devlog, but here are some more features that I added:
- Added boss that makes the game harder and more challenge
- Added a buff system that helps the player
- Added a skin customization for player character
- Readjusted the difficulty progress to balance the game
After I shipped the game, I realized github pages was not building correctly so I tried everything with vite build, gh-pages but it still does not work. I have reverted the project back to plain html, css and js app, will try to work on vite for next project. But it works now under the demo link, come and give it a try :) will work on next features soon
i fixed some bugs and added a night mode on/off button with the theme of radiant and dire in dota :)
i added full list of heroes, all 126 heroes
i updated the tower animation when the guess is wrong
i added more heroes, up to 70 heroes to the app
trying to figure out a lot of html, css and javascript to build a plain web app
It is a hangman game but dota 2 related, which is my favourite game
This was widely regarded as a great move by everyone.